RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
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void _0xB03140014ACA6C40 ( Any p0, Any p1 ) //0xB03140014ACA6C40
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void _0x00BA333DA05ADC23 ( Any p0, Any p1 ) //0x00BA333DA05ADC23
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Any _0xC08FFF658B2E51DB ( Any p0 ) //0xC08FFF658B2E51DB
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void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 ) //0x2064B33F6E6B92D4
- 0
- 191
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void _0x1F298C7BD30D1240 ( Ped ped ) //0x1F298C7BD30D1240
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- 185
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void TASK_EXIT_TRANSPORT ( Any* args ) //0xC273A5B8488F7838
- 0
- 334
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void PLAY_END_CREDITS_MUSIC ( BOOL play ) //0xCD536C4D33DCC900
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- 223
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void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME () //0x1CFB749AD4317BDE
- 0
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Any _DATABINDING_GET_ITEM_CONTEXT_BY_INDEX ( Any p0, int index ) //0xE96D7F9FEFCC105F
- 0
- 272
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void _SET_POSSE_ID_FOR_PHOTO ( Any posseId ) //0x564837D4A9EDE296
- 0
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BOOL NETWORK_IS_GANG_LEADER ( Player player ) //0x424B17A7DC5C90BC
- 0
- 288
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void ACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, int p2 ) //0x174D0AAB11CED739
- 0
- 545
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int GET_NUM_RESERVED_MISSION_OBJECTS ( BOOL p0 ) //0xAA81B5F10BC43AC2
- 0
- 200
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Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag ) //0xEF29A16337FACADB
- 0
- 473
- 1207
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int GET_PED_GROUP_INDEX ( Ped ped ) //0xF162E133B4E7A675
- 0
- 278
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BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 ) //0x7EE53118C892B513
- 0
- 365
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void _0x070A3841406C43D5 ( Any p0, Any p1 ) //0x070A3841406C43D5
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void _0xE225CEF1901F6108 ( Any p0, Any p1 ) //0xE225CEF1901F6108
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void _0x22B3CABEDDB538B2 ( Player player, float p1 ) //0x22B3CABEDDB538B2
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Any _0xC084FF658B2E61DA ( Any p0 ) //0xC084FF658B2E61DA
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- 317
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BOOL STATSTRACKER_IS_INITIALIZED ( Hash p0 ) //0x01F4D242765C6B24
- 0
- 278
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void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity ) //0x1A52076D26E09004
- 0
- 208
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void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle ) //0x6F6981D2253C208F
- 0
- 250
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Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 ) //0x7678FE0455ED1145
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void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 ) //0xFE74FA57E0CE6825
- 0
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BOOL _NETWORK_IS_GANG_MEMBER ( Any gangId, Player player ) //0x9BE7DCB22D32CCBE
- 0
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void DEACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, BOOL p2 ) //0x33B81A2C07A51FFF
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void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset ) //0x00DB0BC05E3FAA4E
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int GET_NUM_RESERVED_MISSION_PEDS ( BOOL p0 ) //0x1F13D5AE5CB17E17
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void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
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BOOL IS_PED_IN_GROUP ( Ped ped ) //0x5891CAC5D4ACFF74
- 0
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BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId ) //0xAF9E59B1B1FBF2A0
- 0
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void _0x8DE104BEC243A73B ( Any p0 ) //0x8DE104BEC243A73B
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void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
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Any _0xC084FF658B2E71DA ( Any p0, Any p1, Any p2 ) //0xC084FF658B2E71DA
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
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void _0x2EB977293923C723 ( Any p0, Any p1 ) //0x2EB977293923C723
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void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 ) //0x0725A4CCFDED9A70
- 0
- 408
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Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 ) //0xFFE9C53DEEA3DB0B
- 0
- 237
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void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 () //0x05AB44D906738426
- 0
- 195
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void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 ) //0x0AE7138D0541F2DE
- 0
- 261
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Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 ) //0x0CCEFC6C2C95DA2A
- 0
- 207
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BOOL NETWORK_IS_IN_SAME_GANG ( Player player1, Player player2 ) //0x3F59FE6F37869576
- 0
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- 1207
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BOOL IS_INTERIOR_ENTITY_SET_ACTIVE ( Interior interior, const char* entitySetName ) //0x32810CA2125F5842
- 0
- 331
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void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet ) //0x0C392DB374655176
- 0
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int GET_NUM_RESERVED_MISSION_VEHICLES ( BOOL p0 ) //0xCF3A965906452031
- 0
- 219
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BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn ) //0xA3EE4A07279BB9DB
- 0
- 440
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void _0xC6981AFF6D2A71C2 ( Any p0 ) //0xC6981AFF6D2A71C2
- 0
- 175
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BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0x0CAB404CD2DB41F5
- 0
- 265
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