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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int _0xD6A67E2FF373D0E3 ( int p0 )  //0xD6A67E2FF373D0E3

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  2. void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS ()  //0xE1F389F03DC83673

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  3. void _NETWORK_SESSION_PLAYLIST_GO_TO_NEXT_CONTENT ()  //0xBDE605F925B07127

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  4. int _0x039B692B3318FAB6 ( BOOL p0 )  //0x039B692B3318FAB6

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  5. void _NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT ()  //0x8F9DB6CD03B42B58

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  6. int _0x4835413EA6F9C9CD ( BOOL p0 )  //0x4835413EA6F9C9CD

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  7. void _REMOVE_SCRIPT_BRAIN_ENTITY ( Entity entity )  //0x38F1E09224EECA09

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  8. void _0x9229ED770975BD9E ()  //0x9229ED770975BD9E

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  9. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0xE8A35938A7026CEA

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  10. void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 )  //0x56C392C2BD78B024

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  11. PED

    void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

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  12. int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size )  //0xBB7F968675B34B0C

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  13. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

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  14. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

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  15. BOOL _0x316FD416C432C761 ()  //0x316FD416C432C761

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  16. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

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  17. int _0x65DC4AC5B96614CB ( Hash weaponHash )  //0x65DC4AC5B96614CB

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  18. BOOL _0x062842D61D0D53FD ()  //0x062842D61D0D53FD

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  19. BOOL _IS_OBJECT_REASSIGNMENT_IN_PROGRESS ()  //0x8FE9EB11EC9CC23A

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  20. PED

    void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 )  //0xE1965A380342BE1F

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  21. int _0x039AD6B57D5179FF ()  //0x039AD6B57D5179FF

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  22. int _0x02B3CDD652B3CDD6 ()  //0x02B3CDD652B3CDD6

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  23. PED

    BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

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  24. int _GET_NUM_PEER_NEGOTIATION_RESPONSES ()  //0x4FE932E84FE932E8

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  25. Any _0x58D3803FA639A3BB ( Any p0 )  //0x58D3803FA639A3BB

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  26. void _0xC61E2FD926DBB406 ()  //0xC61E2FD926DBB406

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  27. void _0xD1472AFF30C103D6 ( float p0 )  //0xD1472AFF30C103D6

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  28. Any _0x12DF9C58201DD19A ( Any p0 )  //0x12DF9C58201DD19A

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  29. Any _0x1FC25AEB5F76B38D ( Any p0, Any p1, Any p2 )  //0x1FC25AEB5F76B38D

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  30. CAM

    Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

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  31. BOOL IS_VEHICLE_WINDOW_INTACT ( Vehicle vehicle, int windowIndex )  //0x0E7910A63E05B12C

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  32. Entity _0xAF72EC7E1B54539B ( Entity entity )  //0xAF72EC7E1B54539B

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  33. BOOL _0x537A0555F62CA01A ( Hash p0, Any p1 )  //0x537A0555F62CA01A

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  34. void _0x2660E7720EDC4BD0 ( Any p0, Any p1, Any p2 )  //0x2660E7720EDC4BD0

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  35. int _DELAY_ACTUAL_CONTENT_AND_CALL_IT_A_DAY_L_STAR ( int p0 )  //0x78271BC02AE9AF83

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  36. Any _0x799FCD53358ED5FA ( Any p0, Any p1 )  //0x799FCD53358ED5FA

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  37. Any _0xC4146375D8A0B374 ( Any p0, Any p1, Any p2, Any p3 )  //0xC4146375D8A0B374

    • 0
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  38. PED

    Ped _GET_PED_TRANQUILIZER ( Ped ped )  //0x65C75FDCCAC86464

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  39. Any _0x5420D398A42917FC ( Any* p0, Any p1 )  //0x5420D398A42917FC

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  40. MAP

    void _0x7C9F4CDF402CA82A ()  //0x7C9F4CDF402CA82A

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  41. Any _0x7CB99FADDE73CD1B ( Any p0 )  //0x7CB99FADDE73CD1B

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  42. void _0xF3C3503276F4A034 ( Entity entity, Any p1 )  //0xF3C3503276F4A034

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  43. Any _0x6DAC799857EF3F11 ( Any p0, Any p1 )  //0x6DAC799857EF3F11

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  44. Any _0x920684BE432875B1 ( Any p0 )  //0x920684BE432875B1

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  45. Any COMPENDIUM_GET_SUBCATEGORY_PED_IS_IN ( Hash p0, Ped ped )  //0x9B657550DF55EC96

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  46. void _0x90E9A5DADBABC918 ( Any p0 )  //0x90E9A5DADBABC918

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  47. Any _0xCD278B6BFBDBDC22 ( Any p0, Any p1 )  //0xCD278B6BFBDBDC22

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  48. Any _0x1ACBC313966C21F3 ( int scenario )  //0x1ACBC313966C21F3

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  49. Any COMPENDIUM_GET_NUM_ENTRIES_IN_SUBCATEGORY ( Hash p0, Hash p1 )  //0xF58A0C0E086E8E36

    • 0
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  50. Any _0x76610D12A838EBDE ( Any p0 )  //0x76610D12A838EBDE

    • 0
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