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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer )  //0xCF867A239EC30741

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  2. void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength )  //0xCAB4DD2D5B2B7246

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  3. HUD

    void _UI_PROMPT_SET_MANUAL_RESOLVED ( Prompt prompt, Any p1 )  //0xA520C7B05FA4EB2A

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  4. LAW

    void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 )  //0x9BBDCB8DF789EBC1

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  5. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

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  6. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

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  7. void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle )  //0x859ED1CEA343FCA8

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  8. float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2 ( Player player )  //0x0E3A041ED6AC2B45

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  9. PED

    void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

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  10. PED

    void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

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  11. void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AA1593AEC087A29

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  12. void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius )  //0xC47D9080A9A8856A

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  13. Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity )  //0x6888A43C35A5F630

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  14. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

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  15. HUD

    void _UI_PROMPT_CONTEXT_SET_VOLUME ( Prompt prompt, Volume volume )  //0x4D107406667423BE

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  16. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

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  17. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

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  18. void _0x5759160AC17C13CE ( Any* gamerHandle, const char* message )  //0x5759160AC17C13CE

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  19. float _NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER ( Player player )  //0x350C23949E43686C

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  20. PED

    Any _0x7583A9D35248B83F ( Any p0 )  //0x7583A9D35248B83F

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  21. PED

    void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

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  22. PED

    void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

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  23. PED

    void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

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  24. void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xDCA3A13F7A45338B

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  25. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

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  26. BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 )  //0x9587913B9E772D29

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  27. BOOL _0xB958D97A0DFAA0C2 ( const char* effectName )  //0xB958D97A0DFAA0C2

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  28. HUD

    void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z )  //0xAE84C5EE2C384FB3

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  29. LAW

    Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

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  30. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

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  31. int _0xF302AB9D978352EE ( Entity entity )  //0xF302AB9D978352EE

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  32. PED

    void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

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  33. PED

    BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

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  34. PED

    void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

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  35. void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 )  //0xE69FDA40AAC3EFC0

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  36. void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity )  //0x502EC17B1BED4BFA

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  37. void _0xA201A3D0AC087C37 ( const char* effectName )  //0xA201A3D0AC087C37

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  38. LAW

    void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 )  //0xEDFC6C1FD1C964F5

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  39. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

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  40. Entity _0x4538EE7C321590BC ( int networkId )  //0x4538EE7C321590BC

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  41. int _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER ( Player player )  //0x3765C3A3E8192E10

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  42. PED

    void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

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  43. PED

    Any _0xB65927F861E7AE39 ( Any p0, Any p1 )  //0xB65927F861E7AE39

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  44. PED

    void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

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  45. void _0xBAAB791AA72C2821 ( Any p0, Any p1 )  //0xBAAB791AA72C2821

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  46. BOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR ( Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter )  //0x80DDCCB2F4A3EB57

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  47. BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 )  //0xFBF161FCFEC8589E

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  48. HUD

    BOOL _UI_PROMPT_IS_PRESSED ( Prompt prompt )  //0x21E60E230086697F

    • 0
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  49. LAW

    BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType )  //0xF0B67BAD53C35BD9

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  50. BOOL _0xA47D48D06AA5A188 ()  //0xA47D48D06AA5A188

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