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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. HUD

    BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control )  //0x1BE19185B8AFE299

    • 0
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  2. LAW

    void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 )  //0xDA1A9ADC4E3D4B16

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  3. void _0xE3AB5EEFCB6671A2 ( int setting )  //0xE3AB5EEFCB6671A2

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  4. BOOL IS_POINT_ON_ROAD ( float x, float y, float z, Vehicle vehicle )  //0x125BF4ABFC536B09

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  5. PED

    Any _0x758F081DB204DDDE ( Any p0 )  //0x758F081DB204DDDE

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  6. void _0x8BC555034A5A5E8C ( Any p0, Any p1 )  //0x8BC555034A5A5E8C

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  7. void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AC76D1408731732

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  8. void TASK_LOOT_ENTITY ( Ped ped, Entity entity )  //0x48FAE038401A2888

    • 0
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  9. Entity _GET_VEHICLE_OWNER ( Vehicle vehicle )  //0xB729679356A889AE

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  10. BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 )  //0x9AB192A9EF980EED

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  11. HUD

    Any _0xD6BD313CFA41E57A ( Any p0 )  //0xD6BD313CFA41E57A

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  12. LAW

    void _ENABLE_DISPATCH_LAW ( BOOL toggle )  //0xC805EB785824F712

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  13. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

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  14. BOOL _0x3E4A16BC669E71B3 ()  //0x3E4A16BC669E71B3

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  15. void _0x9B39B0555CC692B5 ()  //0x9B39B0555CC692B5

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  16. void SET_PED_PATHS_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL unknown, Any p7 )  //0x34F060F4BF92E018

    • 0
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  17. PED

    Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped )  //0x14169FA823679E41

    • 0
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  18. void _0x70605812ABC9FF0F ( Any p0, Any p1 )  //0x70605812ABC9FF0F

    • 0
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  19. BOOL _GET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity )  //0xB219612B5568E9EC

    • 0
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  20. void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle )  //0xBB28D1BC9EA8A6A5

    • 0
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  21. void SET_VEHICLE_LOD_MULTIPLIER ( Vehicle vehicle, float multiplier )  //0x5F5E2B1B9EAECC0F

    • 0
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  22. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0x154A3C529497053E

    • 0
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  23. BOOL _0xFF584F097C17FA8F ()  //0xFF584F097C17FA8F

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  24. HUD

    int _UI_PROMPT_SET_REGISTER_HORIZONTAL_ORIENTATION ()  //0xD9459157EB22C895

    • 0
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  25. LAW

    void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle )  //0x710448D44A64C213

    • 0
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  26. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

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  27. BOOL _0xE348D1404BD80146 ( Any* gamerHandle )  //0xE348D1404BD80146

    • 0
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  28. int _0xFE53B1F8D43F19BF ( Player player1, Player player2 )  //0xFE53B1F8D43F19BF

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  29. PED

    BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped )  //0x77525BBF433F2CD6

    • 0
    • 228
    • 1207
  30. PED

    Any _0x7B5C293238EE4F20 ( Any p0 )  //0x7B5C293238EE4F20

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    • 202
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  31. Any _0xDC9655D47DEC0353 ( Any p0 )  //0xDC9655D47DEC0353

    • 0
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  32. void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 )  //0xCF1501CBC4059412

    • 0
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  33. BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity )  //0xA7E51B53309EAC97

    • 0
    • 198
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  34. HUD

    void _UI_PROMPT_CLEAR_HORIZONTAL_ORIENTATION ( int id )  //0x6095358C4142932A

    • 0
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    • 1207
  35. LAW

    BOOL _0xECE3C34B270428D5 ()  //0xECE3C34B270428D5

    • 0
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  36. BOOL _0x665161D250850A9F ( Any* gamerHandle )  //0x665161D250850A9F

    • 0
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  37. BOOL _0x862C5040F4888741 ( Player player1, Player player2 )  //0x862C5040F4888741

    • 0
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  38. PED

    Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped )  //0xC22AA08A8ADB87D4

    • 0
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  39. PED

    void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

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  40. void _0x2DF89CD2ED1D0BDE ( Any p0, Any p1 )  //0x2DF89CD2ED1D0BDE

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  41. void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 )  //0x8D7F2A63688C20A4

    • 0
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  42. void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 )  //0x4161648394262FDF

    • 0
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  43. void _SET_ALL_VEHICLE_GENERATORS_DISABLED_FOR_VOLUME ( Volume volume, BOOL toggle )  //0x424FFCB9F0D2D4B5

    • 0
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  44. void _0x7F8E2B131E1DCA6C ( Any p0, BOOL p1 )  //0x7F8E2B131E1DCA6C

    • 0
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  45. Any _0xC37792A3F9C90771 ()  //0xC37792A3F9C90771

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  46. HUD

    void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

    • 0
    • 334
    • 1207
  47. LAW

    BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN ()  //0xA22C46F16359471C

    • 0
    • 289
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  48. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

    • 0
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  49. const char* _NETWORK_GET_GAMERTAG_FROM_FRIEND ( Any* gamerHandle )  //0x5659D87BE674AB17

    • 0
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  50. void _0x2CD41AC000E6F611 ()  //0x2CD41AC000E6F611

    • 0
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