RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash ) //0x34D6AC1157C8226C
- 1
- 378
- 1207
-
void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 ) //0xD6401A1B2F63BED6
- 1
- 667
- 1207
-
int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A
- 1
- 769
- 1207
-
void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
- 2
- 734
- 1207
-
Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon ) //0x5C2EA6C44F515F34
- 0
- 464
- 1207
-
void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
- 0
- 556
- 1207
-
Any _MAKE_PED_RELOAD ( Ped ped ) //0x79E1E511FF7EFB13
- 1
- 481
- 1207
-
Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped ) //0x0A2AB7B7ABC055F4
- 1
- 419
- 1207
-
Any _0x3799EFCC3C8CD5E1 ( Any p0 ) //0x3799EFCC3C8CD5E1
- 1
- 409
- 1207
-
BOOL IS_PED_INJURED ( Ped ped ) //0x84A2DD9AC37C35C1
- 2
- 781
- 1207
-
void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed ) //0x22B0D0E37CCB840D
- 1
- 491
- 1207
-
void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 206
- 1232
-
void _0x3EFED081B4834BA1 ( Any p0 ) //0x3EFED081B4834BA1
- 0
- 190
- 1232
-
Any _0xDEE7B3C76ED664BE ( Any p0, Any p1 ) //0xDEE7B3C76ED664BE
- 0
- 197
- 1232
-
Any _ITEMDATABASE_FILLOUT_ITEM ( Any p0, Any p1, Any p2, Any p3 ) //0xAD73B614DF26CF8A
- 0
- 206
- 1232
-
Any _0xF540239F9937033B ( Any p0, Any p1 ) //0xF540239F9937033B
- 0
- 196
- 1232
-
Any _0xF27F01BBF5ACD3F3 ( Any p0, Any p1, Any p2, Any p3 ) //0xF27F01BBF5ACD3F3
- 0
- 184
- 1232
-
void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 ) //0xC2722B252C79E641
- 0
- 202
- 1232
-
BOOL _0xDBC754CB6CCB9378 () //0xDBC754CB6CCB9378
- 0
- 229
- 1232
-
Any _0x388088BFF3681189 ( Any p0, Any p1 ) //0x388088BFF3681189
- 0
- 197
- 1232
-
Any _ITEMDATABASE_FILLOUT_BUNDLE ( Any p0, Any p1, Any p2, Any p3 ) //0xB542632693D53408
- 0
- 199
- 1232
-
void _0x37AA282163B0D2C4 ( Any p0, Any p1 ) //0x37AA282163B0D2C4
- 0
- 175
- 1232
-
BOOL _0x61BEFBA3CE7A3BC8 ( Hash collectableCategory, int p1 ) //0x61BEFBA3CE7A3BC8
- 0
- 262
- 1232
-
Any _0xC4AC39719C1BB559 ( Hash collectableCategory, Any p1 ) //0xC4AC39719C1BB559
- 0
- 261
- 1232
-
Any _0xD1806FB3EDED6D11 ( Hash collectableCategory, int p1 ) //0xD1806FB3EDED6D11
- 0
- 257
- 1232
-
void _0x53ED07BF368EDA59 () //0x53ED07BF368EDA59
- 0
- 223
- 1232
-
Any _0x3FD91F1A148A0468 ( Hash collectableCategory, int p1 ) //0x3FD91F1A148A0468
- 0
- 269
- 1232
-
Any _0xC3CA424E1F12ED0C ( Hash collectableCategory, int p1 ) //0xC3CA424E1F12ED0C
- 0
- 268
- 1232
-
Any _0xD297F68928A58130 ( Hash collectableCategory, int p1 ) //0xD297F68928A58130
- 0
- 288
- 1232
-
Any _0x775FA1FC87666847 ( Hash collectableCategory, int p1 ) //0x775FA1FC87666847
- 0
- 268
- 1232
-
Player NETWORK_GET_HOST_OF_THIS_SCRIPT () //0xC7B4D79B01FA7A5C
- 0
- 254
- 1232
-
BOOL _IS_AMMO_SILENT ( Hash ammoHash ) //0xD2866CBA797E872E
- 0
- 205
- 1232
-
Any _0xE81D0378A384E755 ( Any p0, Any p1 ) //0xE81D0378A384E755
- 0
- 209
- 1232
-
Any _0x8870895BA5ED9385 ( Any p0, Hash tagType, Any p2 ) //0x8870895BA5ED9385
- 0
- 192
- 1232
-
BOOL IS_UIAPP_TRANSITIONING_BY_HASH ( Hash appNameHash ) //0x42095B886D30DE66
- 0
- 266
- 1232
-
Hash _0xAA29A5F13B2C20B2 ( Any p0, Hash p1 ) //0xAA29A5F13B2C20B2
- 0
- 179
- 1232
-
Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle ) //0xEB72453B6F5B45B0
- 0
- 194
- 1232
-
Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 ) //0x8B55B324A9123F6B
- 0
- 203
- 1232
-
void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 194
- 1232
-
Any _0x559FC1D310813031 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x559FC1D310813031
- 0
- 263
- 1232
-
Any _0x41B87A6495EE13DD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B87A6495EE13DD
- 0
- 264
- 1232
-
void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
- 0
- 264
- 1232
-
void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xB7E52A058B07C7E2
- 0
- 230
- 1232
-
BOOL _0x0DE0944ECCB3DF5D ( Any p0 ) //0x0DE0944ECCB3DF5D
- 0
- 271
- 1232
-
Any _0x46D42883E873C1D7 ( Ped ped ) //0x46D42883E873C1D7
- 0
- 219
- 1232
-
BOOL _IS_PED_SHOCKING_EVENT_ACTIVE ( Ped ped, int p1 ) //0xAB7993BA61A4674F
- 0
- 281
- 1232
-
BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed ) //0x8D50F43298AB9545
- 0
- 278
- 1232
-
void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
- 0
- 153
- 1232
-
void _0x06C3DB00B69D5435 ( Any p0, Any p1 ) //0x06C3DB00B69D5435
- 0
- 177
- 1232
-
Any _0x066725A9D52B3641 () //0x066725A9D52B3641
- 0
- 221
- 1232