RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xEFB5F34CC0953B27 ( Any p0 ) //0xEFB5F34CC0953B27
- 0
- 286
- 1207
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void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
- 0
- 209
- 1207
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Any _0xC084FF658B2E81DA ( Any p0, Any p1, Any p2 ) //0xC084FF658B2E81DA
- 0
- 287
- 1207
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void _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY ( Ped ped, int attachPoint, BOOL visible ) //0x67E21ACC5C0C970C
- 0
- 307
- 1207
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void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 ) //0x5E3CCF03995388B5
- 0
- 217
- 1207
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Any _0xD48993A61938C64D ( Any p0, const char* p1 ) //0xD48993A61938C64D
- 0
- 258
- 1207
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Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x383F64263F946E45
- 0
- 243
- 1207
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BOOL _NETWORK_IS_IN_MY_GANG ( Player player ) //0x81FB74C83C2ED69F
- 0
- 314
- 1207
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BOOL _IS_INTERIOR_ENTITY_SET_VALID ( Interior interior, const char* entitySetName ) //0xD56FF170710FC826
- 0
- 273
- 1207
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BOOL NETWORK_CAN_ACCESS_MULTIPLAYER ( int* loadingState ) //0xAF50DA1A3F8B1BA4
- 0
- 387
- 1207
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BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash ) //0x796D90EFB19AA332
- 0
- 432
- 1207
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Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped ) //0x6A3975DEA89F9A17
- 0
- 328
- 1207
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Any _0xBA2C49EA6A8D24FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xBA2C49EA6A8D24FF
- 0
- 313
- 1207
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Any _0x57D9991DC1334151 ( Any p0 ) //0x57D9991DC1334151
- 0
- 208
- 1207
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Any _0xC084FF658B2E52DA ( Any p0 ) //0xC084FF658B2E52DA
- 0
- 251
- 1207
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void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 ) //0x31BB338F64D5C861
- 0
- 208
- 1207
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void _0x0355FE37240E2C77 ( Any p0, Any p1 ) //0x0355FE37240E2C77
- 0
- 214
- 1207
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void _0x43037ABFE214A851 () //0x43037ABFE214A851
- 0
- 214
- 1207
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Any _DATABINDING_ADD_HASH_ARRAY ( Any p0, const char* p1 ) //0x52F5F08278EA5D75
- 0
- 388
- 1207
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int NETWORK_GET_NUM_GANG_MEMBERS ( Any gangId ) //0x149A2751AB66AC02
- 0
- 331
- 1207
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void DISABLE_INTERIOR ( Interior interior, BOOL toggle ) //0x3C2B92A1A07D4FCE
- 0
- 512
- 1207
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void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier ) //0x002BABE0B7D53136
- 0
- 200
- 1207
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Hash GET_HASH_KEY ( const char* string ) //0xFD340785ADF8CFB7
- 0
- 599
- 1207
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BOOL NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL () //0x2A8112A974DE1EF6
- 0
- 277
- 1207
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int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash ) //0x160AA1B32F6139B8
- 0
- 517
- 1207
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BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn ) //0x997ABD671D25CA0B
- 0
- 642
- 1207
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void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index ) //0x0BDDB8D9EC6BCF3C
- 0
- 173
- 1207
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Any _0x2E545965DF98D476 ( Any p0 ) //0x2E545965DF98D476
- 0
- 275
- 1207
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Any _0x21091B4BEB6376EE ( Any p0 ) //0x21091B4BEB6376EE
- 0
- 193
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Any _0xC084FF658B2E53DA () //0xC084FF658B2E53DA
- 0
- 273
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void _0x8F8C84363810691A ( Any p0, Any p1 ) //0x8F8C84363810691A
- 0
- 176
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void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle ) //0x476AE72C1D19D1A8
- 0
- 286
- 1207
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void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 265
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BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xA40C2F51FB589E9A
- 0
- 205
- 1207
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Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 ) //0x1B23E0627BDBFE85
- 0
- 286
- 1207
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int _NETWORK_GET_GANG_SIZE ( Any gangId ) //0x853B0FA4D8732C57
- 0
- 331
- 1207
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void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 ) //0x2533F2AB0EB9C6F9
- 0
- 284
- 1207
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BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
- 0
- 207
- 1207
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void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 ) //0xF5622FA6ACFCA7DB
- 0
- 251
- 1207
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void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
- 0
- 235
- 1207
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Any _0xC084FF658B2E54DA ( Any p0 ) //0xC084FF658B2E54DA
- 0
- 254
- 1207
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void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly ) //0x550CE392A4672412
- 0
- 242
- 1207
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void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 ) //0xD826690B5CF3BEFF
- 0
- 180
- 1207
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void _0x431240A58484D5D0 ( Ped ped, BOOL toggle ) //0x431240A58484D5D0
- 0
- 222
- 1207
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void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 208
- 1207
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void _0x7E40A01B11398FCB () //0x7E40A01B11398FCB
- 0
- 191
- 1207
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void _0x1919D59E60FD516E ( Any p0, int p1, int p2 ) //0x1919D59E60FD516E
- 0
- 284
- 1207
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void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 ) //0x18FF3110CF47115D
- 0
- 214
- 1207
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Any _0x833D8268D51B4522 ( Any p0 ) //0x833D8268D51B4522
- 0
- 289
- 1207
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void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 ) //0xFE2B3D5500B1B2E4
- 0
- 280
- 1207