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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 )  //0xB782F8238512BAD5

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  2. PED

    void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xEEDC9B29314B2733

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  3. Any _0xB00CE33465B5406D ( Any p0, Any p1 )  //0xB00CE33465B5406D

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  4. void TASK_PAUSE ( Ped ped, int ms )  //0xE73A266DB0CA9042

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  5. void TASK_STAND_GUARD ( Ped ped, float x, float y, float z, float heading, const char* scenarioName )  //0xAE032F8BBA959E90

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  6. BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped )  //0xF133BBBE91E1691F

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  7. Any _0x2A4765812202E671 ()  //0x2A4765812202E671

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  8. int REQUEST_VOLUME_LOCK ( float x, float y, float z, float radius, int p4, int p5 )  //0xF14BCEF290F869E1

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  9. float _GET_ENTITY_HEALTH_FLOAT ( Entity entity )  //0x96C638784DB4C815

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  10. HUD

    void _UI_PROMPT_SET_BEAT_MODE ( Prompt prompt, BOOL toggle )  //0xF957A1654C6322FE

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  11. int _0xCBAC13F065C47596 ()  //0xCBAC13F065C47596

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  12. PED

    void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped )  //0x733C87D4CE22BEA2

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  13. PED

    void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration )  //0xC32779C16FCEECD9

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  14. PED

    void _0x5C90E20C25E6D83C ( Any p0 )  //0x5C90E20C25E6D83C

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  15. void _0x529B9CCD0972AF4D ( Any p0, Any p1 )  //0x529B9CCD0972AF4D

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  16. void TASK_STAND_STILL ( Ped ped, int time )  //0x919BE13EED931959

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  17. void SET_DRIVE_TASK_CRUISE_SPEED ( Ped driver, float cruiseSpeed )  //0x5C9B84BD7D31D908

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  18. BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped )  //0xD4D8636C0199A939

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  19. BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int stuckType, int ms )  //0x1ABA9753939503C5

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  20. BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash )  //0x835F131E7DC8F97A

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  21. void _0x67B0778C62E74423 ( Any p0 )  //0x67B0778C62E74423

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  22. HUD

    BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW ( Prompt prompt )  //0x1FE4788AB1430C55

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  23. Any GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET ( int index, ItemSet itemset )  //0x9FC3CDB5CE815901

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  24. BOOL _NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE ( AnimScene animScene )  //0xAAA92B631B13F614

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  25. BOOL _0xCD954F330693F5F2 ()  //0xCD954F330693F5F2

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  26. PED

    void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

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  27. void _0x529B9CCD0972AF4E ( Any p0, Any p1 )  //0x529B9CCD0972AF4E

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  28. void TASK_JUMP ( Ped ped, BOOL unused )  //0x0AE4086104E067B1

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  29. void SET_DRIVE_TASK_MAX_CRUISE_SPEED ( Ped ped, float maxCruiseSpeed )  //0x404A5AA9B9F0B746

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  30. BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped )  //0x24A2AD74FA9814E2

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  31. void _UILOG_SET_TOTAL_TAKE_SUMMARY ( const char* p0, const char* p1 )  //0xD106B211EF1B8F04

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  32. void RESET_VEHICLE_STUCK_TIMER ( Vehicle vehicle, int nullAttributes )  //0x23298B468F7D88B6

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  33. void _0x6C03118E9E5C1A14 ( Any p0 )  //0x6C03118E9E5C1A14

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  34. HUD

    void _UI_PROMPT_SET_BEAT_MODE_GRAYED_OUT ( Prompt prompt, Any p1 )  //0xB487A4936FBF40AC

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  35. BOOL IS_IN_ITEMSET ( Entity entity, ItemSet itemset )  //0xD1503C2EE2FE688C

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  36. Any _0xFBC30B70B3CDB87E ()  //0xFBC30B70B3CDB87E

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  37. PED

    Any _0xFA8C10DCE0706D43 ( Any p0 )  //0xFA8C10DCE0706D43

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  38. PED

    BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name )  //0xDE3904B22695D9F9

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  39. PED

    void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 )  //0x3FDBB99EFD8CE4AF

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  40. void _0xB25B5A375BE5BE26 ( Any p0, Any p1 )  //0xB25B5A375BE5BE26

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  41. int _UILOG_POST_NOTIFICATION ( Any* data )  //0x49E58FE6EF40B987

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  42. BOOL IS_VEHICLE_DRIVEABLE ( Vehicle vehicle, BOOL p1, BOOL p2 )  //0xB86D29B10F627379

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  43. HUD

    void _UI_PROMPT_RESTART_MODES ( Prompt prompt )  //0xDC6C55DFA2C24EE5

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  44. void CLEAN_ITEMSET ( ItemSet itemset )  //0x85F3A86CA9021FB0

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  45. void _0x94FCADCF9F0C368E ( Any p0 )  //0x94FCADCF9F0C368E

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  46. void _0x814729078AED6D30 ()  //0x814729078AED6D30

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  47. PED

    Any _0x2BA9D7BF629F920C ( Any p0 )  //0x2BA9D7BF629F920C

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  48. PED

    Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 )  //0xEF2E6F870783369B

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  49. PED

    void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

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  50. PED

    void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 )  //0x7E8F9949B7AABBF0

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