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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. HUD
    • 0
    • 423
    • 1207
  2. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

    • 0
    • 675
    • 1207
  3. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
    • 435
    • 1207
  4. PED

    void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

    • 1
    • 637
    • 1207
  5. int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xF15E8F5D333F09C4

    • 0
    • 672
    • 1207
  6. PED

    void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,241
    • 1207
  7. WAIT ( int ms )  //0x4EDE34FBADD967A6

    • 0
    • 1,686
    • 1207
  8. SET_THREAD_PRIORITY ( int priority )  //0x42B65DEEF2EDF2A1

    • 0
    • 558
    • 1207
  9. BOOL _DOES_COVER_POINT_EXIST ( ScrHandle handle )  //0xC276FE69DDA22BAD

    • 0
    • 327
    • 1207
  10. Entity _0x53E4D0C079CA6855 ( ScrHandle handle )  //0x53E4D0C079CA6855

    • 0
    • 475
    • 1207
  11. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

    • 0
    • 450
    • 1207
  12. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

    • 0
    • 462
    • 1207
  13. int _0x5F5B1B7E8E8F94C6 ( Ped ped )  //0x5F5B1B7E8E8F94C6

    • 0
    • 421
    • 1207
  14. BOOL _UGC_IS_BOOK_MARKED ( const char* contentId )  //0xE42D1042F09865FE

    • 0
    • 176
    • 1355
  15. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

    • 0
    • 110
    • 1311
  16. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

    • 0
    • 925
    • 1207
  17. void _0xDA05310EA94DC8C6 ( const char* p0, const char* p1 )  //0xDA05310EA94DC8C6

    • 0
    • 216
    • 1436
  18. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

    • 0
    • 162
    • 1311
  19. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

    • 0
    • 136
    • 1311
  20. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

    • 0
    • 338
    • 1355
  21. void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0xE776A195488FC520

    • 0
    • 285
    • 1355
  22. void RESET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x96AA1304D30E6BC3

    • 0
    • 175
    • 1355
  23. void _TELEMETRY_MATCH_QUEUE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x4C08D2B6D8BE17E4

    • 0
    • 244
    • 1311
  24. Any _0x950ACD8F05B7B9DF ( Any p0 )  //0x950ACD8F05B7B9DF

    • 0
    • 142
    • 1355
  25. void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason )  //0x51C3B71591811485

    • 0
    • 223
    • 1311
  26. Player _0xEE360CFC80C8B2BC ( int ropeId )  //0xEE360CFC80C8B2BC

    • 0
    • 129
    • 1311
  27. BOOL NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x56ED2C48558DAB78

    • 0
    • 135
    • 1311
  28. PED

    Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

    • 0
    • 134
    • 1311
  29. void _0x96282005C5C6801F ( Any p0, Any p1 )  //0x96282005C5C6801F

    • 0
    • 135
    • 1311
  30. PED

    void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

    • 0
    • 174
    • 1311
  31. PED

    float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

    • 0
    • 130
    • 1311
  32. BOOL NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x51EABCF2786515AB

    • 0
    • 137
    • 1311
  33. CAM

    Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

    • 0
    • 131
    • 1311
  34. CAM

    Any _0x8B1A5FE7E41E52B2 ()  //0x8B1A5FE7E41E52B2

    • 0
    • 205
    • 1311
  35. void _0x23767D80C7EED7C6 ( Any p0, Any p1 )  //0x23767D80C7EED7C6

    • 0
    • 129
    • 1311
  36. void _TELEMETRY_SHOP_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xB0B19B56697836F5

    • 0
    • 147
    • 1311
  37. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

    • 0
    • 158
    • 1311
  38. BOOL _0x36040772DF5E59A0 ()  //0x36040772DF5E59A0

    • 0
    • 141
    • 1355
  39. void _SET_GAME_LOGIC_PAUSED ()  //0x550F05CFFBD63C8C

    • 0
    • 140
    • 1232
  40. void _0x3DF1A0A58498E209 ( Object object, Any p1 )  //0x3DF1A0A58498E209

    • 0
    • 135
    • 1436
  41. PED

    Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 )  //0xD97BC27AC039F681

    • 0
    • 103
    • 1311
  42. void _0xDBDA48EC456ED908 ()  //0xDBDA48EC456ED908

    • 0
    • 258
    • 1436
  43. PED

    Any _0x763FA8A9D76EE3A7 ( Any p0 )  //0x763FA8A9D76EE3A7

    • 0
    • 125
    • 1311
  44. void _0x457B16951AD77C1B ( Any p0 )  //0x457B16951AD77C1B

    • 0
    • 167
    • 1436
  45. void TELEMETRY_PLAYER_MENU_PIN ( Any p0, Any p1, Any p2, Any p3 )  //0x076C5843371EB889

    • 0
    • 205
    • 1311
  46. BOOL _0x2B8B605F2A9E64BF ()  //0x2B8B605F2A9E64BF

    • 0
    • 175
    • 1311
  47. PED

    int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash )  //0xA65AA1ACE81E5A77

    • 0
    • 158
    • 1311
  48. PED

    BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 699
    • 1207
  49. PED

    void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

    • 0
    • 131
    • 1311
  50. PED

    void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

    • 0
    • 119
    • 1355
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