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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0xEFB5F34CC0953B27 ( Any p0 )  //0xEFB5F34CC0953B27

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  2. void _0xC0B1C05B313693D1 ( Player player, float p1 )  //0xC0B1C05B313693D1

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  3. Any _0xC084FF658B2E81DA ( Any p0, Any p1, Any p2 )  //0xC084FF658B2E81DA

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  4. void _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY ( Ped ped, int attachPoint, BOOL visible )  //0x67E21ACC5C0C970C

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  5. void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 )  //0x5E3CCF03995388B5

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  6. Any _0xD48993A61938C64D ( Any p0, const char* p1 )  //0xD48993A61938C64D

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  7. Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x383F64263F946E45

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  8. BOOL _NETWORK_IS_IN_MY_GANG ( Player player )  //0x81FB74C83C2ED69F

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  9. BOOL _IS_INTERIOR_ENTITY_SET_VALID ( Interior interior, const char* entitySetName )  //0xD56FF170710FC826

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  10. BOOL NETWORK_CAN_ACCESS_MULTIPLAYER ( int* loadingState )  //0xAF50DA1A3F8B1BA4

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  11. PED

    BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash )  //0x796D90EFB19AA332

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  12. PED

    Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped )  //0x6A3975DEA89F9A17

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  13. Any _0xBA2C49EA6A8D24FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xBA2C49EA6A8D24FF

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  14. Any _0x57D9991DC1334151 ( Any p0 )  //0x57D9991DC1334151

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  15. Any _0xC084FF658B2E52DA ( Any p0 )  //0xC084FF658B2E52DA

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  16. void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 )  //0x31BB338F64D5C861

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  17. void _0x0355FE37240E2C77 ( Any p0, Any p1 )  //0x0355FE37240E2C77

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  18. void _0x43037ABFE214A851 ()  //0x43037ABFE214A851

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  19. Any _DATABINDING_ADD_HASH_ARRAY ( Any p0, const char* p1 )  //0x52F5F08278EA5D75

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  20. int NETWORK_GET_NUM_GANG_MEMBERS ( Any gangId )  //0x149A2751AB66AC02

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  21. void DISABLE_INTERIOR ( Interior interior, BOOL toggle )  //0x3C2B92A1A07D4FCE

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  22. LAW

    void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier )  //0x002BABE0B7D53136

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  23. Hash GET_HASH_KEY ( const char* string )  //0xFD340785ADF8CFB7

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  24. BOOL NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL ()  //0x2A8112A974DE1EF6

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  25. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

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  26. PED

    BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

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  27. PED

    void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

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  28. Any _0x2E545965DF98D476 ( Any p0 )  //0x2E545965DF98D476

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  29. Any _0x21091B4BEB6376EE ( Any p0 )  //0x21091B4BEB6376EE

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  30. Any _0xC084FF658B2E53DA ()  //0xC084FF658B2E53DA

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  31. void _0x8F8C84363810691A ( Any p0, Any p1 )  //0x8F8C84363810691A

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  32. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

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  33. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

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  34. CAM

    BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

    • 0
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  35. Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 )  //0x1B23E0627BDBFE85

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  36. int _NETWORK_GET_GANG_SIZE ( Any gangId )  //0x853B0FA4D8732C57

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  37. void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 )  //0x2533F2AB0EB9C6F9

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  38. PED

    BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

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  39. void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 )  //0xF5622FA6ACFCA7DB

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  40. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

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  41. Any _0xC084FF658B2E54DA ( Any p0 )  //0xC084FF658B2E54DA

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  42. void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly )  //0x550CE392A4672412

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  43. void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 )  //0xD826690B5CF3BEFF

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  44. void _0x431240A58484D5D0 ( Ped ped, BOOL toggle )  //0x431240A58484D5D0

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  45. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

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  46. CAM

    void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

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  47. void _0x1919D59E60FD516E ( Any p0, int p1, int p2 )  //0x1919D59E60FD516E

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  48. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

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  49. Any _0x833D8268D51B4522 ( Any p0 )  //0x833D8268D51B4522

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  50. void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 )  //0xFE2B3D5500B1B2E4

    • 0
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