RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
- 0
- 458
- 1207
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Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xFD5BB35AAB83FD48
- 0
- 203
- 1207
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void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 225
- 1207
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BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 ) //0x5CD3CB88A7F8850D
- 0
- 247
- 1207
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void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 233
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void _0xC08AFF658B2E51DA ( Any p0 ) //0xC08AFF658B2E51DA
- 0
- 253
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void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 ) //0x0FE797DD9F70DFA6
- 0
- 197
- 1207
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BOOL IS_WEAPON_VALID ( Hash weaponHash ) //0x937C71165CF334B3
- 0
- 350
- 1207
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void _0x7A1FDCF35EAA140F ( char* coverLayer ) //0x7A1FDCF35EAA140F
- 0
- 314
- 1207
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void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle ) //0x95D2D383D5396B8A
- 0
- 515
- 1207
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void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum ) //0x14F3947318CA8AD2
- 0
- 282
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Any _0x294AF5323F44B053 ( Any p0, const char* p1, Any p2 ) //0x294AF5323F44B053
- 0
- 253
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void _0xA881F5C77A560906 ( Any p0 ) //0xA881F5C77A560906
- 0
- 259
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BOOL NETWORK_IS_GANG_ID_VALID ( Any gangId ) //0xD6F6ACF4392187FB
- 0
- 299
- 1207
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Interior GET_INTERIOR_FROM_PRIMARY_VIEW () //0xBC8A281FF125C655
- 0
- 335
- 1207
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float ATAN ( float p0 ) //0x503054DED0B78027
- 0
- 309
- 1207
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void RESERVE_NETWORK_MISSION_PEDS ( int amount ) //0xB60FEBA45333D36F
- 0
- 265
- 1207
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void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
- 0
- 369
- 1207
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void _0x4907D0E4FB26EE65 ( Any p0 ) //0x4907D0E4FB26EE65
- 0
- 178
- 1207
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BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity ) //0x813A0A7C9D2E831F
- 0
- 193
- 1207
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void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
- 0
- 220
- 1207
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Any _0xC08BFF658B2E51DA ( Any p0 ) //0xC08BFF658B2E51DA
- 0
- 267
- 1207
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BOOL _IS_AMMO_VALID ( Hash ammoHash ) //0x1F7977C9101F807F
- 0
- 227
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void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 ) //0x3A00D87B20A2A5E4
- 0
- 173
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void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum ) //0x326C7AA308F3DF6A
- 0
- 277
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Any _DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH ( const char* p0, const char* p1 ) //0xDB5B9A474148F699
- 0
- 498
- 1207
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Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index ) //0x34F008A7E48C496B
- 0
- 213
- 1207
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Any _0x53187E563F938E76 ( Any p0 ) //0x53187E563F938E76
- 0
- 280
- 1207
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BOOL NETWORK_IS_GANG_IN_SESSION ( Any gangId ) //0x93A91A351A07360E
- 0
- 255
- 1207
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Interior GET_INTERIOR_AT_COORDS ( float x, float y, float z ) //0xCDD36C9E5C469070
- 0
- 475
- 1207
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float ATAN2 ( float p0, float p1 ) //0x965B220A066E3F07
- 0
- 233
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void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
- 0
- 301
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Any _0x65A8196B8D7F5E0B ( Any p0 ) //0x65A8196B8D7F5E0B
- 0
- 204
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void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
- 0
- 318
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void _0xC08AFF658B2E51DB ( Any p0 ) //0xC08AFF658B2E51DB
- 0
- 262
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void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args ) //0x1B1475414E70DD8E
- 0
- 219
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void _0x954451EA2D2120FB ( Any p0, Any p1 ) //0x954451EA2D2120FB
- 0
- 161
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Any _0x0BA4250D20007C2E ( Any p0 ) //0x0BA4250D20007C2E
- 0
- 206
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Any _0x23BF601A42F329A0 ( Any p0 ) //0x23BF601A42F329A0
- 0
- 221
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void _0x3C7A9C2C953128FE ( Ped ped ) //0x3C7A9C2C953128FE
- 0
- 264
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void _0xD47D47EFBF103FB8 ( Any p0, Any p1 ) //0xD47D47EFBF103FB8
- 0
- 203
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void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance ) //0x2126C740A4AC370B
- 0
- 258
- 1207
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Any _DATABINDING_ADD_UI_ITEM_LIST_BY_HASH ( Any p0, Hash p1 ) //0x3C7799283325181B
- 0
- 351
- 1207
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BOOL NETWORK_IS_GANG_ACTIVE ( Any gangId ) //0x0F99F6436528A089
- 0
- 360
- 1207
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void PIN_INTERIOR_IN_MEMORY ( Interior interior ) //0xBD3D33EABF680168
- 0
- 311
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float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
- 0
- 377
- 1207
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void RESERVE_NETWORK_MISSION_VEHICLES ( int amount ) //0x76B02E21ED27A469
- 0
- 232
- 1207
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BOOL SIMULATED_ROUTE_IS_LOADED ( Any p0 ) //0x240915043CB799D7
- 0
- 202
- 1207
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void _SET_PED_SCENT ( Ped ped, float scent ) //0x01B21B81865E2A1F
- 0
- 211
- 1207
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void _0x2498035289B5688F ( Any p0, Any p1 ) //0x2498035289B5688F
- 0
- 194
- 1207