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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

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  2. PED

    Any _0xA1FBAC56D38563E2 ( Any p0 )  //0xA1FBAC56D38563E2

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  3. PED

    void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

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  4. void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH ( Ped ped, float moveBlendRatio, float x, float y, float z, Any p5 )  //0x79482C12482A860D

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  5. Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 )  //0xEFD875C2791EBEFD

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  6. void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed )  //0x81D16C4FF3A77ADF

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  7. BOOL CAN_SHUFFLE_SEAT ( Vehicle vehicle, int seatIndex )  //0xF8B2D32A2231FD24

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  8. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

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  9. Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName )  //0x842CCC9491FFCD9B

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  10. HUD

    BOOL _UI_PROMPT_IS_JUST_PRESSED ( Prompt prompt )  //0x2787CC611D3FACC5

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  11. Any _0xAEDF1BC1C133D6E3 ()  //0xAEDF1BC1C133D6E3

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  12. PED

    BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

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  13. PED

    Any _0x6F43C351A5D51E2F ( Any p0, Any p1 )  //0x6F43C351A5D51E2F

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  14. void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout )  //0x93B93A37987F1F3D

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  15. void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 )  //0x525421A507216084

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  16. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

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  17. HUD

    BOOL _UI_PROMPT_IS_JUST_RELEASED ( Prompt prompt )  //0x635CC82FA297A827

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  18. LAW

    Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 )  //0x318F0F9A4426CFA2

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  19. int _0xA94ECE191D90637A ()  //0xA94ECE191D90637A

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  20. Any _0x6FD992C4A1C1B986 ()  //0x6FD992C4A1C1B986

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  21. BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId )  //0x5829A02AF4F0B3CB

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  22. PED

    BOOL IS_PED_LASSOED ( Ped ped )  //0x9682F850056C9ADE

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  23. void TASK_FLUSH_ROUTE ()  //0x841142A1376E9006

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  24. Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 )  //0xE7BBC4E56B989449

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  25. void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time )  //0xAB591AE6B48B913E

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  26. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

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  27. BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash )  //0x59EA80079B86D8C7

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  28. HUD

    BOOL _UI_PROMPT_IS_RELEASED ( Prompt prompt )  //0xAFC887BA7A7756D6

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  29. LAW

    Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType )  //0x95878B13E272EF1F

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  30. void _0x5CB8B0C846D0F30B ( Any p0 )  //0x5CB8B0C846D0F30B

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  31. BOOL NETWORK_IS_PLAYER_INDEX_VALID ( Player player )  //0x255A5EF65EDA9167

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  32. PED

    Entity _GET_LASSOER_OF_PED ( Ped ped )  //0x833F0053340EF413

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  33. void TASK_EXTEND_ROUTE ( float x, float y, float z )  //0x1E7889778264843A

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  34. int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 )  //0xDF7993356F52359A

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  35. float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped )  //0x4687E69D258BBE41

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  36. void _0x6355602C02EDC6DF ( Entity entity, Any p1 )  //0x6355602C02EDC6DF

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  37. void _0xC1842F40FD501DA2 ( Any p0, BOOL p1 )  //0xC1842F40FD501DA2

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  38. BOOL IS_ENTITY_A_VEHICLE ( Entity entity )  //0xC3D96AF45FCCEC4C

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  39. HUD

    void _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0x06565032897BA861

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  40. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

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  41. void _0xFF36F36B07E69059 ( Any p0 )  //0xFF36F36B07E69059

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  42. BOOL _GET_PLAYER_WAYPOINT_IS_ACTIVE ( Player player )  //0xDCC4B7F7112E8AB7

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  43. PED

    void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

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  44. PED

    Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 )  //0x6507AC3BD7C99009

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  45. Any GET_RANSACK_SCENARIO_POINT_PED_IS_USING ( Ped ped )  //0xD04241BBF6D03A5E

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  46. BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset )  //0x73F0D0327BFA0812

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  47. void _SET_VEHICLE_IS_IN_HURRY ( Vehicle vehicle, BOOL enabled )  //0xCE1531927AD6C9F8

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  48. Any _0x30D86B2B7622D0EB ( Any p0 )  //0x30D86B2B7622D0EB

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  49. void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash )  //0x9B8D5D4CB8AF58B3

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  50. LAW

    void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 )  //0xD7494DED50C6EF52

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