Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. HUD

    Any _0x066725A9D52B3641 ()  //0x066725A9D52B3641

    • 0
    • 210
    • 1232
  2. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

    • 0
    • 199
    • 1232
  3. HUD

    void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

    • 0
    • 249
    • 1232
  4. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

    • 0
    • 193
    • 1232
  5. Any MISSIONDATA_GET_CATAGORY ( Any p0 )  //0x57E798B65C45EE17

    • 0
    • 251
    • 1232
  6. PED

    Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 )  //0x37056BA2A3FEFB31

    • 0
    • 187
    • 1232
  7. PED

    void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

    • 0
    • 179
    • 1232
  8. Any _0xE145864DECC34219 ( Any p0 )  //0xE145864DECC34219

    • 0
    • 246
    • 1232
  9. void MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY ( Hash p0, BOOL locked )  //0x957A830C9B4B99EA

    • 0
    • 249
    • 1232
  10. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

    • 0
    • 174
    • 1232
  11. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

    • 0
    • 197
    • 1232
  12. Any _0x03D741CB4052E26C ( Any p0 )  //0x03D741CB4052E26C

    • 0
    • 176
    • 1232
  13. Any _0xC74EB3F2EC169F6B ( Any p0 )  //0xC74EB3F2EC169F6B

    • 0
    • 173
    • 1232
  14. CAM

    BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

    • 0
    • 209
    • 1232
  15. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

    • 0
    • 206
    • 1232
  16. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

    • 0
    • 185
    • 1232
  17. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

    • 0
    • 169
    • 1232
  18. void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player )  //0x75D568607909333E

    • 0
    • 171
    • 1232
  19. PED

    void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

    • 0
    • 158
    • 1232
  20. BOOL SC_FEED_HUB_HAS_NEW_DATA ()  //0x068332D20CB6F897

    • 0
    • 221
    • 1232
  21. void _0xD42C543F73233041 ( BOOL p0 )  //0xD42C543F73233041

    • 0
    • 152
    • 1232
  22. Any _0x9A87FF82FD35822F ( Any p0 )  //0x9A87FF82FD35822F

    • 0
    • 226
    • 1232
  23. void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 )  //0xE9694B2D6CB87B06

    • 0
    • 223
    • 1232
  24. Any _0x886657C5B3D8EDE3 ( Entity entity )  //0x886657C5B3D8EDE3

    • 0
    • 183
    • 1232
  25. Any _0xC68C02DE259C927C ( Any p0 )  //0xC68C02DE259C927C

    • 0
    • 168
    • 1232
  26. Any _GET_PED_SONG_INDEX_HOST ( Ped ped )  //0x2DBBF0C5E19383EE

    • 0
    • 201
    • 1232
  27. Any _0xD05A460328560477 ( Any p0 )  //0xD05A460328560477

    • 0
    • 177
    • 1232
  28. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

    • 0
    • 196
    • 1232
  29. void _SET_DISABLE_SUPERDUMMY_MODE ( Vehicle vehicle, BOOL p1 )  //0x1716D787D9B94202

    • 0
    • 184
    • 1232
  30. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

    • 0
    • 192
    • 1232
  31. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

    • 0
    • 170
    • 1232
  32. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

    • 0
    • 138
    • 1232
  33. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

    • 0
    • 192
    • 1232
  34. Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 )  //0x486C96A0DCD2BC92

    • 0
    • 216
    • 1232
  35. Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary )  //0x7B98500614C8E8B8

    • 0
    • 207
    • 1232
  36. void _0x66DAA3A9274E8E82 ()  //0x66DAA3A9274E8E82

    • 0
    • 242
    • 1232
  37. void _0x34BC1E79546BA543 ( BOOL p0 )  //0x34BC1E79546BA543

    • 0
    • 164
    • 1232
  38. BOOL _INVENTORY_IS_ITEM_EXPIRED ( Any* itemGUID )  //0x0137C77A2EC64536

    • 0
    • 178
    • 1232
  39. BOOL _0x26A867C0B7A456D1 ( Entity entity )  //0x26A867C0B7A456D1

    • 0
    • 184
    • 1232
  40. int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID )  //0x4A606C17276E1BCC

    • 0
    • 210
    • 1232
  41. void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier )  //0x70F7A1EAB1AE3AA8

    • 0
    • 168
    • 1232
  42. Any _0x5952DFA38FA529FE ()  //0x5952DFA38FA529FE

    • 0
    • 155
    • 1232
  43. PED

    Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

    • 0
    • 181
    • 1232
  44. void CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID ( Hash p0, float value )  //0x86922D8C02FB7705

    • 0
    • 134
    • 1232
  45. void SET_VEHICLE_DOORS_TO_OPEN_AT_ANY_DISTANCE ( Vehicle vehicle, BOOL toggle )  //0x362CEDD2A41E0747

    • 0
    • 219
    • 1232
  46. BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 )  //0x77B97A827739D434

    • 0
    • 175
    • 1232
  47. int CHAL_ACHIEVEMENT_GET_PROGRESS_INT ( Hash p0, Hash p1 )  //0x808712E428F697B8

    • 0
    • 174
    • 1232
  48. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

    • 0
    • 185
    • 1232
  49. void _0xCA9E42F437625A85 ( int p0, Hash p1, Hash p2 )  //0xCA9E42F437625A85

    • 0
    • 188
    • 1232
  50. BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX ( Any* outRpcGuid, Hash p1, Hash costType )  //0x587BCEC31D64F382

    • 0
    • 243
    • 1232
×
×
  • Create New...