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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0xC08CFF658B2E51DA ( Any p0, Any p1 )  //0xC08CFF658B2E51DA

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  2. void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading )  //0x15D3A79D4E44B913

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  3. void _0x0F4F6C4CE471259D ( Any p0, Any p1 )  //0x0F4F6C4CE471259D

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  4. Ped GET_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0xBB40DD2270B65366

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  5. void _0x2200AB13CBD10F4E ( Vehicle vehicle, float x, float y, float z, BOOL p4, float p5 )  //0x2200AB13CBD10F4E

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  6. BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash )  //0xF29A186ED428B552

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  7. void _0xEBA51A294C73292E ( Any* args )  //0xEBA51A294C73292E

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  8. void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 )  //0xEE066C7006C49C0A

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  9. CAM

    void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 )  //0xFA1D5E8D1C3CCD67

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  10. Any _DATABINDING_ADD_UI_ITEM_LIST ( Any p0, const char* p1 )  //0xFE74FA57E0CE6824

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  11. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

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  12. BOOL _NETWORK_IS_GANG_OPEN ( Any gangId )  //0xFCF96CCBD81B24C8

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  13. void UNPIN_INTERIOR ( Interior interior )  //0x07FD1A0B814F6055

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  14. float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 )  //0xD0DFE1C486097BBB

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  15. void SIMULATED_ROUTE_TRAVEL_TO_POINT ( Any p0, float p1, float p2 )  //0xA1A3DE1C215C7394

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  16. PED

    void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 )  //0x1F44B7E283C09EDE

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  17. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

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  18. Any _0xC09CFF658B2E51DA ( Any p0, Any p1, Any p2 )  //0xC09CFF658B2E51DA

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  19. void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange )  //0x17F58B88D085DBAC

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  20. Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0x74583B19FEEAFDA7

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  21. void _0x140B3CB1D424A945 ( BOOL p0, Hash weaponHash )  //0x140B3CB1D424A945

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  22. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

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  23. CAM

    void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

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  24. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 )  //0x5859E970794D92F3

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  25. Any _0x9970AE8C3D706139 ()  //0x9970AE8C3D706139

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  26. BOOL IS_INTERIOR_READY ( Interior interior )  //0x941560D2D45DBFC8

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  27. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x38D5202FF9271C62

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  28. float SIMULATED_ROUTE_GET_ETA ( Any p0 )  //0x2DD5F78D73B24172

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  29. PED

    void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

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  30. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

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  31. Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 )  //0x07E1C35F0078C3F9

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  32. void SET_ANIMAL_MOOD ( Ped animal, int mood )  //0xCC97B29285B1DC3B

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  33. CAM

    void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

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  34. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 )  //0xEE97A05C05F16E41

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  35. void _0xD1A226F2E05E58FC ( Any p0, Any p1 )  //0xD1A226F2E05E58FC

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  36. Any _0xB5EF6FEF2DC9EBED ( Interior interior )  //0xB5EF6FEF2DC9EBED

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  37. BOOL CAN_REGISTER_MISSION_OBJECTS ( int amount )  //0x800DD4721A8B008B

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  38. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

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  39. PED

    float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

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  40. void _0x7A1BD123E5CDB6E5 ()  //0x7A1BD123E5CDB6E5

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  41. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

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  42. Any _0xC08DFF658B2E51DA ()  //0xC08DFF658B2E51DA

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  43. void _0x172E9DD35858DCD7 ( Any p0 )  //0x172E9DD35858DCD7

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  44. BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped )  //0xB80CA294F2F26749

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  45. void _0x1A7A802B2301EDC0 ( Entity entity )  //0x1A7A802B2301EDC0

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  46. void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 )  //0xFCDEC42B1C78B7F8

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  47. CAM

    void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

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  48. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 )  //0x5740774F608E4FC8

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  49. void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type )  //0x399657ED871B3A6C

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  50. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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