RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
_DISABLE_REDUCE_TIME_SCALE_WHILE_MENU_IS_OPEN () //0xC5C7A2F6567FCCBC
- 0
- 423
- 1207
-
Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId ) //0x31FEF6A20F00B963
- 0
- 675
- 1207
-
void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
- 1
- 435
- 1207
-
void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 637
- 1207
-
int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xF15E8F5D333F09C4
- 0
- 672
- 1207
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,241
- 1207
-
WAIT ( int ms ) //0x4EDE34FBADD967A6
- 0
- 1,686
- 1207
-
SET_THREAD_PRIORITY ( int priority ) //0x42B65DEEF2EDF2A1
- 0
- 558
- 1207
-
BOOL _DOES_COVER_POINT_EXIST ( ScrHandle handle ) //0xC276FE69DDA22BAD
- 0
- 327
- 1207
-
Entity _0x53E4D0C079CA6855 ( ScrHandle handle ) //0x53E4D0C079CA6855
- 0
- 475
- 1207
-
int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 ) //0xC97E0D2302382211
- 0
- 450
- 1207
-
Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 ) //0xE787F05DFC977BDE
- 0
- 462
- 1207
-
int _0x5F5B1B7E8E8F94C6 ( Ped ped ) //0x5F5B1B7E8E8F94C6
- 0
- 421
- 1207
-
BOOL _UGC_IS_BOOK_MARKED ( const char* contentId ) //0xE42D1042F09865FE
- 0
- 176
- 1355
-
void _0x06ECF3925BC2ABAE ( Any p0, Any p1 ) //0x06ECF3925BC2ABAE
- 0
- 110
- 1311
-
BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
- 0
- 925
- 1207
-
void _0xDA05310EA94DC8C6 ( const char* p0, const char* p1 ) //0xDA05310EA94DC8C6
- 0
- 216
- 1436
-
void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha ) //0x63011D0C7C6519E0
- 0
- 162
- 1311
-
Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 ) //0xD0ABC4EA3B5E21A0
- 0
- 136
- 1311
-
BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 ) //0xCF9B71C0AF824036
- 0
- 338
- 1355
-
void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index ) //0xE776A195488FC520
- 0
- 285
- 1355
-
void RESET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index ) //0x96AA1304D30E6BC3
- 0
- 175
- 1355
-
void _TELEMETRY_MATCH_QUEUE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4C08D2B6D8BE17E4
- 0
- 244
- 1311
-
Any _0x950ACD8F05B7B9DF ( Any p0 ) //0x950ACD8F05B7B9DF
- 0
- 142
- 1355
-
void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason ) //0x51C3B71591811485
- 0
- 223
- 1311
-
Player _0xEE360CFC80C8B2BC ( int ropeId ) //0xEE360CFC80C8B2BC
- 0
- 129
- 1311
-
BOOL NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 ) //0x56ED2C48558DAB78
- 0
- 135
- 1311
-
Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 134
- 1311
-
void _0x96282005C5C6801F ( Any p0, Any p1 ) //0x96282005C5C6801F
- 0
- 135
- 1311
-
void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 174
- 1311
-
float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0xEE2D5C819A65BF26
- 0
- 130
- 1311
-
BOOL NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 ) //0x51EABCF2786515AB
- 0
- 137
- 1311
-
Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
- 0
- 131
- 1311
-
Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
- 0
- 205
- 1311
-
void _0x23767D80C7EED7C6 ( Any p0, Any p1 ) //0x23767D80C7EED7C6
- 0
- 129
- 1311
-
void _TELEMETRY_SHOP_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 ) //0xB0B19B56697836F5
- 0
- 147
- 1311
-
void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z ) //0x83A8D71650D1894F
- 0
- 158
- 1311
-
BOOL _0x36040772DF5E59A0 () //0x36040772DF5E59A0
- 0
- 141
- 1355
-
void _SET_GAME_LOGIC_PAUSED () //0x550F05CFFBD63C8C
- 0
- 140
- 1232
-
void _0x3DF1A0A58498E209 ( Object object, Any p1 ) //0x3DF1A0A58498E209
- 0
- 135
- 1436
-
Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 ) //0xD97BC27AC039F681
- 0
- 103
- 1311
-
void _0xDBDA48EC456ED908 () //0xDBDA48EC456ED908
- 0
- 258
- 1436
-
Any _0x763FA8A9D76EE3A7 ( Any p0 ) //0x763FA8A9D76EE3A7
- 0
- 125
- 1311
-
void _0x457B16951AD77C1B ( Any p0 ) //0x457B16951AD77C1B
- 0
- 167
- 1436
-
void TELEMETRY_PLAYER_MENU_PIN ( Any p0, Any p1, Any p2, Any p3 ) //0x076C5843371EB889
- 0
- 205
- 1311
-
BOOL _0x2B8B605F2A9E64BF () //0x2B8B605F2A9E64BF
- 0
- 175
- 1311
-
int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash ) //0xA65AA1ACE81E5A77
- 0
- 158
- 1311
-
BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
- 0
- 699
- 1207
-
void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
- 0
- 131
- 1311
-
void _0x7883AA809DF43D98 ( Any p0, Any p1 ) //0x7883AA809DF43D98
- 0
- 119
- 1355