RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
- 1
- 448
- 1207
-
void _GET_POSIX_TIME_STRUCT ( Any* outTime ) //0x86A68E84E5884951
- 1
- 310
- 1207
-
int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 420
- 1207
-
int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 590
- 1207
-
void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0x26695EC767728D84
- 1
- 619
- 1207
-
Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,096
- 1207
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 903
- 1207
-
int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped ) //0x10827B5A0AAC56A7
- 0
- 748
- 1207
-
int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel ) //0x0A062D6D7C0B2C2C
- 0
- 597
- 1207
-
Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 ) //0xFBA08C503DD5FA58
- 1
- 1,032
- 1207
-
void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
- 1
- 573
- 1207
-
int SET_TEXT_SCALE ( float scale, float size ) //0x4170B650590B3B00
- 2
- 1,375
- 1207
-
Any _UI_FEED_POST_HELP_TEXT ( Any* p0, Any* p1, BOOL p2 ) //0x049D5C615BD38BAD
- 0
- 696
- 1207
-
Any _UI_FEED_POST_LOCATION_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 ) //0xD05590C1AB38F068
- 0
- 500
- 1207
-
Any _UI_FEED_POST_OBJECTIVE ( Any* p0, Any* p1, BOOL p2 ) //0xCEDBF17EFCC0E4A4
- 0
- 404
- 1207
-
Any _UI_FEED_POST_FEED_TICKER ( Any* p0, Any* p1, BOOL p2 ) //0xB2920B9760F0F36B
- 0
- 368
- 1207
-
Any _UI_FEED_POST_SAMPLE_TOAST ( Any* p0, Any* p1, BOOL p2, BOOL p3 ) //0x26E87218390E6729
- 0
- 625
- 1207
-
Any _UI_FEED_POST_MISSION_NAME ( Any* p0, Any* p1, BOOL p2 ) //0x2024F4F333095FB1
- 0
- 406
- 1207
-
Any _UI_FEED_POST_RETICLE_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x893128CDB4B81FBB
- 0
- 410
- 1207
-
Any _UI_FEED_POST_ONE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2 ) //0x860DDFE97CC94DF0
- 0
- 365
- 1207
-
Any _UI_FEED_POST_TWO_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 ) //0xA6F4216AB10EB08E
- 0
- 396
- 1207
-
Any _UI_FEED_POST_THREE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4 ) //0x02BCC0FE9EBA3529
- 0
- 368
- 1207
-
Any _UI_FEED_POST_GAME_UPDATE_SHARD ( Any* p0, Any* p1, BOOL p2 ) //0x8D1249BD28791878
- 0
- 350
- 1207
-
Any _UI_FEED_POST_VOICE_CHAT_FEED ( Any* p0, Any* p1, BOOL p2 ) //0xC48152BC6B3E821C
- 0
- 404
- 1207
-
void _SET_MOUSE_CURSOR_SPRITE ( int spriteId ) //0x7F5858AAB5A58CCE
- 1
- 647
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 314
- 1207
-
BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 330
- 1207
-
DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle ) //0xA9A41C1E940FB0E8
- 0
- 496
- 1207
-
BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped ) //0xBDD9C235D8D1052E
- 2
- 587
- 1207
-
Any ADD_LIGHT_PROPSET_TO_VEHICLE ( Vehicle vehicle, Hash lightPropset ) //0xC0F0417A90402742
- 1
- 636
- 1207
-
TASK_KNOCKED_OUT_AND_HOGTIED ( Ped ped, float duration, BOOL isPermanent ) //0x42AC6401ABB8C7E5
- 0
- 599
- 1207
-
BOOL _IS_LEFT_MOUSE_BUTTON_HELD () //0x61CAE9D1FD055E44
- 1
- 484
- 1207
-
void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 785
- 1207
-
BOOL _IS_LEFT_MOUSE_BUTTON_RELEASED () //0xF7F51A57349739F2
- 1
- 521
- 1207
-
int _SET_MOUSE_CURSOR_ACTIVE_THIS_FRAME () //0xF12E4CCAF249DC10
- 0
- 414
- 1207
-
_0x0546B117BB17548B () //0x0546B117BB17548B
- 0
- 320
- 1232
-
int _LOCALIZATION_GET_SYSTEM_LANGUAGE () //0x3C1A05F86AE6ACB5
- 0
- 367
- 1207
-
int GET_CURRENT_LANGUAGE () //0xDB917DA5C6835FCC
- 1
- 498
- 1207
-
BOOL _0x45D50415E4D885FF () //0x45D50415E4D885FF
- 0
- 311
- 1207
-
BOOL _IS_PLAYER_PED_VALID ( Player player ) //0x0760D6F70EBCC05C
- 0
- 318
- 1207
-
int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 754
- 1207
-
_SET_ENABLE_HANDCUFFS_2 ( Ped ped ) //0x7981037A96E7D174
- 0
- 355
- 1207
-
int TASK_HOGTIEABLE ( Ped ped ) //0x6AFD8FE0D723328F
- 0
- 325
- 1207
-
int _0x957D7E750216D74B ( Ped p0 ) //0x957D7E750216D74B
- 0
- 314
- 1207
-
SET_PED_ON_TRANSPORT_SEAT ( Ped ped, Entity transportEntity, int seat, int flags ) //0xE588B5A8A005CB5E
- 0
- 344
- 1207
-
SET_PED_OFF_TRANSPORT_SEAT ( Ped ped, int flags ) //0x8886D83A430537FD
- 0
- 465
- 1207
-
SET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL value ) //0xBA8818212633500A
- 0
- 331
- 1207
-
BOOL GET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL p2 ) //0xF382C92CCC1CCDBC
- 0
- 302
- 1207
-
Any _GET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int* flags ) //0xE195C5A82156321D
- 0
- 314
- 1207
-
_SET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int flags ) //0xE2487779957FE897
- 0
- 321
- 1207