RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _NETWORK_GET_CURRENT_FRIEND_PAGE_DATA ( Any* p0 ) //0xA3EEC0A5AFF3FC5B
- 0
- 219
- 1207
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void _0x455156F47DC6B78C ( BOOL p0 ) //0x455156F47DC6B78C
- 0
- 176
- 1207
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float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped ) //0x2942457417A5FD24
- 0
- 195
- 1207
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void TASK_ENTER_ANIM_SCENE ( Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8 ) //0xC2329B0206426644
- 0
- 419
- 1207
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BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset ) //0x5E5D96BE25E9DF68
- 0
- 359
- 1207
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Vehicle CREATE_VEHICLE ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, BOOL p8 ) //0xAF35D0D2583051B0
- 0
- 956
- 1207
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void _0xC76FC4C2FC5F4405 ( Hash effectNameHash ) //0xC76FC4C2FC5F4405
- 0
- 181
- 1207
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void _UI_PROMPT_FILTER_CLEAR () //0x6A2F820452017EA2
- 0
- 213
- 1207
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BOOL ARE_WITNESSES_ACTIVE ( Player player ) //0x69E181772886F48B
- 0
- 392
- 1207
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int _0xB389289F031F059A () //0xB389289F031F059A
- 0
- 217
- 1207
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void _SET_LOCAL_PLAYER_DAMAGE_MULTIPLIER_FOR_PLAYER ( Player player, float damageMultiplier ) //0xD041A32992A55F84
- 0
- 198
- 1207
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void _0xA7A806677F8DE138 ( Any p0 ) //0xA7A806677F8DE138
- 0
- 175
- 1207
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void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled ) //0x6569F31A01B4C097
- 0
- 199
- 1207
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void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration ) //0xA5950E16B8F31052
- 0
- 223
- 1207
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void TASK_MOVE_BE_IN_FORMATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AA5AA97C65E4A2F
- 0
- 356
- 1207
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int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 ) //0x5B4BBE80AD5972DC
- 0
- 315
- 1207
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BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0xC057F02B837A27F6
- 0
- 245
- 1207
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void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash ) //0xEDA5CBECF56E1386
- 0
- 200
- 1207
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BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE () //0x1AF5E28E64A76A9F
- 0
- 188
- 1207
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Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 ) //0x2DD4E0E26DFAD97D
- 0
- 224
- 1207
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void _0xA064BBABB064446F ( Any p0 ) //0xA064BBABB064446F
- 0
- 205
- 1207
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BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag ) //0xE4C11F104620DDCE
- 0
- 199
- 1207
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BOOL _0xEBAAC9A750E7563B ( Ped ped ) //0xEBAAC9A750E7563B
- 0
- 219
- 1207
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void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 ) //0x5758B1EE0C3FD4AC
- 0
- 231
- 1207
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void DELETE_VEHICLE ( Vehicle* vehicle ) //0xE20A909D8C4A70F8
- 0
- 333
- 1207
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BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xEE6AD63ABF59C0B7
- 0
- 211
- 1207
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BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash ) //0xEEF83A759AE06A27
- 0
- 199
- 1207
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BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 ) //0xF0FBFB9AB15F7734
- 0
- 248
- 1207
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void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
- 0
- 292
- 1207
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BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE () //0x1F51F367B710A832
- 0
- 225
- 1207
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void _0x5CD3AAD8FF9ED121 ( Any p0 ) //0x5CD3AAD8FF9ED121
- 0
- 187
- 1207
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Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5463C962BC7777C3
- 0
- 194
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void _0x63AA2B8EB087886A ( Any p0, Any p1 ) //0x63AA2B8EB087886A
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void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 ) //0x489FFCCCE7392B55
- 0
- 674
- 1207
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Any _0x849791EBBDBA0362 ( Any p0 ) //0x849791EBBDBA0362
- 0
- 171
- 1207
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void _FADE_AND_DESTROY_VEHICLE ( Vehicle* vehicle ) //0x35DC1877312FBA0F
- 0
- 290
- 1207
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void CLEAR_LAST_DRIVEN_VEHICLE () //0x0EFC5DC62E67609B
- 0
- 231
- 1207
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BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash ) //0xE75CDDEBF618C8FF
- 0
- 201
- 1207
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BOOL _UI_PROMPT_IS_ENABLED ( Prompt prompt ) //0x0D00EDDFB58B7F28
- 0
- 206
- 1207
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void _0x522F74636DF10201 ( Player player, ItemSet itemSet ) //0x522F74636DF10201
- 0
- 280
- 1207
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BOOL _0xDA1BFED8582F61F0 () //0xDA1BFED8582F61F0
- 0
- 204
- 1207
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void _0x51951DE06C0D1C40 ( Player player, int type ) //0x51951DE06C0D1C40
- 0
- 187
- 1207
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BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped ) //0xBD6B242B8BD5543A
- 0
- 244
- 1207
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Any _0x4B19F171450E0D4F ( Any p0 ) //0x4B19F171450E0D4F
- 0
- 197
- 1207
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Hash _GET_PERSCHAR_MODEL_NAME ( Hash persCharHash ) //0xA00DF706C60173D1
- 0
- 228
- 1207
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Any _0x640A602946A8C972 ( Any p0 ) //0x640A602946A8C972
- 0
- 158
- 1207
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Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 ) //0xDF56A2B50C04DEA4
- 0
- 176
- 1207
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BOOL _IS_VEHICLE_FADING_OUT ( Vehicle vehicle ) //0x5136B284B67B35C7
- 0
- 296
- 1207
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void SET_PED_OWNS_VEHICLE ( Ped ped, Vehicle vehicle ) //0x838C216C2B05A009
- 0
- 198
- 1207
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void _0x71845905BCCDE781 ( Hash effectNameHash ) //0x71845905BCCDE781
- 0
- 219
- 1207