RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 ) //0x97A3646645727F42
- 0
- 193
- 1232
-
BOOL PARSEDDATA_RQ_FILLOUT_STRING_127 ( char* p0, Any* p1 ) //0x951327435DC5164B
- 0
- 175
- 1232
-
Ped _GET_LAST_LED_MOUNT ( Ped ped ) //0x693126B5D0457D0D
- 0
- 155
- 1232
-
int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
- 0
- 399
- 1207
-
Any _GET_PED_FACE_FEATURE ( Ped ped, int index ) //0xFD1BA1EEF7985BB8
- 0
- 266
- 1207
-
int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 782
- 1207
-
BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event ) //0x625B774D75C87068
- 0
- 1,005
- 1207
-
BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex ) //0xB0760331C7AA4155
- 0
- 496
- 1207
-
int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash ) //0x4752F68EB7F2D280
- 0
- 474
- 1207
-
void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x7D6F58F69DA92530
- 1
- 2,212
- 1207
-
int GET_ENTITY_TYPE ( Entity entity ) //0x97F696ACA466B4E0
- 1
- 442
- 1207
-
int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,676
- 1207
-
void _SET_WORLD_WATER_TYPE ( int waterType ) //0xE8770EE02AEE45C2
- 1
- 1,058
- 1207
-
BOOL _0xCF45DF50C7775F2A () //0xCF45DF50C7775F2A
- 0
- 205
- 1207
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Any _0xF66090013DE648D5 () //
- 0
- 246
-
_REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect ) //0xF60386770878A98F
- 0
- 800
- 1207
-
BOOL _IS_PLAYER_WANTED ( Player player ) //0xAD401C63158ACBAA
- 0
- 402
- 1207
-
BOOL _CLEAR_PLAYER_CRIMES () //0x55F37F5F3F2475E1
- 0
- 250
- 1207
-
int _0x5C16855277819BBF () //0x5C16855277819BBF
- 0
- 210
- 1207
-
void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 ) //0x028F76B6E78246EB
- 1
- 691
- 1207
-
int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
- 0
- 563
- 1207
-
void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
- 1
- 481
- 1207
-
SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z ) //0xFE07FF6495D52E2A
- 0
- 333
- 1207
-
BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 ) //0x779A2FFACEFAEA7B
- 0
- 423
- 1207
-
_0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 ) //0x946D46CD6DFB9742
- 0
- 266
- 1207
-
int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time ) //0x669E223E64B1903C
- 1
- 766
- 1207
-
int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,767
- 1207
-
BOOL IS_PED_JUMPING ( Ped ped ) //0xCEDABC5900A0BF97
- 0
- 321
- 1207
-
BOOL _NETWORK_IS_GAMER_STATUS_POPULATED () //0x25189F9908E9CD65
- 0
- 212
- 1207
-
BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize ) //0xFBDFE1C1356E12E8
- 0
- 295
- 1207
-
BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
- 0
- 450
- 1207
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BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 ) //0xAF7F3099B9FEB535
- 0
- 316
- 1207
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int _TELEMETRY_MENU_NAVIGATION ( Any p0, Any p1, Any p2, Any p3 ) //0x3255D4D2082C6339
- 0
- 247
- 1207
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int _TELEMETRY_MATCH_START ( Any p0, Any p1, Any p2, Any p3 ) //0xECD67E9FA677CCCF
- 0
- 309
- 1207
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int _TELEMETRY_GAME_PROGRESS ( Any p0, Any p1 ) //0x51EC204A6E5B5A1A
- 0
- 265
- 1207
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int _TELEMETRY_PICKED_HERB ( Hash herbType ) //0xAE693EC3A178F6C2
- 0
- 282
- 1207
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int _TELEMETRY_CREATED_CAMP ( Any p0 ) //0x565EAA726B2CE3B7
- 0
- 282
- 1207
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int _TELEMETRY_CAMP_SUPPLIES ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x217F47761376E16E
- 0
- 370
- 1207
-
int _TELEMETRY_ENTERED_REGION ( Hash regionHash ) //0xCD6F8A0335D821F9
- 0
- 277
- 1207
-
int _TELEMETRY_SHOP ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x775B2ED944E44973
- 0
- 359
- 1207
-
int _TELEMETRY_SHOP_EXIT ( Any p0, Any p1 ) //0xF78E669FDC202E73
- 0
- 267
- 1207
-
int _TELEMETRY_SHOP_PURCHASE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x2A374E6F0075EE81
- 0
- 298
- 1207
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int _TELEMETRY_SHOP_SELL ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9BD8A9D0A774A6F8
- 0
- 396
- 1207
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int _TELEMETRY_AMBIENT_VIGNETTE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3145044F3990D321
- 0
- 309
- 1207
-
int _TELEMETRY_DISCOVERED_ITEM ( Any p0 ) //0xF5EAD898EF387E73
- 0
- 276
- 1207
-
int _TELEMETRY_HONOR ( Any p0, Any p1 ) //0xE6B763C7F4902201
- 0
- 506
- 1207
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int _TELEMETRY_CRAFT_ITEM ( Any p0, Any p1, Any p2, Any p3 ) //0x78C2E029DB205A3A
- 0
- 272
- 1207
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int _TELEMETRY_CAMP_DONATE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xDF516E598D966D06
- 0
- 309
- 1207
-
int _TELEMETRY_MOONSHINE_BREW ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5013EFBB5516867
- 0
- 243
- 1232
-
int _TELEMETRY_COLLECT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD6CB05DDAEE43AFD
- 0
- 291
- 1207