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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _SET_VOLUME_RELATIONSHIP ( Volume volume, Hash relationshipGroup )  //0xFD010A2154B40676

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  2. void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha )  //0xC0A145540254A840

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  3. HUD

    void _UI_PROMPT_SET_TAG ( Prompt prompt, Any p1 )  //0xDEC85C174751292B

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  4. LAW

    Any _0xFFEBE5AA96BC2E4E ( Ped ped, Hash crimeType, BOOL p2 )  //0xFFEBE5AA96BC2E4E

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  5. Any _0x8BB99B85444544D9 ( Any p0, Any p1 )  //0x8BB99B85444544D9

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  6. int OBJ_TO_NET ( Object object )  //0x99BFDC94A603E541

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  7. BOOL NETWORK_AUTO_SESSION_IS_ALLOWED_TO_MERGE ()  //0xAADED99A6B268A27

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  8. PED

    void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value )  //0x70793BDCA1E854D4

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  9. PED

    Hash _GET_SHOP_PED_COMPONENT_AT_INDEX ( Ped ped, int index, BOOL p2, Any* argStruct, Any* argStruct2 )  //0x77BA37622E22023B

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  10. void _0x443174C20B8B9E7F ( Any p0, Any p1, Any p2 )  //0x443174C20B8B9E7F

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  11. void _0x8B1FDF63C3193EDA ( Ped ped, float p1 )  //0x8B1FDF63C3193EDA

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  12. BOOL _0xBEDBE39B5FD98FD6 ( Ped ped )  //0xBEDBE39B5FD98FD6

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  13. Hash _GET_PED_ANIMAL_TYPE ( Ped ped )  //0x964000D355219FC0

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  14. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xDEC6B25F5DC8925B

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  15. LAW

    void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

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  16. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

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  17. int _ANIM_SCENE_TO_NET ( AnimScene animScene )  //0xE0D73CDDEA79DDCD

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  18. void _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_MERGE ( BOOL toggle, Any* p1, int p2 )  //0x63246A24F5747510

    • 0
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  19. PED

    void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range )  //0x9C74B0BC831B753A

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  20. PED

    void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

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  21. PED

    Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 )  //0xFFCC2DB2D9953401

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  22. void _0x8E8FFB9E4AD051D2 ( Any p0, Any p1, Any p2, Any p3 )  //0x8E8FFB9E4AD051D2

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  23. BOOL GET_IS_ANIMAL ( Entity entity )  //0x9A100F1CF4546629

    • 0
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  24. LAW

    void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 )  //0xF611DE44AEB36A1D

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  25. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  26. Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 )  //0xCC1BAF72D571DB8D

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  27. Vehicle NET_TO_VEH ( int netHandle )  //0x367B936610BA360C

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  28. BOOL _0xE258570E0C116A66 ()  //0xE258570E0C116A66

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  29. PED

    void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle )  //0x3B6405E8AB34A907

    • 0
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  30. PED

    void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 )  //0xF9ACF4A08098EA25

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  31. PED

    Any _0xA218D2BBCAA7388C ( Any p0, Any p1 )  //0xA218D2BBCAA7388C

    • 0
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  32. PED

    Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 )  //0x6243635AF2F1B826

    • 0
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  33. void _0xE0B45E983BFC0768 ()  //0xE0B45E983BFC0768

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  34. int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 )  //0x794AB1379A74064D

    • 0
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  35. BOOL _GET_IS_BIRD ( Entity entity )  //0xC346A546612C49A9

    • 0
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  36. Any _0x5C674EB487891F6B ()  //0x5C674EB487891F6B

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  37. HUD

    void _UI_PROMPT_SET_GROUP ( Prompt prompt, int groupId, Any p2 )  //0x2F11D3A254169EA4

    • 0
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  38. LAW

    BOOL _0x3D2674828A4E6B3C ()  //0x3D2674828A4E6B3C

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  39. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

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  40. void _0x4440FEE3EFE78F54 ( BOOL toggle )  //0x4440FEE3EFE78F54

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  41. PED

    void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9AB33CB5834885B3

    • 0
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  42. PED

    Any _0x7020839C7302D8AC ( Any p0 )  //0x7020839C7302D8AC

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  43. PED

    void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 )  //0xCBDE59C48F2B06F5

    • 0
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  44. PED

    Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP )  //0x5FF9A878C3D115B8

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  45. void _0x81F4E92BE3958364 ( Any p0, Any p1, Any p2 )  //0x81F4E92BE3958364

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  46. BOOL _DOES_SCENARIO_POINT_HAVE_PROPS ( int scenario )  //0xEA31F199A73801D3

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  47. void _SET_VEHICLE_LIVERY ( Vehicle vehicle, int liveryIndex )  //0xF89D82A0582E46ED

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  48. void ENABLE_MOVIE_SUBTITLES ( BOOL toggle )  //0x6FC9B065229C0787

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  49. HUD

    void _UI_PROMPT_REMOVE_GROUP ( Prompt prompt, Any p1 )  //0x4E52C800A28F7BE8

    • 0
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  50. LAW

    void _0xC5EB2755FA25F1E9 ( BOOL p0 )  //0xC5EB2755FA25F1E9

    • 0
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