RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xC08CFF658B2E51DA ( Any p0, Any p1 ) //0xC08CFF658B2E51DA
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void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading ) //0x15D3A79D4E44B913
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void _0x0F4F6C4CE471259D ( Any p0, Any p1 ) //0x0F4F6C4CE471259D
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Ped GET_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex ) //0xBB40DD2270B65366
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void _0x2200AB13CBD10F4E ( Vehicle vehicle, float x, float y, float z, BOOL p4, float p5 ) //0x2200AB13CBD10F4E
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BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash ) //0xF29A186ED428B552
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void _0xEBA51A294C73292E ( Any* args ) //0xEBA51A294C73292E
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void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
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void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 ) //0xFA1D5E8D1C3CCD67
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Any _DATABINDING_ADD_UI_ITEM_LIST ( Any p0, const char* p1 ) //0xFE74FA57E0CE6824
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Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity ) //0x0FD25587BB306C86
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BOOL _NETWORK_IS_GANG_OPEN ( Any gangId ) //0xFCF96CCBD81B24C8
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void UNPIN_INTERIOR ( Interior interior ) //0x07FD1A0B814F6055
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float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0xD0DFE1C486097BBB
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void SIMULATED_ROUTE_TRAVEL_TO_POINT ( Any p0, float p1, float p2 ) //0xA1A3DE1C215C7394
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void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 ) //0x1F44B7E283C09EDE
- 0
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float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
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Any _0xC09CFF658B2E51DA ( Any p0, Any p1, Any p2 ) //0xC09CFF658B2E51DA
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void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange ) //0x17F58B88D085DBAC
- 0
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Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex ) //0x74583B19FEEAFDA7
- 0
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void _0x140B3CB1D424A945 ( BOOL p0, Hash weaponHash ) //0x140B3CB1D424A945
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BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
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void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME () //0x9C473089A934C930
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 ) //0x5859E970794D92F3
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Any _0x9970AE8C3D706139 () //0x9970AE8C3D706139
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BOOL IS_INTERIOR_READY ( Interior interior ) //0x941560D2D45DBFC8
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float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
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float SIMULATED_ROUTE_GET_ETA ( Any p0 ) //0x2DD5F78D73B24172
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void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue ) //0xFF41B4B141ED981C
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float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
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Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 ) //0x07E1C35F0078C3F9
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void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
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void _0x77D65669A05D1A1A () //0x77D65669A05D1A1A
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 ) //0xEE97A05C05F16E41
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void _0xD1A226F2E05E58FC ( Any p0, Any p1 ) //0xD1A226F2E05E58FC
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Any _0xB5EF6FEF2DC9EBED ( Interior interior ) //0xB5EF6FEF2DC9EBED
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BOOL CAN_REGISTER_MISSION_OBJECTS ( int amount ) //0x800DD4721A8B008B
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void _0x46CBCF0E98A4E156 ( Any p0, Any p1 ) //0x46CBCF0E98A4E156
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float GET_COMBAT_FLOAT ( Ped ped, int combatType ) //0x52DFF8A10508090A
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void _0x7A1BD123E5CDB6E5 () //0x7A1BD123E5CDB6E5
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void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
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Any _0xC08DFF658B2E51DA () //0xC08DFF658B2E51DA
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void _0x172E9DD35858DCD7 ( Any p0 ) //0x172E9DD35858DCD7
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BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped ) //0xB80CA294F2F26749
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void _0x1A7A802B2301EDC0 ( Entity entity ) //0x1A7A802B2301EDC0
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void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 ) //0xFCDEC42B1C78B7F8
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void _DISABLE_CINEMATIC_MODE_THIS_FRAME () //0x8910C24B7E0046EC
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 ) //0x5740774F608E4FC8
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void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type ) //0x399657ED871B3A6C
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int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x4A3DA74C3CCB1725
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