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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

    • 0
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  2. PED

    Any _0x88A5564B19C15391 ( Any p0 )  //0x88A5564B19C15391

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  3. PED

    BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

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  4. PED

    void _0x59BD177A1A48600A ( Any p0, Any p1 )  //0x59BD177A1A48600A

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  5. void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6 )  //0xC20E50AA46D09CA8

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  6. void _0xADC45010BC17AF0E ( Any p0, Any p1 )  //0xADC45010BC17AF0E

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  7. void _0x8D3230A0ED7DE39F ( Vehicle vehicle, BOOL p1 )  //0x8D3230A0ED7DE39F

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  8. void _0x981C7D863980FA51 ()  //0x981C7D863980FA51

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  9. HUD

    void _UI_PROMPT_ADD_GROUP_LINK ( Any p0, Prompt prompt, Any p2 )  //0x684C96CC7C66E8EF

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  10. LAW

    int GET_WANTED_SCORE ( Player player )  //0xDD5FD601481F648B

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  11. void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 )  //0xAD44856A1CD29635

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  12. void NETWORK_AUTO_SESSION_FINISH_INSTANCE ()  //0xBB51299166B844F3

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  13. void SET_ROADS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xBF1A602B5BA52FEE

    • 0
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  14. PED

    Any _0x354CA4DDDEEC397A ( Any p0 )  //0x354CA4DDDEEC397A

    • 0
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  15. PED

    Any _0x3D9F958834AB9C30 ( Any p0 )  //0x3D9F958834AB9C30

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  16. PED

    void _0xD103F6DBB5442BE8 ( Any p0, Any p1 )  //0xD103F6DBB5442BE8

    • 0
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  17. void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags, Ped unkPed )  //0xD3DBCE61A490BE02

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  18. Any _0x3FEB770D8ED9047A ( Any p0 )  //0x3FEB770D8ED9047A

    • 0
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  19. HUD

    void _UI_PROMPT_ADD_GROUP_RETURN_LINK ( Any p0, Prompt prompt )  //0x837972ED28159536

    • 0
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  20. LAW

    void SET_WANTED_SCORE ( Player player, int intensity )  //0xA80FF73F772ACF6A

    • 0
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  21. void NETWORK_GET_LOCAL_HANDLE ( Any* gamerHandle )  //0xE86051786B66CD8E

    • 0
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  22. void _0x5A91BCEF74944E93 ( Player player, float p1 )  //0x5A91BCEF74944E93

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  23. void SET_ROADS_IN_ANGLED_AREA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x1A5AA1208AF5DB59

    • 0
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  24. PED

    BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

    • 0
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  25. PED

    void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 )  //0xFEA6126C34DF2532

    • 0
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  26. PED

    Any _0x913D04A5176F84C9 ( Any p0 )  //0x913D04A5176F84C9

    • 0
    • 164
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  27. BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName )  //0x6EF4E31B4D5D2DA0

    • 0
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  28. BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName )  //0xBF2DD155B2ADCD0A

    • 0
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  29. HUD

    void _UI_PROMPT_SET_TRANSPORT_MODE ( Prompt prompt, int mode )  //0x876E4A35C73A6655

    • 0
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  30. LAW

    void CLEAR_WANTED_SCORE ( Player player )  //0x062B4A4A3396351D

    • 0
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  31. void _0x9BF2C0C568C61641 ( Any p0 )  //0x9BF2C0C568C61641

    • 0
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  32. BOOL NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED ()  //0x0E2C3AEE6CE603B7

    • 0
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  33. PED

    void _0xA967D6A8ED2D713B ( Any p0, Any p1 )  //0xA967D6A8ED2D713B

    • 0
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  34. PED

    BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

    • 0
    • 133
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  35. BOOL DOES_SCENARIO_POINT_EXIST ( int scenario )  //0x841475AC96E794D1

    • 0
    • 181
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  36. Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 )  //0x59AE5CA4FFB4E378

    • 0
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  37. void REQUEST_VEHICLE_ASSET ( Hash vehicleHash, int vehicleAsset )  //0x81A15811460FAB3A

    • 0
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  38. HUD

    void _UI_PROMPT_DISABLE_PROMPTS_THIS_FRAME ()  //0xF1622CE88A1946FB

    • 0
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  39. LAW

    void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

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  40. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

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  41. Hash NETWORK_HASH_FROM_PLAYER_HANDLE ( Player player )  //0xBC1D768F2F5D6C05

    • 0
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  42. PED

    void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

    • 0
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  43. PED

    BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

    • 0
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  44. PED

    void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

    • 0
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  45. void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 )  //0x748D5E0D2A1A4C61

    • 0
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  46. void _0xCF9DA72002FC16BF ( Any p0, Any p1, Any p2 )  //0xCF9DA72002FC16BF

    • 0
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  47. HUD

    void _UI_PROMPT_DELETE ( Prompt prompt )  //0x00EDE88D4D13CF59

    • 0
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  48. LAW

    void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

    • 0
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  49. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

    • 0
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  50. BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName )  //0xF9B91C5129EABC08

    • 0
    • 243
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