RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle ) //0x674B90BE1115846D
- 0
- 205
- 1207
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Object NET_TO_OBJ ( int netHandle ) //0xD8515F5FEA14CB3F
- 0
- 224
- 1207
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BOOL NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION ( int* p0 ) //0xE404BFF0ABA23CDC
- 0
- 179
- 1207
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void _0x899DFA0009AC93DE ( Any p0, Any p1 ) //0x899DFA0009AC93DE
- 0
- 198
- 1207
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void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE1AADD0055D76603
- 0
- 199
- 1207
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void _0x6A190B94C2541A99 ( Any p0 ) //0x6A190B94C2541A99
- 0
- 199
- 1207
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Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 ) //0x31B2E7F2E3C58B89
- 0
- 170
- 1207
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void _0xA844FEB5C22C2C74 () //0xA844FEB5C22C2C74
- 0
- 288
- 1207
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void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 ) //0xE53D17AD837CBF7C
- 0
- 330
- 1207
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void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0x948B39341C3A40C2
- 0
- 442
- 1207
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Any _UI_PROMPT_SET_ACTIVE_GROUP_THIS_FRAME ( Hash hash, int tabAmount, int tabDefaultIndex, Any p3, Any p4, Prompt prompt ) //0xC65A45D4453C2627
- 0
- 259
- 1207
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int GET_BOUNTY ( Player player ) //0x54310AAB97B92816
- 0
- 377
- 1207
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void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
- 0
- 440
- 1207
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void _0xAB26DEEE120FD3FD ( Any p0, Any p1 ) //0xAB26DEEE120FD3FD
- 0
- 191
- 1207
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Entity NET_TO_ENT ( int netHandle ) //0xBFFEAB45A9A9094A
- 0
- 217
- 1207
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BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION ( int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId ) //0xC223D299C670413D
- 0
- 202
- 1207
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void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x3A5697B80FED5EBE
- 0
- 196
- 1207
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void _0x5A1A929C8B729B4A ( Any p0 ) //0x5A1A929C8B729B4A
- 0
- 182
- 1207
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BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo ) //0x63342C50EC115CE8
- 0
- 169
- 1207
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BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 ) //0x8360C47380B6F351
- 0
- 230
- 1207
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BOOL _IS_PED_DUELLING ( Ped ped ) //0xC8B29D18022EA2B7
- 0
- 181
- 1207
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int _GET_VEHICLE_LIVERY ( Vehicle vehicle ) //0xBB765B8FD49A796C
- 0
- 218
- 1207
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void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0xFC2867E6074D3A61
- 0
- 358
- 1207
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void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 ) //0xD543487A1F12828F
- 0
- 233
- 1207
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
- 0
- 354
- 1207
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AnimScene _NET_TO_ANIM_SCENE ( int netId ) //0xD7F6781A0ABAF6FB
- 0
- 208
- 1207
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BOOL _0xA021095C983F20D8 () //0xA021095C983F20D8
- 0
- 185
- 1207
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void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
- 0
- 262
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void _0x97A38B65EBDA3D50 ( Any p0, Any p1 ) //0x97A38B65EBDA3D50
- 0
- 187
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void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
- 0
- 227
- 1207
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Any _0xAAB86462966168CE ( Ped ped, BOOL p1 ) //0xAAB86462966168CE
- 0
- 317
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void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags ) //0xE41A09C8DDFF7AA4
- 0
- 314
- 1207
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void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value ) //0x5AF19B6CC2115D34
- 0
- 214
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void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ ) //0x5D5B0D5BC3626E5A
- 0
- 340
- 1207
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void _0xD9BC98B55BCFAA9B ( Any p0 ) //0xD9BC98B55BCFAA9B
- 0
- 212
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Any _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME ( Entity entity, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x315C81D760609108
- 0
- 219
- 1207
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void SET_BOUNTY ( Player player, int amount ) //0x093A9D1F72DF0D19
- 0
- 419
- 1207
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int _PROPSET_TO_NET ( PropSet propSet ) //0x74F99EF7EF503398
- 0
- 192
- 1207
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BOOL _0x6D87BA8EF15226CD () //0x6D87BA8EF15226CD
- 0
- 171
- 1207
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BOOL IS_PED_HOGTIED ( Ped ped ) //0x3AA24CCC0D451379
- 0
- 335
- 1207
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Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 ) //0x7E02E4218D916B94
- 0
- 184
- 1207
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BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag ) //0x8569C38D2FB80650
- 0
- 184
- 1207
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void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 ) //0x735762E8D7573E42
- 0
- 218
- 1207
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BOOL _UI_PROMPT_DOES_AMBIENT_GROUP_EXIST ( Hash hash ) //0xEB550B927B34A1BB
- 0
- 207
- 1207
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void CLEAR_BOUNTY ( Player player ) //0xC76F252371150D9A
- 0
- 342
- 1207
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void _0x5801BE2DF2AF07EC ( Any p0 ) //0x5801BE2DF2AF07EC
- 0
- 286
- 1207
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void _0xBB282CF5D2333FB8 ( Any p0, Any p1 ) //0xBB282CF5D2333FB8
- 0
- 209
- 1207
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PropSet _NET_TO_PROPSET ( int netId ) //0xD08066E00D26C448
- 0
- 219
- 1207
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BOOL _0x277865A734918AE6 () //0x277865A734918AE6
- 0
- 179
- 1207
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void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
- 0
- 259
- 1207