RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _0x9EF07CFBB19A9733 () //0x9EF07CFBB19A9733
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Any _0xAF530E56505D1BD6 ( Any p0 ) //0xAF530E56505D1BD6
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void _0x7FA58CED69405F9A ( Any p0, Any p1 ) //0x7FA58CED69405F9A
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BOOL _NETWORK_GET_DISPLAY_NAME_FROM_HANDLE ( Any* gamerHandle, char* displayName ) //0x7FEE4F07C54B6B3C
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void _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT ( Entity entity, BOOL toggle ) //0x267C78C60E806B9A
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void _0xAA6C49AE90A32299 ( Any p0, Any p1 ) //0xAA6C49AE90A32299
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void _0x704C908E9C405136 ( Ped ped ) //0x704C908E9C405136
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BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE ( int p0 ) //0xC5C395C60B542A3C
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BOOL IS_VEHICLE_IN_BURNOUT ( Vehicle vehicle ) //0x3F5029A8FC060C48
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- 213
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void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text ) //0x5DD02A8318420DD7
- 0
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void _SET_LAW_DISABLED ( BOOL toggle ) //0x8DE82BC774F3B862
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- 305
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void _0xB16FC7B364D86585 () //0xB16FC7B364D86585
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void _0xA08111B053D84B4D ( Any p0 ) //0xA08111B053D84B4D
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void _0x6BFF5F84102DF80A ( Player player ) //0x6BFF5F84102DF80A
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BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
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- 218
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void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
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- 182
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void _0x7406C71F4AC2FFCC ( Any p0 ) //0x7406C71F4AC2FFCC
- 0
- 198
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float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 ) //0xB93EA7184BAA85C3
- 0
- 196
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BOOL _UI_STICKY_FEED_IS_ALERT_SCREEN_ACTIVE () //0xF8806EC3FF840FDC
- 0
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void SET_VEHICLE_HANDBRAKE ( Vehicle vehicle, BOOL toggle ) //0x91BE51AEC4E99710
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- 275
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Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex ) //0x5E214112806591EA
- 0
- 210
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void _UI_PROMPT_SET_ATTRIBUTE ( Prompt prompt, int attribute, BOOL enabled ) //0x560E76D5E2E1803F
- 0
- 237
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void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY () //0x956510F8C36B5C64
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- 285
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const char* _0xF81C53561D15F330 () //0xF81C53561D15F330
- 0
- 282
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BOOL _IS_GLOBAL_BLOCK_VALID ( int index ) //0xACB7E1418A8B6E32
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- 206
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BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle ) //0x6F79B93B0A8E4133
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void _0x5C497525F803486B () //0x5C497525F803486B
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- 169
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Ped _GET_CARRIER_AS_MOUNT ( Entity entity ) //0xA033D7E4BBF9844D
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Any _0x52250B92EA70BE3D ( Any p0 ) //0x52250B92EA70BE3D
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void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x3FFCD7BBA074CC80
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float _GET_SCENARIO_POINT_RADIUS ( int scenario ) //0x6718F40313A2B5A6
- 0
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void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags ) //0xC7F0B43DCDC57E3D
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int _UI_STICKY_FEED_GET_MESSAGE_STATE ( int msgId ) //0x07954320D77F6A3D
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void _UI_PROMPT_SET_TYPE ( Prompt prompt, int type ) //0xF4A5C4509BF923B1
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void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle ) //0xE97240065406CB80
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BOOL _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER ( Player player ) //0x16D3D49902F697BB
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void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange ) //0x4102C7858CFEE4E4
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Ped _GET_CARRIER_AS_HUMAN ( Entity entity ) //0x79443D56C8DF45EE
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- 206
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void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
- 0
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 ) //0xD76B57B44F1E6F8B
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- 615
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void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 ) //0x6D3D87C57B3D52C7
- 0
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void _0xAD74C22A541AB987 ( const char* effectName ) //0xAD74C22A541AB987
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void _0x53CE46C01A089DA1 ( Prompt prompt, Any p1 ) //0x53CE46C01A089DA1
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void _0x5E6F375CA101C108 ( Player player, BOOL p1 ) //0x5E6F375CA101C108
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void _0xCC3EDC5614B03F61 ( int p0 ) //0xCC3EDC5614B03F61
- 0
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float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER ( Player player ) //0xD414BE129BB81B32
- 0
- 195
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void _0x89E59DBD15E21177 ( Any p0, Any p1 ) //0x89E59DBD15E21177
- 0
- 212
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Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 ) //0x608BC6A6AACD5036
- 0
- 230
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int _GET_PED_QUALITY ( Ped ped ) //0x7BCC6087D130312A
- 0
- 309
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void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 ) //0xD3A0DA8F91612C6E
- 0
- 208
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