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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. LAW

    BOOL _0x9EF07CFBB19A9733 ()  //0x9EF07CFBB19A9733

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  2. Any _0xAF530E56505D1BD6 ( Any p0 )  //0xAF530E56505D1BD6

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  3. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

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  4. BOOL _NETWORK_GET_DISPLAY_NAME_FROM_HANDLE ( Any* gamerHandle, char* displayName )  //0x7FEE4F07C54B6B3C

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  5. void _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT ( Entity entity, BOOL toggle )  //0x267C78C60E806B9A

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  6. PED

    void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

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  7. PED

    void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

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  8. BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE ( int p0 )  //0xC5C395C60B542A3C

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  9. BOOL IS_VEHICLE_IN_BURNOUT ( Vehicle vehicle )  //0x3F5029A8FC060C48

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  10. HUD

    void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text )  //0x5DD02A8318420DD7

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  11. LAW

    void _SET_LAW_DISABLED ( BOOL toggle )  //0x8DE82BC774F3B862

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  12. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

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  13. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

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  14. void _0x6BFF5F84102DF80A ( Player player )  //0x6BFF5F84102DF80A

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  15. PED

    BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

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  16. PED

    void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

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  17. PED

    void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

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  18. float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 )  //0xB93EA7184BAA85C3

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  19. BOOL _UI_STICKY_FEED_IS_ALERT_SCREEN_ACTIVE ()  //0xF8806EC3FF840FDC

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  20. void SET_VEHICLE_HANDBRAKE ( Vehicle vehicle, BOOL toggle )  //0x91BE51AEC4E99710

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  21. Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex )  //0x5E214112806591EA

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  22. HUD

    void _UI_PROMPT_SET_ATTRIBUTE ( Prompt prompt, int attribute, BOOL enabled )  //0x560E76D5E2E1803F

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  23. LAW

    void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY ()  //0x956510F8C36B5C64

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  24. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

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  25. BOOL _IS_GLOBAL_BLOCK_VALID ( int index )  //0xACB7E1418A8B6E32

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  26. BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle )  //0x6F79B93B0A8E4133

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  27. void _0x5C497525F803486B ()  //0x5C497525F803486B

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  28. PED

    Ped _GET_CARRIER_AS_MOUNT ( Entity entity )  //0xA033D7E4BBF9844D

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  29. PED

    Any _0x52250B92EA70BE3D ( Any p0 )  //0x52250B92EA70BE3D

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  30. void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x3FFCD7BBA074CC80

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  31. float _GET_SCENARIO_POINT_RADIUS ( int scenario )  //0x6718F40313A2B5A6

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  32. void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags )  //0xC7F0B43DCDC57E3D

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  33. int _UI_STICKY_FEED_GET_MESSAGE_STATE ( int msgId )  //0x07954320D77F6A3D

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  34. HUD

    void _UI_PROMPT_SET_TYPE ( Prompt prompt, int type )  //0xF4A5C4509BF923B1

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  35. void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle )  //0xE97240065406CB80

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  36. BOOL _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER ( Player player )  //0x16D3D49902F697BB

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  37. PED

    void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

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  38. PED

    Ped _GET_CARRIER_AS_HUMAN ( Entity entity )  //0x79443D56C8DF45EE

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  39. PED

    void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

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  40. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 )  //0xD76B57B44F1E6F8B

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  41. void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 )  //0x6D3D87C57B3D52C7

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  42. void _0xAD74C22A541AB987 ( const char* effectName )  //0xAD74C22A541AB987

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  43. HUD

    void _0x53CE46C01A089DA1 ( Prompt prompt, Any p1 )  //0x53CE46C01A089DA1

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  44. LAW

    void _0x5E6F375CA101C108 ( Player player, BOOL p1 )  //0x5E6F375CA101C108

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  45. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

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  46. float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER ( Player player )  //0xD414BE129BB81B32

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  47. PED

    void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

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  48. PED

    Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 )  //0x608BC6A6AACD5036

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  49. PED

    int _GET_PED_QUALITY ( Ped ped )  //0x7BCC6087D130312A

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  50. void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 )  //0xD3A0DA8F91612C6E

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