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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

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  2. HUD

    void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

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  3. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

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  4. Any MISSIONDATA_GET_CATAGORY ( Any p0 )  //0x57E798B65C45EE17

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  5. PED

    Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 )  //0x37056BA2A3FEFB31

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  6. PED

    void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

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  7. Any _0xE145864DECC34219 ( Any p0 )  //0xE145864DECC34219

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  8. void MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY ( Hash p0, BOOL locked )  //0x957A830C9B4B99EA

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  9. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

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  10. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

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  11. Any _0x03D741CB4052E26C ( Any p0 )  //0x03D741CB4052E26C

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  12. Any _0xC74EB3F2EC169F6B ( Any p0 )  //0xC74EB3F2EC169F6B

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  13. CAM

    BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

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  14. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

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  15. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

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  16. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

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  17. void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player )  //0x75D568607909333E

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  18. PED

    void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

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  19. BOOL SC_FEED_HUB_HAS_NEW_DATA ()  //0x068332D20CB6F897

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  20. void _0xD42C543F73233041 ( BOOL p0 )  //0xD42C543F73233041

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  21. Any _0x9A87FF82FD35822F ( Any p0 )  //0x9A87FF82FD35822F

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  22. void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 )  //0xE9694B2D6CB87B06

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  23. Any _0x886657C5B3D8EDE3 ( Entity entity )  //0x886657C5B3D8EDE3

    • 0
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  24. Any _0xC68C02DE259C927C ( Any p0 )  //0xC68C02DE259C927C

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  25. Any _GET_PED_SONG_INDEX_HOST ( Ped ped )  //0x2DBBF0C5E19383EE

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  26. Any _0xD05A460328560477 ( Any p0 )  //0xD05A460328560477

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  27. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

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  28. void _SET_DISABLE_SUPERDUMMY_MODE ( Vehicle vehicle, BOOL p1 )  //0x1716D787D9B94202

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  29. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

    • 0
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  30. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

    • 0
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  31. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

    • 0
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  32. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

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  33. Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 )  //0x486C96A0DCD2BC92

    • 0
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  34. Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary )  //0x7B98500614C8E8B8

    • 0
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  35. void _0x66DAA3A9274E8E82 ()  //0x66DAA3A9274E8E82

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  36. void _0x34BC1E79546BA543 ( BOOL p0 )  //0x34BC1E79546BA543

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  37. BOOL _INVENTORY_IS_ITEM_EXPIRED ( Any* itemGUID )  //0x0137C77A2EC64536

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  38. BOOL _0x26A867C0B7A456D1 ( Entity entity )  //0x26A867C0B7A456D1

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  39. int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID )  //0x4A606C17276E1BCC

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  40. void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier )  //0x70F7A1EAB1AE3AA8

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  41. Any _0x5952DFA38FA529FE ()  //0x5952DFA38FA529FE

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  42. PED

    Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

    • 0
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  43. void CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID ( Hash p0, float value )  //0x86922D8C02FB7705

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  44. void SET_VEHICLE_DOORS_TO_OPEN_AT_ANY_DISTANCE ( Vehicle vehicle, BOOL toggle )  //0x362CEDD2A41E0747

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  45. BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 )  //0x77B97A827739D434

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  46. int CHAL_ACHIEVEMENT_GET_PROGRESS_INT ( Hash p0, Hash p1 )  //0x808712E428F697B8

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  47. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

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  48. void _0xCA9E42F437625A85 ( int p0, Hash p1, Hash p2 )  //0xCA9E42F437625A85

    • 0
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  49. BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX ( Any* outRpcGuid, Hash p1, Hash costType )  //0x587BCEC31D64F382

    • 0
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  50. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

    • 0
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