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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 )  //0x7E8F9949B7AABBF0

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  2. void _0x35DEFECAE36D4FAE ( Any p0, Any p1 )  //0x35DEFECAE36D4FAE

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  3. void TASK_COWER ( Ped ped, int duration, Ped pedToCowerFrom, const char* p3 )  //0x3EB1FE9E8E908E15

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  4. void _ADD_COVER_BLOCKING_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xEB2ED1DC3AEC0654

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  5. BOOL IS_VEHICLE_WRECKED ( Vehicle vehicle )  //0xDDBEA5506C848227

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  6. void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0x6FE93BCC7BF12B63

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  7. HUD

    void _UI_PROMPT_SET_SPINNER_SPEED ( Prompt prompt, Any p1 )  //0xAC6586A7FDCD4B68

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  8. void _CLEAR_ITEMSET ( ItemSet itemset )  //0x20A4BF0E09BEE146

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  9. PED

    void SET_PED_SEEING_RANGE ( Ped ped, float value )  //0xF29CF591C4BF6CEE

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  10. PED

    void _0x4EC4EA2F72B36358 ( Any p0, Any p1 )  //0x4EC4EA2F72B36358

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  11. PED

    void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

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  12. PED

    Any _0x5DA36CCCB63C0895 ( Any p0, Any p1, Any p2 )  //0x5DA36CCCB63C0895

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  13. void _0xBB7F4273C186BC4B ( Any p0, Any p1 )  //0xBB7F4273C186BC4B

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  14. void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int p3, BOOL p4 )  //0xF2EAB31979A7F910

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  15. void REMOVE_ALL_COVER_BLOCKING_AREAS ()  //0xDB6708C0B46F56D8

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  16. void _0xFA15C9A320E707B0 ()  //0xFA15C9A320E707B0

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  17. void SET_TV_CHANNEL ( int channel )  //0x593FAF7FC9401A56

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  18. HUD

    void _UI_PROMPT_SET_SPINNER_POSITION ( Prompt prompt, Any p1 )  //0x832CB510DE546282

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  19. void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 )  //0xAF3A84C7DE6A1DC5

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  20. int _0xF260AF6F43953316 ( ScrHandle handle )  //0xF260AF6F43953316

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  21. BOOL NETWORK_HAS_ROS_PRIVILEGE ( int index )  //0xA699957E60D80214

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  22. PED

    Any _0x900CA00CE703E1E2 ( Any p0 )  //0x900CA00CE703E1E2

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  23. PED

    void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 )  //0xCF0B19806473D324

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  24. PED

    BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

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  25. void _0x5A10D6506B2F2C63 ( Any p0, Any p1 )  //0x5A10D6506B2F2C63

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  26. void TASK_KNOCKED_OUT ( Ped ped, float duration, BOOL isPermanent )  //0xF90427F00A495A28

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  27. void SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER ( Vehicle vehicle, BOOL owned )  //0xBB5A3FA8ED3979C5

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  28. void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum )  //0xF3FDA9A617A15145

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  29. HUD

    void _UI_PROMPT_SET_URGENT_PULSING_ENABLED ( Prompt prompt, BOOL toggle )  //0xC5F428EE08FA7F2C

    • 0
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  30. LAW

    void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 )  //0x785177E4D57D7389

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  31. int VEH_TO_NET ( Vehicle vehicle )  //0xB4C94523F023419C

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  32. int NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK ( Any* gamerHandle )  //0xDEB2B99A1AF1A2A6

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  33. PED

    void SET_PED_HEARING_RANGE ( Ped ped, float value )  //0x33A8F7F7D5F7F33C

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  34. PED

    void _0xB4B7C92FCE7347B7 ( Any p0 )  //0xB4B7C92FCE7347B7

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  35. PED

    void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

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  36. PED

    void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 )  //0xDF631E4BCE1B1FC4

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  37. void _0x4845E7E7643A908C ( Any p0, Any p1 )  //0x4845E7E7643A908C

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  38. void _0x4F57397388E1DFF8 ()  //0x4F57397388E1DFF8

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  39. BOOL IS_PED_IN_HIT_REACT ( Ped ped )  //0xF330A5C062B29BED

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  40. void START_VEHICLE_HORN ( Vehicle vehicle, int duration, Hash mode, BOOL forever )  //0xB4E3BFC39CA16057

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  41. void SET_TV_VOLUME ( float volume )  //0x73A97068787D7231

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  42. LAW

    int NUM_CRIMES_SUPPRESSED ( Player player, Hash crimeType )  //0xC08E804C91F47C80

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  43. Any _0xB1F6665AA54DCD5C ( Any p0 )  //0xB1F6665AA54DCD5C

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  44. void _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_SPLIT ( BOOL toggle )  //0x0A428058079EE65C

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  45. PED

    void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value )  //0x2DB492222FB21E26

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  46. void _0x186608A2AC6F9E88 ( Any p0, Any p1 )  //0x186608A2AC6F9E88

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  47. void _0xFFB520A3E16F7B7B ( Ped ped, float p1 )  //0xFFB520A3E16F7B7B

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  48. void TASK_ROB_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x7BB967F85D8CCBDB

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  49. void _UITUTORIAL_SET_RPG_ICON_VISIBILITY ( int rpgIcon, int visibility )  //0xC116E6DF68DCE667

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  50. void SET_VEHICLE_HAS_STRONG_AXLES ( Vehicle vehicle, BOOL toggle )  //0x252253C8A45AA1FC

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