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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void DESTROY_ITEMSET ( ItemSet itemset )  //0x712BC69F10549B92

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  2. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

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  3. int _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST ( int player, int p1 )  //0x6E2FD8CF7EB10E53

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  4. PED

    Any _0xB91AB3BE7F655D49 ( Any p0 )  //0xB91AB3BE7F655D49

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  5. PED

    void _0x88B2026A3B0BE33D ( Any p0, Any p1 )  //0x88B2026A3B0BE33D

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  6. PED

    BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

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  7. PED

    float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName )  //0xA29FD00D45311EB7

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  8. void _0xED4B0C1057892B2E ( Any p0, Any p1, Any p2, Any p3 )  //0xED4B0C1057892B2E

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  9. Any _0xD6E39DC5D46DF4AB ( Any p0 )  //0xD6E39DC5D46DF4AB

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  10. void TASK_GUARD ( Ped ped, Any p1, Any p2 )  //0xB9FB242EACCAF30F

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  11. void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 )  //0xEC43C2FFB70E3F30

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  12. void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition )  //0xFF927A09F481D80C

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  13. HUD

    void _UI_PROMPT_SET_ROTATE_MODE ( Prompt prompt, float p1, BOOL counterclockwise )  //0x7ABE7095FB3D2581

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  14. BOOL IS_ITEMSET_VALID ( ItemSet itemset )  //0xD30765D153EF5C76

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  15. Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 )  //0x8DB104CCEBCD58C5

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  16. void TEXTURE_DOWNLOAD_RELEASE ( int textureDownloadId )  //0x487EB90B98E9FB19

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  17. PED

    void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 )  //0xFC3DB99C8144CD81

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  18. PED

    BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

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  19. PED

    void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size )  //0x7FF72DE061DF55E2

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  20. void _0x9BB83C4DD7BE0802 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9BB83C4DD7BE0802

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  21. Any _0x8D56BDA343D9519F ( Any p0 )  //0x8D56BDA343D9519F

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  22. void TASK_GUARD_CURRENT_POSITION ( Ped ped, float p1, float p2, BOOL p3 )  //0x4A58A47A72E3FCB4

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  23. void _0xEAF87DA2BE78A15B ( Any p0, Any p1 )  //0xEAF87DA2BE78A15B

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  24. Vector3 _0x935A30AA88FB1014 ( Any p0 )  //0x935A30AA88FB1014

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  25. void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength )  //0xBB6C707F20D955D4

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  26. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

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  27. BOOL NETWORK_DOES_NETWORK_ID_EXIST ( int netID )  //0x38CE16C96BD11344

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  28. void _TEXTURE_DOWNLOAD_RELEASE_BY_NAME ( const char* name )  //0x7A17B7981560FFA5

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  29. PED

    void SET_PED_ID_RANGE ( Ped ped, float value )  //0xF107E836A70DCE05

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  30. PED

    void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 )  //0x9D3151A373974804

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  31. PED

    int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

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  32. PED

    Any _0xA31D350D66FA1855 ( Any p0 )  //0xA31D350D66FA1855

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  33. void _0xE8346E62FD7FB962 ()  //0xE8346E62FD7FB962

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  34. void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 )  //0xD840C130D7AACFA5

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  35. void _RELEASE_LOCK_VOLUME ( int volLockRequestId )  //0xFDFECC6EE4491E11

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  36. void CLEAR_TIMECYCLE_MODIFIER ()  //0x0E3F4AF2D63491FB

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  37. void REMOVE_FROM_ITEMSET ( Entity entity, ItemSet itemset )  //0xC5BAA432B429DC24

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  38. void _0xDE2C3B74D2B3705C ( Any p0, Any p1 )  //0xDE2C3B74D2B3705C

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  39. BOOL NETWORK_REQUEST_CONTROL_OF_NETWORK_ID ( int netId )  //0xA670B3662FAFFBD0

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  40. PED

    void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 )  //0x1854217C640B39EC

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  41. PED

    void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z )  //0x280C7E3AC7F56E90

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  42. PED

    BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

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  43. void _0xC0ABF784590798A9 ( Any p0 )  //0xC0ABF784590798A9

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  44. void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle )  //0x74E2261D2A66849A

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  45. void TASK_GUARD_ASSIGNED_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0xD2A207EEBDF9889B

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  46. BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped )  //0x349CE7B56DAFD95C

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  47. Any _UILOG_SET_PENDING_DETAILS_ID ( int p0, Hash p1 )  //0x136A027CF37B0A4F

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  48. BOOL NETWORK_HAS_CONTROL_OF_NETWORK_ID ( int netId )  //0x4D36070FE0215186

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  49. PED

    void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle )  //0x52D59AB61DDC05DD

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  50. PED

    void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 )  //0x413C6C763A4AFFAD

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