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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void NETWORK_HANDLE_FROM_FRIEND ( int friendIndex, Any* gamerHandle )  //0xD45CB817D7E177D2

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  2. BOOL NETWORK_IS_RESETTING_POPULATION ()  //0x1BB50CD340A996E6

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  3. void SET_ROADS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x1EE7063B80FFC77C

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  4. PED

    void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

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  5. PED

    void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x58D32261AE0F0843

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  6. PED

    void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

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  7. PED

    void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

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  8. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

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  9. Entity _GET_SCENARIO_POINT_ENTITY ( int scenario )  //0x7467165EE97D3C68

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  10. void END_DUEL ( Ped ped, BOOL p1, float p2 )  //0xEED08A3A98B847E2

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  11. int _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x815C4065AE6E6071

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  12. BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset )  //0xB935F3154BC913C8

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  13. HUD

    BOOL _UI_PROMPT_IS_VALID ( Prompt prompt )  //0x347469FBDD1589A9

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  14. LAW

    void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

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  15. void _0xFF252E2BAFB7330F ( Any p0 )  //0xFF252E2BAFB7330F

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  16. void _0x9B47971234169990 ( Ped ped, Any item )  //0x9B47971234169990

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  17. BOOL NETWORK_RESET_POPULATION ( BOOL p0, int p1 )  //0x101F538C25ABB39A

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  18. void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x0027501B9F3B407E

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  19. PED

    void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle )  //0x2E2F4240B3F24647

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  20. PED

    void _0x735662994E60A710 ( Any p0, Any p1 )  //0x735662994E60A710

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  21. PED

    Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4642182A298187D0

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  22. PED

    void _0xF917F92BF22ECBAB ( Any p0 )  //0xF917F92BF22ECBAB

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  23. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

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  24. Ped _GET_PED_USING_SCENARIO_POINT ( int scenario )  //0x5BA659955369B0E2

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  25. void _0x651F0530083C0E5A ( Any p0, Any p1 )  //0x651F0530083C0E5A

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  26. int _UI_STICKY_FEED_CREATE_WARNING_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x339E16B41780FC35

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  27. void REMOVE_VEHICLE_ASSET ( int vehicleAsset )  //0x888A4E675B38F5AD

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  28. HUD

    BOOL _UI_PROMPT_IS_ACTIVE ( Prompt prompt )  //0x546E342E01DE71CF

    • 0
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  29. LAW

    void _0x22741652985C84D0 ( Player player, Hash lawRegionHash )  //0x22741652985C84D0

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  30. void _0x91D657230BC208D2 ( const char* p0, const char* p1 )  //0x91D657230BC208D2

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  31. void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 )  //0xF63FA29D4A9ACA86

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  32. int NETWORK_DISPLAYNAMES_FROM_HANDLES_START ( Any* p0, Any p1 )  //0xD66C9E72B3CC4982

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  33. void NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND ( BOOL toggle )  //0xC505036A35AFD01B

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  34. PED

    void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

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  35. PED

    void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

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  36. PED

    void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

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  37. PED

    void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

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  38. void _TASK_VEHICLE_DRIVE_TO_COORD_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xF0108F01FB105DA2

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  39. void _UI_STICKY_FEED_UPDATE_MESSAGE ( int msgId, Any* p1, BOOL p2 )  //0xBC6F454E310124DA

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  40. Any SET_VEHICLE_AUTOMATICALLY_ATTACHES ( Vehicle vehicle, BOOL p1, Any p2 )  //0x501354951CD942DE

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  41. HUD

    void _UI_PROMPT_SET_VISIBLE ( Prompt prompt, BOOL toggle )  //0x71215ACCFDE075EE

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  42. LAW

    void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash )  //0x9C4352134B2835FB

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  43. void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 )  //0x8C0F6A3D7236DEEB

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  44. int NETWORK_GET_DISPLAYNAMES_FROM_HANDLES ( Any p0, Any p1, Any p2 )  //0x58CC181719256197

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  45. void _0x3034C77C79A58880 ( BOOL p0 )  //0x3034C77C79A58880

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  46. PED

    void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

    • 0
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  47. PED

    Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped )  //0xD806CD2A4F2C2996

    • 0
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  48. PED

    BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb )  //0xBA208A8D6399A3AC

    • 0
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  49. void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle )  //0x480142959D337D00

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  50. void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName )  //0xC5CB91D65852ED7E

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