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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

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  2. void _0x3137EDC899E6DAE4 ( Any p0, Any p1 )  //0x3137EDC899E6DAE4

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  3. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

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  4. void _0x371D179701D9C082 ( Entity entity )  //0x371D179701D9C082

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  5. void _0xB2D15D3551FE4FAE ( Any p0 )  //0xB2D15D3551FE4FAE

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  6. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

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  7. void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 )  //0x9F6D859C80708B26

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  8. void _0x519928DF02EB5101 ( Any p0 )  //0x519928DF02EB5101

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  9. BOOL IS_PHOTO_FRAME ()  //0x86076AE35CBBE55F

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  10. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

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  11. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

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  12. void _0x0D5B19C34068FEE7 ( Any p0 )  //0x0D5B19C34068FEE7

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  13. void _0xFD8112109A96877C ()  //0xFD8112109A96877C

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  14. int _0xFB3205788F8AFA3F ()  //0xFB3205788F8AFA3F

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  15. void _0xD4C6E24D955FF061 ( Any p0 )  //0xD4C6E24D955FF061

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  16. void _0x335AF56613CA0F49 ( int p0 )  //0x335AF56613CA0F49

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  17. void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xFA6DA9D151769392

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  18. BOOL _0x9E5A47744C0F0376 ( int p0 )  //0x9E5A47744C0F0376

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  19. void _0xD3B6EBC6C3D77D44 ( int p0 )  //0xD3B6EBC6C3D77D44

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  20. void _0xA7670F7991099680 ( int p0 )  //0xA7670F7991099680

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  21. void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 )  //0xC6A1A3D63F122DE7

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  22. void _0x7673C0D2C5CDAC55 ()  //0x7673C0D2C5CDAC55

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  23. void _0x3CBD6565D9C3B133 ( int p0, int p1, float p2 )  //0x3CBD6565D9C3B133

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  24. void _0x0D183D8490EE4366 ( int p0, int p1 )  //0x0D183D8490EE4366

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  25. void _0xC1968045EEB563B7 ( int p0 )  //0xC1968045EEB563B7

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  26. PED

    void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

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  27. void _TELEMETRY_SAMPLE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x61559675D23D8BD1

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  28. Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 )  //0xB832F1A686B9B810

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  29. int _0x38640A8C2DEF011B ( int p0 )  //0x38640A8C2DEF011B

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  30. void _TELEMETRY_ROLE_NATURALIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x6FB9EA308F302922

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  31. BOOL _0xA3B8D31C13CB4239 ( int p0, Hash p1, Any* p2, int p3, Any* p4, int p5 )  //0xA3B8D31C13CB4239

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  32. PED

    void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

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  33. void _TELEMETRY_PHOTO_CAM ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x0777D65EE8A17517

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  34. void _TELEMETRY_INTRO_SKIP ( Any p0, Any p1, Any p2 )  //0x1B554723799245F4

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  35. PAD

    void _0x52C68E92D6E23ADD ( Any p0 )  //0x52C68E92D6E23ADD

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  36. PED

    void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

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  37. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

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  38. void _TELEMETRY_MATCH_NOMINATION ( Any* args )  //0x330029E121380CEB

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  39. BOOL _0x880A7202301E282B ( Any* p0, Any* p1, float x, float y, float z, float p5, Any p6 )  //0x880A7202301E282B

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  40. void _TELEMETRY_CHAR_CREATOR ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x7207AD471BC9278C

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  41. void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote )  //0xCBCFFF805F1B4596

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  42. Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped )  //0x2C4FEC3D0EFA9FC0

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  43. BOOL _INVENTORY_GET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid )  //0x70E3A884ED000A01

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  44. Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation )  //0xF3B1620B920D1708

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  45. int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation )  //0x86147D05FA831D3A

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  46. void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType )  //0x408CF580C5E96D49

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  47. BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 )  //0xCD356B42C57BFE01

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  48. CAM

    void _0xA8BA2E0204D8486F ()  //0xA8BA2E0204D8486F

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  49. Any _0xBC9444F2FF94A9C0 ( Any p0 )  //0xBC9444F2FF94A9C0

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  50. CAM

    void _0xC3742F1FDF0A6824 ()  //0xC3742F1FDF0A6824

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