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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. LAW

    void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 )  //0xD7494DED50C6EF52

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  2. BOOL _NETWORK_GET_CURRENT_FRIEND_PAGE_DATA ( Any* p0 )  //0xA3EEC0A5AFF3FC5B

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  3. void _0x455156F47DC6B78C ( BOOL p0 )  //0x455156F47DC6B78C

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  4. PED

    float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped )  //0x2942457417A5FD24

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  5. void TASK_ENTER_ANIM_SCENE ( Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8 )  //0xC2329B0206426644

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  6. BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset )  //0x5E5D96BE25E9DF68

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  7. Vehicle CREATE_VEHICLE ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, BOOL p8 )  //0xAF35D0D2583051B0

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  8. void _0xC76FC4C2FC5F4405 ( Hash effectNameHash )  //0xC76FC4C2FC5F4405

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  9. HUD

    void _UI_PROMPT_FILTER_CLEAR ()  //0x6A2F820452017EA2

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  10. LAW

    BOOL ARE_WITNESSES_ACTIVE ( Player player )  //0x69E181772886F48B

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  11. int _0xB389289F031F059A ()  //0xB389289F031F059A

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  12. void _SET_LOCAL_PLAYER_DAMAGE_MULTIPLIER_FOR_PLAYER ( Player player, float damageMultiplier )  //0xD041A32992A55F84

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  13. PED

    void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

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  14. PED

    void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

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  15. PED

    void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

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  16. void TASK_MOVE_BE_IN_FORMATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x4AA5AA97C65E4A2F

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  17. int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 )  //0x5B4BBE80AD5972DC

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  18. BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 )  //0xC057F02B837A27F6

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  19. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

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  20. BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE ()  //0x1AF5E28E64A76A9F

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  21. PED

    Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

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  22. PED

    void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

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  23. PED

    BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

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  24. PED

    BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

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  25. void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 )  //0x5758B1EE0C3FD4AC

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  26. void DELETE_VEHICLE ( Vehicle* vehicle )  //0xE20A909D8C4A70F8

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  27. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

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  28. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

    • 0
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  29. LAW

    BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 )  //0xF0FBFB9AB15F7734

    • 0
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  30. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

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  31. BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE ()  //0x1F51F367B710A832

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  32. void _0x5CD3AAD8FF9ED121 ( Any p0 )  //0x5CD3AAD8FF9ED121

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  33. PED

    Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

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  34. void _0x63AA2B8EB087886A ( Any p0, Any p1 )  //0x63AA2B8EB087886A

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  35. void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 )  //0x489FFCCCE7392B55

    • 0
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  36. Any _0x849791EBBDBA0362 ( Any p0 )  //0x849791EBBDBA0362

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  37. void _FADE_AND_DESTROY_VEHICLE ( Vehicle* vehicle )  //0x35DC1877312FBA0F

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  38. void CLEAR_LAST_DRIVEN_VEHICLE ()  //0x0EFC5DC62E67609B

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  39. BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash )  //0xE75CDDEBF618C8FF

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  40. HUD

    BOOL _UI_PROMPT_IS_ENABLED ( Prompt prompt )  //0x0D00EDDFB58B7F28

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  41. LAW

    void _0x522F74636DF10201 ( Player player, ItemSet itemSet )  //0x522F74636DF10201

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  42. BOOL _0xDA1BFED8582F61F0 ()  //0xDA1BFED8582F61F0

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  43. void _0x51951DE06C0D1C40 ( Player player, int type )  //0x51951DE06C0D1C40

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  44. PED

    BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

    • 0
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  45. PED

    Any _0x4B19F171450E0D4F ( Any p0 )  //0x4B19F171450E0D4F

    • 0
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  46. Hash _GET_PERSCHAR_MODEL_NAME ( Hash persCharHash )  //0xA00DF706C60173D1

    • 0
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  47. Any _0x640A602946A8C972 ( Any p0 )  //0x640A602946A8C972

    • 0
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  48. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

    • 0
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  49. BOOL _IS_VEHICLE_FADING_OUT ( Vehicle vehicle )  //0x5136B284B67B35C7

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  50. void SET_PED_OWNS_VEHICLE ( Ped ped, Vehicle vehicle )  //0x838C216C2B05A009

    • 0
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