RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void _0x3137EDC899E6DAE4 ( Any p0, Any p1 ) //0x3137EDC899E6DAE4
- 0
- 166
- 1355
-
Any _0x2FFF4A78384AFFDF ( Entity entity ) //0x2FFF4A78384AFFDF
- 0
- 142
- 1436
-
void _0x371D179701D9C082 ( Entity entity ) //0x371D179701D9C082
- 0
- 132
- 1436
-
void _0xB2D15D3551FE4FAE ( Any p0 ) //0xB2D15D3551FE4FAE
- 0
- 134
- 1311
-
AnimScene _0x62377977E4F08668 ( Entity entity ) //0x62377977E4F08668
- 0
- 157
- 1436
-
void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 ) //0x9F6D859C80708B26
- 0
- 135
- 1311
-
void _0x519928DF02EB5101 ( Any p0 ) //0x519928DF02EB5101
- 0
- 169
- 1355
-
BOOL IS_PHOTO_FRAME () //0x86076AE35CBBE55F
- 0
- 140
- 1355
-
void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 133
- 1311
-
void _0xDEEE1F265B7ECEF5 () //0xDEEE1F265B7ECEF5
- 0
- 142
- 1311
-
void _0x0D5B19C34068FEE7 ( Any p0 ) //0x0D5B19C34068FEE7
- 0
- 132
- 1311
-
void _0xFD8112109A96877C () //0xFD8112109A96877C
- 0
- 144
- 1311
-
int _0xFB3205788F8AFA3F () //0xFB3205788F8AFA3F
- 0
- 200
- 1311
-
void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
- 0
- 174
- 1311
-
void _0x335AF56613CA0F49 ( int p0 ) //0x335AF56613CA0F49
- 0
- 151
- 1311
-
void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xFA6DA9D151769392
- 0
- 150
- 1311
-
BOOL _0x9E5A47744C0F0376 ( int p0 ) //0x9E5A47744C0F0376
- 0
- 132
- 1311
-
void _0xD3B6EBC6C3D77D44 ( int p0 ) //0xD3B6EBC6C3D77D44
- 0
- 152
- 1311
-
void _0xA7670F7991099680 ( int p0 ) //0xA7670F7991099680
- 0
- 179
- 1311
-
void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 ) //0xC6A1A3D63F122DE7
- 0
- 131
- 1311
-
void _0x7673C0D2C5CDAC55 () //0x7673C0D2C5CDAC55
- 0
- 147
- 1311
-
void _0x3CBD6565D9C3B133 ( int p0, int p1, float p2 ) //0x3CBD6565D9C3B133
- 0
- 138
- 1311
-
void _0x0D183D8490EE4366 ( int p0, int p1 ) //0x0D183D8490EE4366
- 0
- 136
- 1311
-
void _0xC1968045EEB563B7 ( int p0 ) //0xC1968045EEB563B7
- 0
- 168
- 1311
-
void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
- 0
- 218
- 1311
-
void _TELEMETRY_SAMPLE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x61559675D23D8BD1
- 0
- 152
- 1311
-
Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 ) //0xB832F1A686B9B810
- 0
- 376
- 1207
-
int _0x38640A8C2DEF011B ( int p0 ) //0x38640A8C2DEF011B
- 0
- 163
- 1311
-
void _TELEMETRY_ROLE_NATURALIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x6FB9EA308F302922
- 0
- 144
- 1311
-
BOOL _0xA3B8D31C13CB4239 ( int p0, Hash p1, Any* p2, int p3, Any* p4, int p5 ) //0xA3B8D31C13CB4239
- 0
- 178
- 1311
-
void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 170
- 1311
-
void _TELEMETRY_PHOTO_CAM ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x0777D65EE8A17517
- 0
- 138
- 1311
-
void _TELEMETRY_INTRO_SKIP ( Any p0, Any p1, Any p2 ) //0x1B554723799245F4
- 0
- 151
- 1355
-
void _0x52C68E92D6E23ADD ( Any p0 ) //0x52C68E92D6E23ADD
- 0
- 197
- 1311
-
void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 125
- 1311
-
void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1
- 0
- 128
- 1311
-
void _TELEMETRY_MATCH_NOMINATION ( Any* args ) //0x330029E121380CEB
- 0
- 133
- 1355
-
BOOL _0x880A7202301E282B ( Any* p0, Any* p1, float x, float y, float z, float p5, Any p6 ) //0x880A7202301E282B
- 0
- 139
- 1311
-
void _TELEMETRY_CHAR_CREATOR ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x7207AD471BC9278C
- 0
- 125
- 1355
-
void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
- 0
- 215
- 1311
-
Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped ) //0x2C4FEC3D0EFA9FC0
- 0
- 161
- 1355
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid ) //0x70E3A884ED000A01
- 0
- 203
- 1311
-
Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation ) //0xF3B1620B920D1708
- 0
- 183
- 1355
-
int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation ) //0x86147D05FA831D3A
- 0
- 174
- 1355
-
void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType ) //0x408CF580C5E96D49
- 0
- 187
- 1355
-
BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 ) //0xCD356B42C57BFE01
- 0
- 160
- 1355
-
void _0xA8BA2E0204D8486F () //0xA8BA2E0204D8486F
- 0
- 164
- 1355
-
Any _0xBC9444F2FF94A9C0 ( Any p0 ) //0xBC9444F2FF94A9C0
- 0
- 165
- 1355
-
void _0xC3742F1FDF0A6824 () //0xC3742F1FDF0A6824
- 0
- 178
- 1355
-
float _GET_PED_LOD_MULTIPLIER ( Ped ped ) //0x1B710E6F4AB69341
- 0
- 170
- 1355