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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

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  2. void _0xB03140014ACA6C40 ( Any p0, Any p1 )  //0xB03140014ACA6C40

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  3. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

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  4. Any _0xC08FFF658B2E51DB ( Any p0 )  //0xC08FFF658B2E51DB

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  5. void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 )  //0x2064B33F6E6B92D4

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  6. void _0x1F298C7BD30D1240 ( Ped ped )  //0x1F298C7BD30D1240

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  7. void TASK_EXIT_TRANSPORT ( Any* args )  //0xC273A5B8488F7838

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  8. void PLAY_END_CREDITS_MUSIC ( BOOL play )  //0xCD536C4D33DCC900

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  9. CAM

    void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME ()  //0x1CFB749AD4317BDE

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  10. Any _DATABINDING_GET_ITEM_CONTEXT_BY_INDEX ( Any p0, int index )  //0xE96D7F9FEFCC105F

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  11. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

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  12. BOOL NETWORK_IS_GANG_LEADER ( Player player )  //0x424B17A7DC5C90BC

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  13. void ACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, int p2 )  //0x174D0AAB11CED739

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  14. int GET_NUM_RESERVED_MISSION_OBJECTS ( BOOL p0 )  //0xAA81B5F10BC43AC2

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  15. PED

    Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

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  16. PED

    int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

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  17. PED

    BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

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  18. PED

    void _0x070A3841406C43D5 ( Any p0, Any p1 )  //0x070A3841406C43D5

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  19. void _0xE225CEF1901F6108 ( Any p0, Any p1 )  //0xE225CEF1901F6108

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  20. void _0x22B3CABEDDB538B2 ( Player player, float p1 )  //0x22B3CABEDDB538B2

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  21. Any _0xC084FF658B2E61DA ( Any p0 )  //0xC084FF658B2E61DA

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  22. BOOL STATSTRACKER_IS_INITIALIZED ( Hash p0 )  //0x01F4D242765C6B24

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  23. void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity )  //0x1A52076D26E09004

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  24. void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle )  //0x6F6981D2253C208F

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  25. Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 )  //0x7678FE0455ED1145

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  26. void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 )  //0xFE74FA57E0CE6825

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  27. BOOL _NETWORK_IS_GANG_MEMBER ( Any gangId, Player player )  //0x9BE7DCB22D32CCBE

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  28. void DEACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, BOOL p2 )  //0x33B81A2C07A51FFF

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  29. LAW

    void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

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  30. int GET_NUM_RESERVED_MISSION_PEDS ( BOOL p0 )  //0x1F13D5AE5CB17E17

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  31. PED

    void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

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  32. PED

    BOOL IS_PED_IN_GROUP ( Ped ped )  //0x5891CAC5D4ACFF74

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  33. PED

    BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

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  34. void _0x8DE104BEC243A73B ( Any p0 )  //0x8DE104BEC243A73B

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  35. void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost )  //0xB783F75940B23014

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  36. Any _0xC084FF658B2E71DA ( Any p0, Any p1, Any p2 )  //0xC084FF658B2E71DA

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  37. void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier )  //0x3AD8EFF9703BE657

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  38. void _0x2EB977293923C723 ( Any p0, Any p1 )  //0x2EB977293923C723

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  39. void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 )  //0x0725A4CCFDED9A70

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  40. Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 )  //0xFFE9C53DEEA3DB0B

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  41. CAM

    void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 ()  //0x05AB44D906738426

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  42. void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 )  //0x0AE7138D0541F2DE

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  43. Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 )  //0x0CCEFC6C2C95DA2A

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  44. BOOL NETWORK_IS_IN_SAME_GANG ( Player player1, Player player2 )  //0x3F59FE6F37869576

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  45. BOOL IS_INTERIOR_ENTITY_SET_ACTIVE ( Interior interior, const char* entitySetName )  //0x32810CA2125F5842

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  46. LAW

    void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet )  //0x0C392DB374655176

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  47. int GET_NUM_RESERVED_MISSION_VEHICLES ( BOOL p0 )  //0xCF3A965906452031

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  48. PED

    BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn )  //0xA3EE4A07279BB9DB

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  49. PED

    void _0xC6981AFF6D2A71C2 ( Any p0 )  //0xC6981AFF6D2A71C2

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  50. PED

    BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0x0CAB404CD2DB41F5

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