RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_PED_PATHS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE04B48F2CC926253
- 0
- 343
- 1207
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Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped ) //0x569F1E1237508DEB
- 0
- 217
- 1207
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void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 177
- 1207
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BOOL IS_PED_INCAPACITATED ( Ped ped ) //0xB655DB7582AEC805
- 0
- 176
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void _0x535A66AAD2BF68F9 ( Any p0, Any p1 ) //0x535A66AAD2BF68F9
- 0
- 286
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void TASK_GO_TO_WHISTLE ( Ped ped, Ped p1, int whistleType ) //0xBAD6545608CECA6E
- 0
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void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xBBB134FB9D50C0CC
- 0
- 360
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BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 ) //0x886E37EC497200B6
- 0
- 325
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void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 ) //0xA0F4D12D6042F6D5
- 0
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int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag ) //0xD877AF112AD2B41B
- 0
- 266
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void _0x82F11E1296996574 ( int p0 ) //0x82F11E1296996574
- 0
- 263
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BOOL NETWORK_IS_FRIEND ( Any* gamerHandle ) //0x1A24A179F9B31654
- 0
- 274
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void _0xACC44768AF229042 () //0xACC44768AF229042
- 0
- 176
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BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 ) //0x3BBDD6143FF16F98
- 0
- 291
- 1207
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void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 231
- 1207
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void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
- 0
- 250
- 1207
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Any _0xCEB40B678E403759 ( Any p0 ) //0xCEB40B678E403759
- 0
- 256
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Any _0xEB67D4E056C85A81 ( Any p0 ) //0xEB67D4E056C85A81
- 0
- 199
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void _DELETE_SCENARIO_POINT ( int scenario ) //0x81948DFE4F5A0283
- 0
- 144
- 1207
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void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
- 0
- 264
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void SET_ALL_VEHICLE_GENERATORS_ACTIVE () //0x3D596E6E88A02C24
- 0
- 330
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BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 ) //0xD3151E53134595E5
- 0
- 226
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void _0x8996FA6AD9FE4E90 ( Any p0 ) //0x8996FA6AD9FE4E90
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void _0x3852237A3D9DF145 ( int p0 ) //0x3852237A3D9DF145
- 0
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
- 0
- 342
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BOOL NETWORK_IS_PENDING_FRIEND ( Any* gamerHandle ) //0x0BE73DA6984A6E33
- 0
- 230
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void _0x7E300B5B86AB1D1A ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x7E300B5B86AB1D1A
- 0
- 200
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Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag ) //0x4C39C95AE5DB1329
- 0
- 177
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BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped ) //0x7A4E00364B5D727B
- 0
- 191
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void _SET_PERSCHAR_SCHEDULE ( Hash persCharHash, const char* schedule ) //0x187D65F3AEC5D679
- 0
- 246
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Any _0x78D8C1D4EB80C588 ( Any p0 ) //0x78D8C1D4EB80C588
- 0
- 186
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void TASK_USE_SCENARIO_POINT ( Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9 ) //0xCCDAE6324B6A821C
- 0
- 267
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void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722D6A49200174FE
- 0
- 177
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void SET_FORCE_HD_VEHICLE ( Vehicle vehicle, BOOL toggle ) //0x373CB1283308BD7B
- 0
- 231
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BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x0C2634C40A16193E
- 0
- 258
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
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BOOL _0x0EAF918F751F27BA ( Ped ped ) //0x0EAF918F751F27BA
- 0
- 293
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BOOL NETWORK_ADD_FRIEND ( Any* gamerHandle, const char* message ) //0x8E02D73914064223
- 0
- 357
- 1207
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int GET_UNIQUE_INT_FOR_PLAYER ( Player player ) //0x07F723401B9D921C
- 0
- 182
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BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xF813C7E63F9062A5
- 0
- 406
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BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 ) //0xA0774E388CE4A679
- 0
- 287
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Any _0x6F46F8ACB44C4FC1 ( Any p0 ) //0x6F46F8ACB44C4FC1
- 0
- 181
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void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle ) //0x5240864E847C691C
- 0
- 197
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void _0x8B44273A92CD406C ( Any p0 ) //0x8B44273A92CD406C
- 0
- 283
- 1207
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void _MAKE_OBJECT_CARRIABLE ( Object object ) //0x78B4567E18B54480
- 0
- 177
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void TRACK_VEHICLE_VISIBILITY ( Vehicle vehicle ) //0x1F3969B140DEE157
- 0
- 230
- 1207
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BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 ) //0x5A5526BC09C06623
- 0
- 260
- 1207
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BOOL PEDSHOT_IS_AVAILABLE () //0xAF6E67D073D2DCE2
- 0
- 217
- 1207
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BOOL _0xC0DF161950FB101E ( Ped ped ) //0xC0DF161950FB101E
- 0
- 284
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BOOL _NETWORK_REMOVE_FRIEND ( Any* gamerHandle ) //0x55F618F68AB854D3
- 0
- 325
- 1207