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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _NETWORK_IS_TRACKED_PLAYER_VISIBLE ( Player player, Player trackedPlayer )  //0xE525878A35B9EEBD

    • 0
    • 175
    • 1207
  2. PED

    Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 )  //0xBEC65C6049B3219D

    • 0
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  3. PED

    Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

    • 0
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  4. PED

    BOOL IS_PED_IN_ANY_PLANE ( Ped ped )  //0x5FFF4CFC74D8FB80

    • 1
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  5. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround )  //0x24FA4267BB8D2431

    • 0
    • 1,124
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  6. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint )  //0x3B390A939AF0B5FC

    • 0
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  7. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

    • 0
    • 462
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  8. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

    • 0
    • 1,614
    • 1207
  9. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

    • 0
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  10. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
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  11. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

    • 0
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  12. void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 )  //0xAC2767ED8BDFAB15

    • 0
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  13. PED

    int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

    • 1
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  14. int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 )  //0x15D757606D170C3C

    • 0
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  15. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 )  //0xE88F19660651D566

    • 0
    • 648
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  16. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

    • 0
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  17. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0xD42BD6EB2E0F1677

    • 0
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  18. Hash GET_ENTITY_MODEL ( Entity entity )  //0xDA76A9F39210D365

    • 0
    • 886
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  19. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

    • 0
    • 674
    • 1207
  20. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x497C6B1A2C9AE69C

    • 0
    • 415
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  21. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 603
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  22. PAD

    BOOL IS_CONTROL_ENABLED ( int padIndex, Hash control )  //0x1CEA6BFDF248E5D9

    • 0
    • 604
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  23. PAD

    BOOL IS_CONTROL_RELEASED ( int padIndex, Hash control )  //0x648EE3E7F38877DD

    • 0
    • 712
    • 1207
  24. PAD

    BOOL IS_CONTROL_JUST_RELEASED ( int padIndex, Hash control )  //0x50F940259D3841E6

    • 0
    • 738
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  25. PED

    void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

    • 0
    • 984
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  26. void TASK_LASSO_PED ( Ped p0, Ped p1 )  //0xC716EB2BD16370A3

    • 0
    • 304
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  27. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

    • 0
    • 509
    • 1207
  28. PED

    void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

    • 1
    • 3,926
    • 1207
  29. void GET_POSIX_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x90338AD4A784E455

    • 0
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  30. int TIMERB ()  //0xC9D9444186B5A374

    • 0
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  31. int TIMERA ()  //0x83666F9FB8FEBD4B

    • 0
    • 798
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  32. CAM

    int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

    • 0
    • 682
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  33. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

    • 0
    • 1,130
    • 1207
  34. PED

    void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 )  //0x77FF8D35EEC6BBC4

    • 0
    • 812
    • 1207
  35. PED

    void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

    • 0
    • 1,071
    • 1207
  36. int GET_MAX_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange )  //0x223BF310F854871C

    • 0
    • 512
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  37. void SET_ATTRIBUTE_BASE_RANK ( Ped Ped, int CoreToChange, int Level )  //0x5DA12E025D47D4E5

    • 0
    • 806
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  38. Any GET_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange )  //0xA4C8E23E29040DE0

    • 0
    • 532
    • 1207
  39. Any GET_MAX_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange )  //0x704674A0535A471D

    • 0
    • 355
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  40. void SET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange, int Points )  //0x09A59688C26D88DF

    • 0
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  41. void _SET_ATTRIBUTE_CORE_VALUE ( Ped Ped, int CoreToChange, int Value )  //0xC6258F41D86676E0

    • 0
    • 2,228
    • 1207
  42. int GET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange )  //0x219DA04BAA9CB065

    • 0
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  43. void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason )  //0x106A811C6D3035F3

    • 0
    • 618
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  44. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

    • 1
    • 1,294
    • 1207
  45. Hash _GET_SELECTED_PED_WEAPON ( Ped ped )  //0x8425C5F057012DAB

    • 0
    • 660
    • 1207
  46. void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags )  //0xF0B4F759F35CC7F5

    • 0
    • 346
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  47. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

    • 1
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  48. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

    • 1
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  49. Hash _GET_MAP_ZONE_AT_COORDS ( float x, float y, float z, int type )  //0x43AD8FC02B429D33

    • 1
    • 1,956
    • 1207
  50. void _SET_PHOTO_MODE_ACTIVE ( BOOL active )  //0xCDCD7B2D49AEE73A

    • 1
    • 576
    • 1207
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