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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _GET_POSIX_TIME_STRUCT ( Any* outTime )  //0x86A68E84E5884951

    • 1
    • 322
    • 1207
  2. PED

    int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

    • 0
    • 440
    • 1207
  3. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 606
    • 1207
  4. PED

    void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0x26695EC767728D84

    • 1
    • 645
    • 1207
  5. PED

    Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,159
    • 1207
  6. CAM

    int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

    • 1
    • 930
    • 1207
  7. LAW

    int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped )  //0x10827B5A0AAC56A7

    • 0
    • 764
    • 1207
  8. MAP

    int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

    • 0
    • 609
    • 1207
  9. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

    • 1
    • 1,048
    • 1207
  10. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

    • 1
    • 584
    • 1207
  11. HUD

    int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

    • 2
    • 1,404
    • 1207
  12. Any _UI_FEED_POST_HELP_TEXT ( Any* p0, Any* p1, BOOL p2 )  //0x049D5C615BD38BAD

    • 0
    • 733
    • 1207
  13. Any _UI_FEED_POST_LOCATION_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0xD05590C1AB38F068

    • 0
    • 514
    • 1207
  14. Any _UI_FEED_POST_OBJECTIVE ( Any* p0, Any* p1, BOOL p2 )  //0xCEDBF17EFCC0E4A4

    • 0
    • 414
    • 1207
  15. Any _UI_FEED_POST_FEED_TICKER ( Any* p0, Any* p1, BOOL p2 )  //0xB2920B9760F0F36B

    • 0
    • 379
    • 1207
  16. Any _UI_FEED_POST_SAMPLE_TOAST ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0x26E87218390E6729

    • 0
    • 641
    • 1207
  17. Any _UI_FEED_POST_MISSION_NAME ( Any* p0, Any* p1, BOOL p2 )  //0x2024F4F333095FB1

    • 0
    • 417
    • 1207
  18. Any _UI_FEED_POST_RETICLE_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x893128CDB4B81FBB

    • 0
    • 422
    • 1207
  19. Any _UI_FEED_POST_ONE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2 )  //0x860DDFE97CC94DF0

    • 0
    • 376
    • 1207
  20. Any _UI_FEED_POST_TWO_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0xA6F4216AB10EB08E

    • 0
    • 422
    • 1207
  21. Any _UI_FEED_POST_THREE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4 )  //0x02BCC0FE9EBA3529

    • 0
    • 378
    • 1207
  22. Any _UI_FEED_POST_GAME_UPDATE_SHARD ( Any* p0, Any* p1, BOOL p2 )  //0x8D1249BD28791878

    • 0
    • 363
    • 1207
  23. Any _UI_FEED_POST_VOICE_CHAT_FEED ( Any* p0, Any* p1, BOOL p2 )  //0xC48152BC6B3E821C

    • 0
    • 418
    • 1207
  24. void _SET_MOUSE_CURSOR_SPRITE ( int spriteId )  //0x7F5858AAB5A58CCE

    • 1
    • 663
    • 1207
  25. CAM

    BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

    • 1
    • 328
    • 1207
  26. CAM

    BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

    • 1
    • 344
    • 1207
  27. DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle )  //0xA9A41C1E940FB0E8

    • 0
    • 577
    • 1207
  28. BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped )  //0xBDD9C235D8D1052E

    • 2
    • 609
    • 1207
  29. Any ADD_LIGHT_PROPSET_TO_VEHICLE ( Vehicle vehicle, Hash lightPropset )  //0xC0F0417A90402742

    • 1
    • 653
    • 1207
  30. TASK_KNOCKED_OUT_AND_HOGTIED ( Ped ped, float duration, BOOL isPermanent )  //0x42AC6401ABB8C7E5

    • 0
    • 637
    • 1207
  31. BOOL _IS_LEFT_MOUSE_BUTTON_HELD ()  //0x61CAE9D1FD055E44

    • 1
    • 497
    • 1207
  32. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
    • 806
    • 1207
  33. BOOL _IS_LEFT_MOUSE_BUTTON_RELEASED ()  //0xF7F51A57349739F2

    • 1
    • 532
    • 1207
  34. int _SET_MOUSE_CURSOR_ACTIVE_THIS_FRAME ()  //0xF12E4CCAF249DC10

    • 0
    • 425
    • 1207
  35. _0x0546B117BB17548B ()  //0x0546B117BB17548B

    • 0
    • 332
    • 1232
  36. int _LOCALIZATION_GET_SYSTEM_LANGUAGE ()  //0x3C1A05F86AE6ACB5

    • 0
    • 390
    • 1207
  37. int GET_CURRENT_LANGUAGE ()  //0xDB917DA5C6835FCC

    • 1
    • 544
    • 1207
  38. BOOL _0x45D50415E4D885FF ()  //0x45D50415E4D885FF

    • 0
    • 322
    • 1207
  39. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

    • 0
    • 331
    • 1207
  40. PED

    int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

    • 0
    • 779
    • 1207
  41. _SET_ENABLE_HANDCUFFS_2 ( Ped ped )  //0x7981037A96E7D174

    • 0
    • 367
    • 1207
  42. int TASK_HOGTIEABLE ( Ped ped )  //0x6AFD8FE0D723328F

    • 0
    • 342
    • 1207
  43. int _0x957D7E750216D74B ( Ped p0 )  //0x957D7E750216D74B

    • 0
    • 326
    • 1207
  44. SET_PED_ON_TRANSPORT_SEAT ( Ped ped, Entity transportEntity, int seat, int flags )  //0xE588B5A8A005CB5E

    • 0
    • 356
    • 1207
  45. SET_PED_OFF_TRANSPORT_SEAT ( Ped ped, int flags )  //0x8886D83A430537FD

    • 0
    • 478
    • 1207
  46. SET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL value )  //0xBA8818212633500A

    • 0
    • 346
    • 1207
  47. BOOL GET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL p2 )  //0xF382C92CCC1CCDBC

    • 0
    • 313
    • 1207
  48. Any _GET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int* flags )  //0xE195C5A82156321D

    • 0
    • 326
    • 1207
  49. _SET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int flags )  //0xE2487779957FE897

    • 0
    • 331
    • 1207
  50. HUD
    • 0
    • 473
    • 1207
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