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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 )  //0x0CD9AB83489430EA

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  2. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

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  3. void _0x3CA5E58C9731A16B ( Any p0, Any p1 )  //0x3CA5E58C9731A16B

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  4. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

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  5. Any _0xC084FF658B2E55DA ( Any p0, Any p1 )  //0xC084FF658B2E55DA

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  6. void _0x025E98E317652CDD ( Any p0 )  //0x025E98E317652CDD

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  7. void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 )  //0x098CAA6DBE7D8D82

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  8. void _0x9050DF2C53801208 ( Ped ped, float p1 )  //0x9050DF2C53801208

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  9. void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle )  //0x45E57FDD531C9477

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  10. void SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS ( Entity transportEntity, int flags )  //0xDD0660C997DE94FD

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  11. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

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  12. CAM

    BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

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  13. void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 )  //0x7FC60C94C83C5CD7

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  14. Any NETWORK_GET_GANG_ID ( Player player )  //0x901E0DC25080C8B9

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  15. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

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  16. PED

    BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

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  17. void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 )  //0xDC0A1F0ECEC9F0C0

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  18. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

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  19. void _0xC484FF658B2E55DA ( Any p0 )  //0xC484FF658B2E55DA

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  20. BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped )  //0x1948BBE561A2375A

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  21. void _0x2B8AF29A78024BD3 ( Any p0 )  //0x2B8AF29A78024BD3

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  22. void _0x22CDBF317C40A122 ( Ped ped )  //0x22CDBF317C40A122

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  23. void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle )  //0xF08D8FEB455F2C8C

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  24. void _0x4B6C9A43F7D9109B ( Any p0, Any p1 )  //0x4B6C9A43F7D9109B

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  25. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

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  26. void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 )  //0xC900CEC8A172375B

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  27. BOOL _0x494A9874F17A7D50 ( Any p0 )  //0x494A9874F17A7D50

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  28. int _NETWORK_GET_GANG_MEMBERS ( Any gangId, Any* memberHandles )  //0xD1BF325C8252A982

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  29. void _CLEAR_VOLUME_AREA ( Volume volume, int flag )  //0x2FCD528A397E5C88

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  30. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
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  31. PED

    BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
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  32. PED

    void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 228
    • 1207
  33. Any _0x5A79220F6D38D7C3 ( Any p0 )  //0x5A79220F6D38D7C3

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  34. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

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    • 188
    • 1207
  35. void _0xC584FF658B2E55DA ( Any p0 )  //0xC584FF658B2E55DA

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  36. void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle )  //0x013A7BA5015C1372

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  37. Any _0x0365000D8BF86531 ( Any p0 )  //0x0365000D8BF86531

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  38. void _0x165BE2001E5E4B75 ( Any p0 )  //0x165BE2001E5E4B75

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  39. void _0x16D9841A85FA627E ( Ped ped, BOOL toggle )  //0x16D9841A85FA627E

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  40. BOOL _IS_PED_ON_TRANSPORT_ENTITY ( Ped ped, Entity transportEntity )  //0x159EF5B6EDCE00E8

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  41. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

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  42. CAM

    Any _0xDC62CD70658E7A02 ()  //0xDC62CD70658E7A02

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  43. Any _0x02B21B6BEEDD83CC ( Hash entryId, int p1 )  //0x02B21B6BEEDD83CC

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  44. BOOL _GET_IS_CARRIABLE_PELT ( Entity entity )  //0x255B6DB4E3AD3C3E

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  45. int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 )  //0x13430D3D5A45F14B

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  46. Any _0xDA801F7F6A5278D3 ( Any p0 )  //0xDA801F7F6A5278D3

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  47. void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xA4D83115C1E02F8A

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  48. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

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  49. Any _0xCFDA2518F322D836 ( Any p0 )  //0xCFDA2518F322D836

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  50. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

    • 0
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