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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _SET_PHOTO_MODE_ACTIVE ( BOOL active )  //0xCDCD7B2D49AEE73A

    • 1
    • 564
    • 1207
  2. PED

    Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

    • 1
    • 363
    • 1207
  3. void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 )  //0xD6401A1B2F63BED6

    • 1
    • 629
    • 1207
  4. PED

    int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

    • 1
    • 749
    • 1207
  5. void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle )  //0x740CB4F3F602C9F4

    • 2
    • 717
    • 1207
  6. Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon )  //0x5C2EA6C44F515F34

    • 0
    • 447
    • 1207
  7. PED

    void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

    • 0
    • 540
    • 1207
  8. Any _MAKE_PED_RELOAD ( Ped ped )  //0x79E1E511FF7EFB13

    • 1
    • 463
    • 1207
  9. Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped )  //0x0A2AB7B7ABC055F4

    • 1
    • 408
    • 1207
  10. Any _0x3799EFCC3C8CD5E1 ( Any p0 )  //0x3799EFCC3C8CD5E1

    • 1
    • 398
    • 1207
  11. PED

    BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
    • 762
    • 1207
  12. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed )  //0x22B0D0E37CCB840D

    • 1
    • 475
    • 1207
  13. PED

    void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

    • 0
    • 193
    • 1232
  14. PED

    void _0x3EFED081B4834BA1 ( Any p0 )  //0x3EFED081B4834BA1

    • 0
    • 176
    • 1232
  15. Any _0xDEE7B3C76ED664BE ( Any p0, Any p1 )  //0xDEE7B3C76ED664BE

    • 0
    • 183
    • 1232
  16. Any _ITEMDATABASE_FILLOUT_ITEM ( Any p0, Any p1, Any p2, Any p3 )  //0xAD73B614DF26CF8A

    • 0
    • 192
    • 1232
  17. Any _0xF540239F9937033B ( Any p0, Any p1 )  //0xF540239F9937033B

    • 0
    • 181
    • 1232
  18. Any _0xF27F01BBF5ACD3F3 ( Any p0, Any p1, Any p2, Any p3 )  //0xF27F01BBF5ACD3F3

    • 0
    • 171
    • 1232
  19. PED

    void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

    • 0
    • 187
    • 1232
  20. BOOL _0xDBC754CB6CCB9378 ()  //0xDBC754CB6CCB9378

    • 0
    • 215
    • 1232
  21. Any _0x388088BFF3681189 ( Any p0, Any p1 )  //0x388088BFF3681189

    • 0
    • 179
    • 1232
  22. Any _ITEMDATABASE_FILLOUT_BUNDLE ( Any p0, Any p1, Any p2, Any p3 )  //0xB542632693D53408

    • 0
    • 186
    • 1232
  23. void _0x37AA282163B0D2C4 ( Any p0, Any p1 )  //0x37AA282163B0D2C4

    • 0
    • 163
    • 1232
  24. BOOL _0x61BEFBA3CE7A3BC8 ( Hash collectableCategory, int p1 )  //0x61BEFBA3CE7A3BC8

    • 0
    • 249
    • 1232
  25. Any _0xC4AC39719C1BB559 ( Hash collectableCategory, Any p1 )  //0xC4AC39719C1BB559

    • 0
    • 246
    • 1232
  26. Any _0xD1806FB3EDED6D11 ( Hash collectableCategory, int p1 )  //0xD1806FB3EDED6D11

    • 0
    • 245
    • 1232
  27. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

    • 0
    • 207
    • 1232
  28. Any _0x3FD91F1A148A0468 ( Hash collectableCategory, int p1 )  //0x3FD91F1A148A0468

    • 0
    • 259
    • 1232
  29. Any _0xC3CA424E1F12ED0C ( Hash collectableCategory, int p1 )  //0xC3CA424E1F12ED0C

    • 0
    • 258
    • 1232
  30. Any _0xD297F68928A58130 ( Hash collectableCategory, int p1 )  //0xD297F68928A58130

    • 0
    • 275
    • 1232
  31. Any _0x775FA1FC87666847 ( Hash collectableCategory, int p1 )  //0x775FA1FC87666847

    • 0
    • 256
    • 1232
  32. Player NETWORK_GET_HOST_OF_THIS_SCRIPT ()  //0xC7B4D79B01FA7A5C

    • 0
    • 241
    • 1232
  33. BOOL _IS_AMMO_SILENT ( Hash ammoHash )  //0xD2866CBA797E872E

    • 0
    • 194
    • 1232
  34. Any _0xE81D0378A384E755 ( Any p0, Any p1 )  //0xE81D0378A384E755

    • 0
    • 194
    • 1232
  35. Any _0x8870895BA5ED9385 ( Any p0, Hash tagType, Any p2 )  //0x8870895BA5ED9385

    • 0
    • 177
    • 1232
  36. BOOL IS_UIAPP_TRANSITIONING_BY_HASH ( Hash appNameHash )  //0x42095B886D30DE66

    • 0
    • 254
    • 1232
  37. Hash _0xAA29A5F13B2C20B2 ( Any p0, Hash p1 )  //0xAA29A5F13B2C20B2

    • 0
    • 163
    • 1232
  38. PED

    Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

    • 0
    • 165
    • 1232
  39. HUD

    Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 )  //0x8B55B324A9123F6B

    • 0
    • 192
    • 1232
  40. PED

    void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

    • 0
    • 179
    • 1232
  41. Any _0x559FC1D310813031 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x559FC1D310813031

    • 0
    • 251
    • 1232
  42. Any _0x41B87A6495EE13DD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x41B87A6495EE13DD

    • 0
    • 249
    • 1232
  43. void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xEC1F85DA51D3D6C4

    • 0
    • 254
    • 1232
  44. void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xB7E52A058B07C7E2

    • 0
    • 221
    • 1232
  45. BOOL _0x0DE0944ECCB3DF5D ( Any p0 )  //0x0DE0944ECCB3DF5D

    • 0
    • 260
    • 1232
  46. Any _0x46D42883E873C1D7 ( Ped ped )  //0x46D42883E873C1D7

    • 0
    • 209
    • 1232
  47. BOOL _IS_PED_SHOCKING_EVENT_ACTIVE ( Ped ped, int p1 )  //0xAB7993BA61A4674F

    • 0
    • 269
    • 1232
  48. BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed )  //0x8D50F43298AB9545

    • 0
    • 268
    • 1232
  49. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

    • 0
    • 139
    • 1232
  50. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

    • 0
    • 160
    • 1232
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