RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 ) //0xB782F8238512BAD5
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void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xEEDC9B29314B2733
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Any _0xB00CE33465B5406D ( Any p0, Any p1 ) //0xB00CE33465B5406D
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void TASK_PAUSE ( Ped ped, int ms ) //0xE73A266DB0CA9042
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void TASK_STAND_GUARD ( Ped ped, float x, float y, float z, float heading, const char* scenarioName ) //0xAE032F8BBA959E90
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
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Any _0x2A4765812202E671 () //0x2A4765812202E671
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int REQUEST_VOLUME_LOCK ( float x, float y, float z, float radius, int p4, int p5 ) //0xF14BCEF290F869E1
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float _GET_ENTITY_HEALTH_FLOAT ( Entity entity ) //0x96C638784DB4C815
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void _UI_PROMPT_SET_BEAT_MODE ( Prompt prompt, BOOL toggle ) //0xF957A1654C6322FE
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int _0xCBAC13F065C47596 () //0xCBAC13F065C47596
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void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped ) //0x733C87D4CE22BEA2
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void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration ) //0xC32779C16FCEECD9
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void _0x5C90E20C25E6D83C ( Any p0 ) //0x5C90E20C25E6D83C
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void _0x529B9CCD0972AF4D ( Any p0, Any p1 ) //0x529B9CCD0972AF4D
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void TASK_STAND_STILL ( Ped ped, int time ) //0x919BE13EED931959
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void SET_DRIVE_TASK_CRUISE_SPEED ( Ped driver, float cruiseSpeed ) //0x5C9B84BD7D31D908
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BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped ) //0xD4D8636C0199A939
- 0
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BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int stuckType, int ms ) //0x1ABA9753939503C5
- 0
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BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash ) //0x835F131E7DC8F97A
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void _0x67B0778C62E74423 ( Any p0 ) //0x67B0778C62E74423
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BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW ( Prompt prompt ) //0x1FE4788AB1430C55
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Any GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET ( int index, ItemSet itemset ) //0x9FC3CDB5CE815901
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BOOL _NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE ( AnimScene animScene ) //0xAAA92B631B13F614
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BOOL _0xCD954F330693F5F2 () //0xCD954F330693F5F2
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void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0x5C3C55EAAD19915F
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void _0x529B9CCD0972AF4E ( Any p0, Any p1 ) //0x529B9CCD0972AF4E
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void TASK_JUMP ( Ped ped, BOOL unused ) //0x0AE4086104E067B1
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void SET_DRIVE_TASK_MAX_CRUISE_SPEED ( Ped ped, float maxCruiseSpeed ) //0x404A5AA9B9F0B746
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BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
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void _UILOG_SET_TOTAL_TAKE_SUMMARY ( const char* p0, const char* p1 ) //0xD106B211EF1B8F04
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void RESET_VEHICLE_STUCK_TIMER ( Vehicle vehicle, int nullAttributes ) //0x23298B468F7D88B6
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void _0x6C03118E9E5C1A14 ( Any p0 ) //0x6C03118E9E5C1A14
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void _UI_PROMPT_SET_BEAT_MODE_GRAYED_OUT ( Prompt prompt, Any p1 ) //0xB487A4936FBF40AC
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BOOL IS_IN_ITEMSET ( Entity entity, ItemSet itemset ) //0xD1503C2EE2FE688C
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Any _0xFBC30B70B3CDB87E () //0xFBC30B70B3CDB87E
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Any _0xFA8C10DCE0706D43 ( Any p0 ) //0xFA8C10DCE0706D43
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BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name ) //0xDE3904B22695D9F9
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void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 ) //0x3FDBB99EFD8CE4AF
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void _0xB25B5A375BE5BE26 ( Any p0, Any p1 ) //0xB25B5A375BE5BE26
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int _UILOG_POST_NOTIFICATION ( Any* data ) //0x49E58FE6EF40B987
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BOOL IS_VEHICLE_DRIVEABLE ( Vehicle vehicle, BOOL p1, BOOL p2 ) //0xB86D29B10F627379
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void _UI_PROMPT_RESTART_MODES ( Prompt prompt ) //0xDC6C55DFA2C24EE5
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void CLEAN_ITEMSET ( ItemSet itemset ) //0x85F3A86CA9021FB0
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void _0x94FCADCF9F0C368E ( Any p0 ) //0x94FCADCF9F0C368E
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void _0x814729078AED6D30 () //0x814729078AED6D30
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Any _0x2BA9D7BF629F920C ( Any p0 ) //0x2BA9D7BF629F920C
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Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 ) //0xEF2E6F870783369B
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void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0xFC3BAB1801A8255A
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void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 ) //0x7E8F9949B7AABBF0
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