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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any COMPENDIUM_GET_ENTRY_BY_INDEX_IN_SUBCATEGORY ( Hash p0, Any p1, Any p2 )  //0x5CEB63B2E3D9895F

    • 0
    • 206
    • 1311
  2. Any _0xFA99E8E575F2FEF8 ( Any p0 )  //0xFA99E8E575F2FEF8

    • 0
    • 262
    • 1436
  3. Any COMPENDIUM_GET_ENTRY_BY_PED_INDEX ( Any p0, Any p1 )  //0x1CFA0219D8E1CF25

    • 0
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    • 1311
  4. Any COMPENDIUM_GET_ENTRY_BY_STAT_ITEM ( Any p0, Any p1 )  //0x66EC938394D76C85

    • 0
    • 167
    • 1355
  5. Any _0xDBEADA0DF5F9AB9F ( Any p0, Any p1, Any p2 )  //0xDBEADA0DF5F9AB9F

    • 0
    • 125
    • 1355
  6. void _0xA596890CF55B5095 ( Ped ped, BOOL p1 )  //0xA596890CF55B5095

    • 0
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  7. Any COMPENDIUM_GET_SUBCATEGORY_TOAST_APP_ID ( Any p0, Any p1 )  //0x2BF30D9D4D680112

    • 0
    • 148
    • 1311
  8. void _0xC06F2F45A73EABCD ( Entity entity )  //0xC06F2F45A73EABCD

    • 0
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    • 1311
  9. void _0x40FEDB13870042F1 ()  //0x40FEDB13870042F1

    • 0
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  10. Any COMPENDIUM_WAS_ANIMAL_OBSERVED ( Any p0 )  //0x23B5E9C5160BC04F

    • 0
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  11. void _0x422F9D6D6C7BC290 ( int p0 )  //0x422F9D6D6C7BC290

    • 0
    • 111
    • 1355
  12. void COMPENDIUM_ANIMAL_SET_DISCOVERED ( Any p0 )  //0x67F35C7C9F2BDCFE

    • 0
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  13. void NETWORK_REQUEST_CLOUD_TUNABLES ()  //0x42FB3B532D526E6C

    • 0
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  14. void STAT_PHOTOGRAPH_TAKEN ( ItemSet itemset )  //0x4D31051A4CA83787

    • 0
    • 149
    • 1311
  15. Any COMPENDIUM_GET_STUDY_AWARD_ID ( Any p0 )  //0x9F678782720349E4

    • 0
    • 154
    • 1311
  16. void _0xBE66B26B6529E943 ( Any p0, Any p1, Any p2 )  //0xBE66B26B6529E943

    • 0
    • 119
    • 1311
  17. Any COMPENDIUM_ANIMAL_GET_SAMPLE_INVENTORY_ITEM ( Any p0 )  //0x4E4ACAE1C671A9DA

    • 0
    • 162
    • 1311
  18. int NETWORK_GET_TUNABLE_CLOUD_CRC ()  //0x10BD227A753B0D84

    • 0
    • 143
    • 1436
  19. void _0xF2B5ABDE09958689 ( Any p0, Any p1, Any p2 )  //0xF2B5ABDE09958689

    • 0
    • 128
    • 1311
  20. Any COMPENDIUM_ANIMAL_HAS_SAMPLE ( Any p0 )  //0x6FC24625E4FCAC27

    • 0
    • 162
    • 1311
  21. void STAT_REGISTER_LEGENDARY_ANIMAL_DEED ( Hash deedHash )  //0xCD0D69C65BB0E8B9

    • 0
    • 145
    • 1311
  22. Any COMPENDIUM_ANIMAL_HAS_STAMP ( Any p0 )  //0xBCF569FC32FFF456

    • 0
    • 164
    • 1311
  23. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_TITLE ( Any p0, Any p1 )  //0x5E50C67EB60951E6

    • 0
    • 243
    • 1311
  24. void _0xE28D7FC9FD32ABEB ( Any p0, Any p1, Any p2 )  //0xE28D7FC9FD32ABEB

    • 0
    • 178
    • 1311
  25. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS ( Any p0, Any p1 )  //0x82BFB5B367957699

    • 0
    • 153
    • 1311
  26. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_COMPLETE ( Any p0, Any p1 )  //0x59D4D68CDB82427C

    • 0
    • 163
    • 1311
  27. Any _0xCE5E79D9E303628E ()  //0xCE5E79D9E303628E

    • 0
    • 157
    • 1355
  28. BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 )  //0x5E58342602E94718

    • 0
    • 546
    • 1207
  29. Any _0xD076DB9B96FAADF1 ( Any p0, Any p1 )  //0xD076DB9B96FAADF1

    • 0
    • 132
    • 1311
  30. void CHAL_SET_GOAL_DISABLED ( Hash chalHash, Hash goalHash, BOOL disabled )  //0xF63DF9EE16393343

    • 0
    • 123
    • 1436
  31. void _0x15CC8C33D7FFCC4A ( Vehicle vehicle, int p1 )  //0x15CC8C33D7FFCC4A

    • 0
    • 168
    • 1436
  32. void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x48FE0DB54045B975

    • 0
    • 145
    • 1311
  33. Player NETWORK_GET_HOST_OF_SCRIPT ( const char* scriptName, int p1, int p2 )  //0x1D6A14F1F9A736FC

    • 0
    • 146
    • 1436
  34. PED

    void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

    • 0
    • 111
    • 1355
  35. PED

    void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

    • 0
    • 112
    • 1355
  36. PED

    void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

    • 0
    • 107
    • 1355
  37. void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 )  //0x0E53530D9B2DB01D

    • 0
    • 126
    • 1311
  38. PED

    void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle )  //0x11E6B9629C46D6EC

    • 0
    • 136
    • 1232
  39. PED

    void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
    • 695
    • 1207
  40. PED

    void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
    • 894
    • 1207
  41. PAD

    BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x580417101DDB492F

    • 3
    • 2,955
    • 1207
  42. PropSet _CREATE_PROPSET ( Hash hash, float x, float y, float z, int p4, float heading, float p6, BOOL p7, BOOL p8 )  //0xE65C5CBA95F0E510

    • 0
    • 861
    • 1207
  43. float LOG10 ( float value )  //0xE816E655DE37FE20

    • 0
    • 599
    • 1232
  44. int _REQUEST_FLINCH_COVER_ANIM ( Ped ped )  //0x2A31D13C5F021D0D

    • 0
    • 380
    • 1207
  45. BOOL _ARE_LOAD_COVER_ANIMS_LOADED ( BOOL p0 )  //0x8CBE916CFC64AD5C

    • 0
    • 440
    • 1207
  46. BOOL _IS_TRANSPORT_SEAT_FREE ( Entity transportEntity, int seatIndex )  //0x43FF27FC1829C202

    • 0
    • 460
    • 1207
  47. int _SET_AI_CAN_USE_TRANSPORT ( Entity transportEntity, BOOL p1 )  //0x67F7CEAC2391E114

    • 0
    • 405
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  48. _REQUEST_PHOTO_MODE_FREEZE ()  //0x7C709C01D43D94CD

    • 0
    • 383
    • 1207
  49. _REQUEST_PHOTO_MODE_DEFREEZE ()  //0x41AFA5F228B0B6B0

    • 0
    • 366
    • 1207
  50. PED

    int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
    • 592
    • 1207
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