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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

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  2. Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD5BB35AAB83FD48

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  3. PED

    void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

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  4. PED

    BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

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  5. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

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  6. void _0xC08AFF658B2E51DA ( Any p0 )  //0xC08AFF658B2E51DA

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  7. void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 )  //0x0FE797DD9F70DFA6

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  8. BOOL IS_WEAPON_VALID ( Hash weaponHash )  //0x937C71165CF334B3

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  9. void _0x7A1FDCF35EAA140F ( char* coverLayer )  //0x7A1FDCF35EAA140F

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  10. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

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  11. CAM

    void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

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  12. Any _0x294AF5323F44B053 ( Any p0, const char* p1, Any p2 )  //0x294AF5323F44B053

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  13. void _0xA881F5C77A560906 ( Any p0 )  //0xA881F5C77A560906

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  14. BOOL NETWORK_IS_GANG_ID_VALID ( Any gangId )  //0xD6F6ACF4392187FB

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  15. Interior GET_INTERIOR_FROM_PRIMARY_VIEW ()  //0xBC8A281FF125C655

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  16. float ATAN ( float p0 )  //0x503054DED0B78027

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  17. void RESERVE_NETWORK_MISSION_PEDS ( int amount )  //0xB60FEBA45333D36F

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  18. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

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  19. void _0x4907D0E4FB26EE65 ( Any p0 )  //0x4907D0E4FB26EE65

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  20. PED

    BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity )  //0x813A0A7C9D2E831F

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  21. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

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  22. Any _0xC08BFF658B2E51DA ( Any p0 )  //0xC08BFF658B2E51DA

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  23. BOOL _IS_AMMO_VALID ( Hash ammoHash )  //0x1F7977C9101F807F

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  24. void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 )  //0x3A00D87B20A2A5E4

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  25. CAM

    void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum )  //0x326C7AA308F3DF6A

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  26. Any _DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH ( const char* p0, const char* p1 )  //0xDB5B9A474148F699

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  27. Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index )  //0x34F008A7E48C496B

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  28. Any _0x53187E563F938E76 ( Any p0 )  //0x53187E563F938E76

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  29. BOOL NETWORK_IS_GANG_IN_SESSION ( Any gangId )  //0x93A91A351A07360E

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  30. Interior GET_INTERIOR_AT_COORDS ( float x, float y, float z )  //0xCDD36C9E5C469070

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  31. float ATAN2 ( float p0, float p1 )  //0x965B220A066E3F07

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  32. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

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  33. Any _0x65A8196B8D7F5E0B ( Any p0 )  //0x65A8196B8D7F5E0B

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  34. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

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  35. void _0xC08AFF658B2E51DB ( Any p0 )  //0xC08AFF658B2E51DB

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  36. void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args )  //0x1B1475414E70DD8E

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  37. void _0x954451EA2D2120FB ( Any p0, Any p1 )  //0x954451EA2D2120FB

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  38. Any _0x0BA4250D20007C2E ( Any p0 )  //0x0BA4250D20007C2E

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  39. Any _0x23BF601A42F329A0 ( Any p0 )  //0x23BF601A42F329A0

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  40. void _0x3C7A9C2C953128FE ( Ped ped )  //0x3C7A9C2C953128FE

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  41. void _0xD47D47EFBF103FB8 ( Any p0, Any p1 )  //0xD47D47EFBF103FB8

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  42. CAM

    void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance )  //0x2126C740A4AC370B

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  43. Any _DATABINDING_ADD_UI_ITEM_LIST_BY_HASH ( Any p0, Hash p1 )  //0x3C7799283325181B

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  44. BOOL NETWORK_IS_GANG_ACTIVE ( Any gangId )  //0x0F99F6436528A089

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  45. void PIN_INTERIOR_IN_MEMORY ( Interior interior )  //0xBD3D33EABF680168

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  46. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0x0BE7F4E3CDBAFB28

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  47. void RESERVE_NETWORK_MISSION_VEHICLES ( int amount )  //0x76B02E21ED27A469

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  48. BOOL SIMULATED_ROUTE_IS_LOADED ( Any p0 )  //0x240915043CB799D7

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  49. PED

    void _SET_PED_SCENT ( Ped ped, float scent )  //0x01B21B81865E2A1F

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  50. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

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