RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 ) //0x0CD9AB83489430EA
- 0
- 240
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance ) //0x9BA001CB45CBF627
- 0
- 428
- 1207
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void _0x3CA5E58C9731A16B ( Any p0, Any p1 ) //0x3CA5E58C9731A16B
- 0
- 288
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void _0x4D1699543B1C023C ( Player player, float p1 ) //0x4D1699543B1C023C
- 0
- 194
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Any _0xC084FF658B2E55DA ( Any p0, Any p1 ) //0xC084FF658B2E55DA
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- 283
- 1207
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void _0x025E98E317652CDD ( Any p0 ) //0x025E98E317652CDD
- 0
- 277
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void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 ) //0x098CAA6DBE7D8D82
- 0
- 269
- 1207
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void _0x9050DF2C53801208 ( Ped ped, float p1 ) //0x9050DF2C53801208
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void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle ) //0x45E57FDD531C9477
- 0
- 258
- 1207
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void SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS ( Entity transportEntity, int flags ) //0xDD0660C997DE94FD
- 0
- 338
- 1207
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void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
- 0
- 254
- 1207
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BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0xF63134C54B6EC212
- 0
- 262
- 1207
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void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 ) //0x7FC60C94C83C5CD7
- 0
- 309
- 1207
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Any NETWORK_GET_GANG_ID ( Player player ) //0x901E0DC25080C8B9
- 0
- 321
- 1207
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int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped ) //0x13D234A2A3F66E63
- 0
- 663
- 1207
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BOOL IS_PED_FATALLY_INJURED ( Ped ped ) //0xD839450756ED5A80
- 0
- 455
- 1207
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void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 ) //0xDC0A1F0ECEC9F0C0
- 0
- 249
- 1207
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float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
- 0
- 197
- 1207
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void _0xC484FF658B2E55DA ( Any p0 ) //0xC484FF658B2E55DA
- 0
- 261
- 1207
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BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped ) //0x1948BBE561A2375A
- 0
- 215
- 1207
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void _0x2B8AF29A78024BD3 ( Any p0 ) //0x2B8AF29A78024BD3
- 0
- 184
- 1207
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void _0x22CDBF317C40A122 ( Ped ped ) //0x22CDBF317C40A122
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- 195
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void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle ) //0xF08D8FEB455F2C8C
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- 251
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void _0x4B6C9A43F7D9109B ( Any p0, Any p1 ) //0x4B6C9A43F7D9109B
- 0
- 303
- 1207
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void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 ) //0x120C48C614909FA4
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- 227
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void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 ) //0xC900CEC8A172375B
- 0
- 263
- 1207
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BOOL _0x494A9874F17A7D50 ( Any p0 ) //0x494A9874F17A7D50
- 0
- 309
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int _NETWORK_GET_GANG_MEMBERS ( Any gangId, Any* memberHandles ) //0xD1BF325C8252A982
- 0
- 317
- 1207
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void _CLEAR_VOLUME_AREA ( Volume volume, int flag ) //0x2FCD528A397E5C88
- 0
- 255
- 1207
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void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
- 0
- 362
- 1207
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BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
- 0
- 608
- 1207
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void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 240
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Any _0x5A79220F6D38D7C3 ( Any p0 ) //0x5A79220F6D38D7C3
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- 271
- 1207
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float _GET_PLAYER_DEAD_EYE ( Player player ) //0xA81D24AE0AF99A5E
- 0
- 199
- 1207
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void _0xC584FF658B2E55DA ( Any p0 ) //0xC584FF658B2E55DA
- 0
- 270
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void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle ) //0x013A7BA5015C1372
- 0
- 203
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Any _0x0365000D8BF86531 ( Any p0 ) //0x0365000D8BF86531
- 0
- 166
- 1207
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void _0x165BE2001E5E4B75 ( Any p0 ) //0x165BE2001E5E4B75
- 0
- 191
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void _0x16D9841A85FA627E ( Ped ped, BOOL toggle ) //0x16D9841A85FA627E
- 0
- 287
- 1207
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BOOL _IS_PED_ON_TRANSPORT_ENTITY ( Ped ped, Entity transportEntity ) //0x159EF5B6EDCE00E8
- 0
- 341
- 1207
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void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x1D6650420CEC9D3B
- 0
- 240
- 1207
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Any _0xDC62CD70658E7A02 () //0xDC62CD70658E7A02
- 0
- 199
- 1207
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Any _0x02B21B6BEEDD83CC ( Hash entryId, int p1 ) //0x02B21B6BEEDD83CC
- 0
- 258
- 1207
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BOOL _GET_IS_CARRIABLE_PELT ( Entity entity ) //0x255B6DB4E3AD3C3E
- 0
- 195
- 1207
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int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 ) //0x13430D3D5A45F14B
- 0
- 301
- 1207
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Any _0xDA801F7F6A5278D3 ( Any p0 ) //0xDA801F7F6A5278D3
- 0
- 272
- 1207
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void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xA4D83115C1E02F8A
- 0
- 261
- 1207
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void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 ) //0x3A77DAE8B4FD7586
- 0
- 294
- 1207
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Any _0xCFDA2518F322D836 ( Any p0 ) //0xCFDA2518F322D836
- 0
- 268
- 1207
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float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player ) //0xDF66A37936D5F3D9
- 0
- 206
- 1207