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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

    • 0
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    • 1232
  2. BOOL PARSEDDATA_RQ_FILLOUT_STRING_127 ( char* p0, Any* p1 )  //0x951327435DC5164B

    • 0
    • 175
    • 1232
  3. PED

    Ped _GET_LAST_LED_MOUNT ( Ped ped )  //0x693126B5D0457D0D

    • 0
    • 155
    • 1232
  4. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

    • 0
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  5. PED

    Any _GET_PED_FACE_FEATURE ( Ped ped, int index )  //0xFD1BA1EEF7985BB8

    • 0
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  6. PED

    int GET_PED_TYPE ( Ped ped )  //0xFF059E1E4C01E63C

    • 0
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  7. PED

    BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event )  //0x625B774D75C87068

    • 0
    • 1,005
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  8. BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex )  //0xB0760331C7AA4155

    • 0
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  9. LAW

    int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash )  //0x4752F68EB7F2D280

    • 0
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  10. void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x7D6F58F69DA92530

    • 1
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  11. int GET_ENTITY_TYPE ( Entity entity )  //0x97F696ACA466B4E0

    • 1
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  12. PED

    int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

    • 0
    • 1,676
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  13. void _SET_WORLD_WATER_TYPE ( int waterType )  //0xE8770EE02AEE45C2

    • 1
    • 1,058
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  14. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

    • 0
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  15. HUD

    Any _0xF66090013DE648D5 ()  //

  16. LAW

    _REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect )  //0xF60386770878A98F

    • 0
    • 800
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  17. LAW

    BOOL _IS_PLAYER_WANTED ( Player player )  //0xAD401C63158ACBAA

    • 0
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  18. LAW

    BOOL _CLEAR_PLAYER_CRIMES ()  //0x55F37F5F3F2475E1

    • 0
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  19. PED

    int _0x5C16855277819BBF ()  //0x5C16855277819BBF

    • 0
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  20. PED

    void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 )  //0x028F76B6E78246EB

    • 1
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  21. PED

    int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
    • 563
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  22. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

    • 1
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  23. PED

    SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 333
    • 1207
  24. BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 )  //0x779A2FFACEFAEA7B

    • 0
    • 423
    • 1207
  25. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

    • 0
    • 266
    • 1207
  26. int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time )  //0x669E223E64B1903C

    • 1
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  27. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

    • 0
    • 1,767
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  28. PED

    BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
    • 321
    • 1207
  29. BOOL _NETWORK_IS_GAMER_STATUS_POPULATED ()  //0x25189F9908E9CD65

    • 0
    • 212
    • 1207
  30. BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize )  //0xFBDFE1C1356E12E8

    • 0
    • 295
    • 1207
  31. PED

    BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

    • 0
    • 450
    • 1207
  32. BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 )  //0xAF7F3099B9FEB535

    • 0
    • 316
    • 1207
  33. int _TELEMETRY_MENU_NAVIGATION ( Any p0, Any p1, Any p2, Any p3 )  //0x3255D4D2082C6339

    • 0
    • 247
    • 1207
  34. int _TELEMETRY_MATCH_START ( Any p0, Any p1, Any p2, Any p3 )  //0xECD67E9FA677CCCF

    • 0
    • 309
    • 1207
  35. int _TELEMETRY_GAME_PROGRESS ( Any p0, Any p1 )  //0x51EC204A6E5B5A1A

    • 0
    • 265
    • 1207
  36. int _TELEMETRY_PICKED_HERB ( Hash herbType )  //0xAE693EC3A178F6C2

    • 0
    • 282
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  37. int _TELEMETRY_CREATED_CAMP ( Any p0 )  //0x565EAA726B2CE3B7

    • 0
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  38. int _TELEMETRY_CAMP_SUPPLIES ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x217F47761376E16E

    • 0
    • 370
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  39. int _TELEMETRY_ENTERED_REGION ( Hash regionHash )  //0xCD6F8A0335D821F9

    • 0
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  40. int _TELEMETRY_SHOP ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x775B2ED944E44973

    • 0
    • 359
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  41. int _TELEMETRY_SHOP_EXIT ( Any p0, Any p1 )  //0xF78E669FDC202E73

    • 0
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  42. int _TELEMETRY_SHOP_PURCHASE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x2A374E6F0075EE81

    • 0
    • 298
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  43. int _TELEMETRY_SHOP_SELL ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9BD8A9D0A774A6F8

    • 0
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  44. int _TELEMETRY_AMBIENT_VIGNETTE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x3145044F3990D321

    • 0
    • 309
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  45. int _TELEMETRY_DISCOVERED_ITEM ( Any p0 )  //0xF5EAD898EF387E73

    • 0
    • 276
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  46. int _TELEMETRY_HONOR ( Any p0, Any p1 )  //0xE6B763C7F4902201

    • 0
    • 506
    • 1207
  47. int _TELEMETRY_CRAFT_ITEM ( Any p0, Any p1, Any p2, Any p3 )  //0x78C2E029DB205A3A

    • 0
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  48. int _TELEMETRY_CAMP_DONATE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xDF516E598D966D06

    • 0
    • 309
    • 1207
  49. int _TELEMETRY_MOONSHINE_BREW ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xB5013EFBB5516867

    • 0
    • 243
    • 1232
  50. int _TELEMETRY_COLLECT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD6CB05DDAEE43AFD

    • 0
    • 291
    • 1207
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