RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer ) //0xCF867A239EC30741
- 0
- 225
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void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength ) //0xCAB4DD2D5B2B7246
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void _UI_PROMPT_SET_MANUAL_RESOLVED ( Prompt prompt, Any p1 ) //0xA520C7B05FA4EB2A
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void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 ) //0x9BBDCB8DF789EBC1
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void _0x708DF841B8F27AA2 ( const char* p0 ) //0x708DF841B8F27AA2
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void _GAME_FRAMEWORK_MANAGER_SHUTDOWN () //0xAFF2FD8ADD927585
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void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle ) //0x859ED1CEA343FCA8
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float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2 ( Player player ) //0x0E3A041ED6AC2B45
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void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
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void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName ) //0xCE7A6C1D5CDE1F9D
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void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AA1593AEC087A29
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void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius ) //0xC47D9080A9A8856A
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Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity ) //0x6888A43C35A5F630
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void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency ) //0xF972F0AB16DC5260
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void _UI_PROMPT_CONTEXT_SET_VOLUME ( Prompt prompt, Volume volume ) //0x4D107406667423BE
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void _0xDA4D8EB04E8E2928 ( Any p0 ) //0xDA4D8EB04E8E2928
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Hash _GAME_FRAMEWORK_MANAGER_GET_MODE () //0xFAED234C7F53ABEB
- 0
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void _0x5759160AC17C13CE ( Any* gamerHandle, const char* message ) //0x5759160AC17C13CE
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float _NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER ( Player player ) //0x350C23949E43686C
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Any _0x7583A9D35248B83F ( Any p0 ) //0x7583A9D35248B83F
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void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F
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void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
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void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 ) //0x604E1010E3162E86
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void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xDCA3A13F7A45338B
- 0
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
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BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 ) //0x9587913B9E772D29
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BOOL _0xB958D97A0DFAA0C2 ( const char* effectName ) //0xB958D97A0DFAA0C2
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void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z ) //0xAE84C5EE2C384FB3
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Hash _0x148E7AC8141C9E64 ( Player player ) //0x148E7AC8141C9E64
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void _0xB08C4FA25BC29DB9 ( Any p0 ) //0xB08C4FA25BC29DB9
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int _0xF302AB9D978352EE ( Entity entity ) //0xF302AB9D978352EE
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void _0x34C11114887150FD ( Any p0, Any p1 ) //0x34C11114887150FD
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BOOL IS_PED_CARRYING_SOMETHING ( Ped ped ) //0xA911EE21EDF69DAF
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void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 ) //0xE8ABE3B73FC7FE17
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void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 ) //0xE69FDA40AAC3EFC0
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void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity ) //0x502EC17B1BED4BFA
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void _0xA201A3D0AC087C37 ( const char* effectName ) //0xA201A3D0AC087C37
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void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 ) //0xEDFC6C1FD1C964F5
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void STOP_CURRENT_LOADING_PROGRESS_TIMER () //0xA565FAC215CBC77D
- 0
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Entity _0x4538EE7C321590BC ( int networkId ) //0x4538EE7C321590BC
- 0
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int _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER ( Player player ) //0x3765C3A3E8192E10
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void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 ) //0xEB8886E1065654CD
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Any _0xB65927F861E7AE39 ( Any p0, Any p1 ) //0xB65927F861E7AE39
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void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
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void _0xBAAB791AA72C2821 ( Any p0, Any p1 ) //0xBAAB791AA72C2821
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BOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR ( Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter ) //0x80DDCCB2F4A3EB57
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BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 ) //0xFBF161FCFEC8589E
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BOOL _UI_PROMPT_IS_PRESSED ( Prompt prompt ) //0x21E60E230086697F
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BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType ) //0xF0B67BAD53C35BD9
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BOOL _0xA47D48D06AA5A188 () //0xA47D48D06AA5A188
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