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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle )  //0x674B90BE1115846D

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  2. Object NET_TO_OBJ ( int netHandle )  //0xD8515F5FEA14CB3F

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  3. BOOL NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION ( int* p0 )  //0xE404BFF0ABA23CDC

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  4. PED

    void _0x899DFA0009AC93DE ( Any p0, Any p1 )  //0x899DFA0009AC93DE

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  5. PED

    void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE1AADD0055D76603

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  6. PED

    void _0x6A190B94C2541A99 ( Any p0 )  //0x6A190B94C2541A99

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  7. PED

    Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 )  //0x31B2E7F2E3C58B89

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  8. void _0xA844FEB5C22C2C74 ()  //0xA844FEB5C22C2C74

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  9. void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 )  //0xE53D17AD837CBF7C

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  10. CAM

    void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

    • 0
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  11. HUD

    Any _UI_PROMPT_SET_ACTIVE_GROUP_THIS_FRAME ( Hash hash, int tabAmount, int tabDefaultIndex, Any p3, Any p4, Prompt prompt )  //0xC65A45D4453C2627

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  12. LAW

    int GET_BOUNTY ( Player player )  //0x54310AAB97B92816

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  13. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

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  14. void _0xAB26DEEE120FD3FD ( Any p0, Any p1 )  //0xAB26DEEE120FD3FD

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  15. Entity NET_TO_ENT ( int netHandle )  //0xBFFEAB45A9A9094A

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  16. BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION ( int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId )  //0xC223D299C670413D

    • 0
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  17. PED

    void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x3A5697B80FED5EBE

    • 0
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  18. PED

    void _0x5A1A929C8B729B4A ( Any p0 )  //0x5A1A929C8B729B4A

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  19. PED

    BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

    • 0
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  20. BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 )  //0x8360C47380B6F351

    • 0
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  21. BOOL _IS_PED_DUELLING ( Ped ped )  //0xC8B29D18022EA2B7

    • 0
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  22. int _GET_VEHICLE_LIVERY ( Vehicle vehicle )  //0xBB765B8FD49A796C

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  23. CAM

    void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

    • 0
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  24. void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 )  //0xD543487A1F12828F

    • 0
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  25. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

    • 0
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  26. AnimScene _NET_TO_ANIM_SCENE ( int netId )  //0xD7F6781A0ABAF6FB

    • 0
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  27. BOOL _0xA021095C983F20D8 ()  //0xA021095C983F20D8

    • 0
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  28. PED

    void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

    • 0
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  29. PED

    void _0x97A38B65EBDA3D50 ( Any p0, Any p1 )  //0x97A38B65EBDA3D50

    • 0
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  30. PED

    void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

    • 0
    • 227
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  31. PED

    Any _0xAAB86462966168CE ( Ped ped, BOOL p1 )  //0xAAB86462966168CE

    • 0
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  32. void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags )  //0xE41A09C8DDFF7AA4

    • 0
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  33. void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value )  //0x5AF19B6CC2115D34

    • 0
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  34. void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ )  //0x5D5B0D5BC3626E5A

    • 0
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  35. void _0xD9BC98B55BCFAA9B ( Any p0 )  //0xD9BC98B55BCFAA9B

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  36. HUD

    Any _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME ( Entity entity, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x315C81D760609108

    • 0
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  37. LAW

    void SET_BOUNTY ( Player player, int amount )  //0x093A9D1F72DF0D19

    • 0
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  38. int _PROPSET_TO_NET ( PropSet propSet )  //0x74F99EF7EF503398

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  39. BOOL _0x6D87BA8EF15226CD ()  //0x6D87BA8EF15226CD

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  40. PED

    BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

    • 0
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  41. PED

    Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 )  //0x7E02E4218D916B94

    • 0
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  42. BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag )  //0x8569C38D2FB80650

    • 0
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  43. void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 )  //0x735762E8D7573E42

    • 0
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  44. HUD

    BOOL _UI_PROMPT_DOES_AMBIENT_GROUP_EXIST ( Hash hash )  //0xEB550B927B34A1BB

    • 0
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  45. LAW

    void CLEAR_BOUNTY ( Player player )  //0xC76F252371150D9A

    • 0
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  46. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

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  47. void _0xBB282CF5D2333FB8 ( Any p0, Any p1 )  //0xBB282CF5D2333FB8

    • 0
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  48. PropSet _NET_TO_PROPSET ( int netId )  //0xD08066E00D26C448

    • 0
    • 219
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  49. BOOL _0x277865A734918AE6 ()  //0x277865A734918AE6

    • 0
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  50. PED

    void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

    • 0
    • 259
    • 1207
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