Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 )  //0x0CD9AB83489430EA

    • 0
    • 240
    • 1207
  2. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

    • 0
    • 428
    • 1207
  3. void _0x3CA5E58C9731A16B ( Any p0, Any p1 )  //0x3CA5E58C9731A16B

    • 0
    • 288
    • 1207
  4. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

    • 0
    • 194
    • 1207
  5. Any _0xC084FF658B2E55DA ( Any p0, Any p1 )  //0xC084FF658B2E55DA

    • 0
    • 283
    • 1207
  6. void _0x025E98E317652CDD ( Any p0 )  //0x025E98E317652CDD

    • 0
    • 277
    • 1207
  7. void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 )  //0x098CAA6DBE7D8D82

    • 0
    • 269
    • 1207
  8. void _0x9050DF2C53801208 ( Ped ped, float p1 )  //0x9050DF2C53801208

    • 0
    • 204
    • 1207
  9. void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle )  //0x45E57FDD531C9477

    • 0
    • 258
    • 1207
  10. void SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS ( Entity transportEntity, int flags )  //0xDD0660C997DE94FD

    • 0
    • 338
    • 1207
  11. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

    • 0
    • 254
    • 1207
  12. CAM

    BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

    • 0
    • 262
    • 1207
  13. void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 )  //0x7FC60C94C83C5CD7

    • 0
    • 309
    • 1207
  14. Any NETWORK_GET_GANG_ID ( Player player )  //0x901E0DC25080C8B9

    • 0
    • 321
    • 1207
  15. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

    • 0
    • 663
    • 1207
  16. PED

    BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 455
    • 1207
  17. void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 )  //0xDC0A1F0ECEC9F0C0

    • 0
    • 249
    • 1207
  18. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

    • 0
    • 197
    • 1207
  19. void _0xC484FF658B2E55DA ( Any p0 )  //0xC484FF658B2E55DA

    • 0
    • 261
    • 1207
  20. BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped )  //0x1948BBE561A2375A

    • 0
    • 215
    • 1207
  21. void _0x2B8AF29A78024BD3 ( Any p0 )  //0x2B8AF29A78024BD3

    • 0
    • 184
    • 1207
  22. void _0x22CDBF317C40A122 ( Ped ped )  //0x22CDBF317C40A122

    • 0
    • 195
    • 1207
  23. void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle )  //0xF08D8FEB455F2C8C

    • 0
    • 251
    • 1207
  24. void _0x4B6C9A43F7D9109B ( Any p0, Any p1 )  //0x4B6C9A43F7D9109B

    • 0
    • 303
    • 1207
  25. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

    • 0
    • 227
    • 1207
  26. void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 )  //0xC900CEC8A172375B

    • 0
    • 263
    • 1207
  27. BOOL _0x494A9874F17A7D50 ( Any p0 )  //0x494A9874F17A7D50

    • 0
    • 309
    • 1207
  28. int _NETWORK_GET_GANG_MEMBERS ( Any gangId, Any* memberHandles )  //0xD1BF325C8252A982

    • 0
    • 317
    • 1207
  29. void _CLEAR_VOLUME_AREA ( Volume volume, int flag )  //0x2FCD528A397E5C88

    • 0
    • 255
    • 1207
  30. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
    • 362
    • 1207
  31. PED

    BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 608
    • 1207
  32. PED

    void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 240
    • 1207
  33. Any _0x5A79220F6D38D7C3 ( Any p0 )  //0x5A79220F6D38D7C3

    • 0
    • 271
    • 1207
  34. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

    • 0
    • 199
    • 1207
  35. void _0xC584FF658B2E55DA ( Any p0 )  //0xC584FF658B2E55DA

    • 0
    • 270
    • 1207
  36. void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle )  //0x013A7BA5015C1372

    • 0
    • 203
    • 1207
  37. Any _0x0365000D8BF86531 ( Any p0 )  //0x0365000D8BF86531

    • 0
    • 166
    • 1207
  38. void _0x165BE2001E5E4B75 ( Any p0 )  //0x165BE2001E5E4B75

    • 0
    • 191
    • 1207
  39. void _0x16D9841A85FA627E ( Ped ped, BOOL toggle )  //0x16D9841A85FA627E

    • 0
    • 287
    • 1207
  40. BOOL _IS_PED_ON_TRANSPORT_ENTITY ( Ped ped, Entity transportEntity )  //0x159EF5B6EDCE00E8

    • 0
    • 341
    • 1207
  41. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

    • 0
    • 240
    • 1207
  42. CAM

    Any _0xDC62CD70658E7A02 ()  //0xDC62CD70658E7A02

    • 0
    • 199
    • 1207
  43. Any _0x02B21B6BEEDD83CC ( Hash entryId, int p1 )  //0x02B21B6BEEDD83CC

    • 0
    • 258
    • 1207
  44. BOOL _GET_IS_CARRIABLE_PELT ( Entity entity )  //0x255B6DB4E3AD3C3E

    • 0
    • 195
    • 1207
  45. int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 )  //0x13430D3D5A45F14B

    • 0
    • 301
    • 1207
  46. Any _0xDA801F7F6A5278D3 ( Any p0 )  //0xDA801F7F6A5278D3

    • 0
    • 272
    • 1207
  47. void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xA4D83115C1E02F8A

    • 0
    • 261
    • 1207
  48. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

    • 0
    • 294
    • 1207
  49. Any _0xCFDA2518F322D836 ( Any p0 )  //0xCFDA2518F322D836

    • 0
    • 268
    • 1207
  50. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

    • 0
    • 206
    • 1207
×
×
  • Create New...