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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. HUD
    • 0
    • 454
    • 1207
  2. HUD
    • 0
    • 411
    • 1207
  3. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

    • 0
    • 651
    • 1207
  4. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
    • 416
    • 1207
  5. PED

    void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

    • 1
    • 614
    • 1207
  6. int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xF15E8F5D333F09C4

    • 0
    • 654
    • 1207
  7. PED

    void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,209
    • 1207
  8. WAIT ( int ms )  //0x4EDE34FBADD967A6

    • 0
    • 1,637
    • 1207
  9. SET_THREAD_PRIORITY ( int priority )  //0x42B65DEEF2EDF2A1

    • 0
    • 544
    • 1207
  10. BOOL _DOES_COVER_POINT_EXIST ( ScrHandle handle )  //0xC276FE69DDA22BAD

    • 0
    • 316
    • 1207
  11. Entity _0x53E4D0C079CA6855 ( ScrHandle handle )  //0x53E4D0C079CA6855

    • 0
    • 452
    • 1207
  12. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

    • 0
    • 439
    • 1207
  13. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

    • 0
    • 443
    • 1207
  14. int _0x5F5B1B7E8E8F94C6 ( Ped ped )  //0x5F5B1B7E8E8F94C6

    • 0
    • 366
    • 1207
  15. BOOL _UGC_IS_BOOK_MARKED ( const char* contentId )  //0xE42D1042F09865FE

    • 0
    • 166
    • 1355
  16. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

    • 0
    • 98
    • 1311
  17. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

    • 0
    • 879
    • 1207
  18. void _0xDA05310EA94DC8C6 ( const char* p0, const char* p1 )  //0xDA05310EA94DC8C6

    • 0
    • 200
    • 1436
  19. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

    • 0
    • 150
    • 1311
  20. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

    • 0
    • 127
    • 1311
  21. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

    • 0
    • 325
    • 1355
  22. void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0xE776A195488FC520

    • 0
    • 274
    • 1355
  23. void RESET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x96AA1304D30E6BC3

    • 0
    • 165
    • 1355
  24. void _TELEMETRY_MATCH_QUEUE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x4C08D2B6D8BE17E4

    • 0
    • 230
    • 1311
  25. Any _0x950ACD8F05B7B9DF ( Any p0 )  //0x950ACD8F05B7B9DF

    • 0
    • 130
    • 1355
  26. void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason )  //0x51C3B71591811485

    • 0
    • 213
    • 1311
  27. Player _0xEE360CFC80C8B2BC ( int ropeId )  //0xEE360CFC80C8B2BC

    • 0
    • 119
    • 1311
  28. BOOL NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x56ED2C48558DAB78

    • 0
    • 125
    • 1311
  29. PED

    Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

    • 0
    • 124
    • 1311
  30. void _0x96282005C5C6801F ( Any p0, Any p1 )  //0x96282005C5C6801F

    • 0
    • 125
    • 1311
  31. PED

    void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

    • 0
    • 163
    • 1311
  32. PED

    float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

    • 0
    • 120
    • 1311
  33. BOOL NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x51EABCF2786515AB

    • 0
    • 127
    • 1311
  34. CAM

    Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

    • 0
    • 120
    • 1311
  35. CAM

    Any _0x8B1A5FE7E41E52B2 ()  //0x8B1A5FE7E41E52B2

    • 0
    • 194
    • 1311
  36. void _0x23767D80C7EED7C6 ( Any p0, Any p1 )  //0x23767D80C7EED7C6

    • 0
    • 121
    • 1311
  37. void _TELEMETRY_SHOP_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xB0B19B56697836F5

    • 0
    • 136
    • 1311
  38. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

    • 0
    • 148
    • 1311
  39. BOOL _0x36040772DF5E59A0 ()  //0x36040772DF5E59A0

    • 0
    • 130
    • 1355
  40. void _SET_GAME_LOGIC_PAUSED ()  //0x550F05CFFBD63C8C

    • 0
    • 131
    • 1232
  41. void _0x3DF1A0A58498E209 ( Object object, Any p1 )  //0x3DF1A0A58498E209

    • 0
    • 122
    • 1436
  42. PED

    Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 )  //0xD97BC27AC039F681

    • 0
    • 90
    • 1311
  43. void _0xDBDA48EC456ED908 ()  //0xDBDA48EC456ED908

    • 0
    • 248
    • 1436
  44. PED

    Any _0x763FA8A9D76EE3A7 ( Any p0 )  //0x763FA8A9D76EE3A7

    • 0
    • 113
    • 1311
  45. void _0x457B16951AD77C1B ( Any p0 )  //0x457B16951AD77C1B

    • 0
    • 156
    • 1436
  46. void TELEMETRY_PLAYER_MENU_PIN ( Any p0, Any p1, Any p2, Any p3 )  //0x076C5843371EB889

    • 0
    • 177
    • 1311
  47. BOOL _0x2B8B605F2A9E64BF ()  //0x2B8B605F2A9E64BF

    • 0
    • 165
    • 1311
  48. PED

    int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash )  //0xA65AA1ACE81E5A77

    • 0
    • 147
    • 1311
  49. PED

    BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 677
    • 1207
  50. PED

    void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

    • 0
    • 119
    • 1311
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