RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void DESTROY_ITEMSET ( ItemSet itemset ) //0x712BC69F10549B92
- 0
- 334
- 1207
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void _0x6AC4AF46A6B8DFB2 ( BOOL p0 ) //0x6AC4AF46A6B8DFB2
- 0
- 219
- 1207
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int _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST ( int player, int p1 ) //0x6E2FD8CF7EB10E53
- 0
- 216
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Any _0xB91AB3BE7F655D49 ( Any p0 ) //0xB91AB3BE7F655D49
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void _0x88B2026A3B0BE33D ( Any p0, Any p1 ) //0x88B2026A3B0BE33D
- 0
- 209
- 1207
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BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE () //0xA586FBEB32A53DBB
- 0
- 204
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float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName ) //0xA29FD00D45311EB7
- 0
- 202
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void _0xED4B0C1057892B2E ( Any p0, Any p1, Any p2, Any p3 ) //0xED4B0C1057892B2E
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- 278
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Any _0xD6E39DC5D46DF4AB ( Any p0 ) //0xD6E39DC5D46DF4AB
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- 194
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void TASK_GUARD ( Ped ped, Any p1, Any p2 ) //0xB9FB242EACCAF30F
- 0
- 278
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void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 ) //0xEC43C2FFB70E3F30
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- 233
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void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition ) //0xFF927A09F481D80C
- 0
- 296
- 1207
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void _UI_PROMPT_SET_ROTATE_MODE ( Prompt prompt, float p1, BOOL counterclockwise ) //0x7ABE7095FB3D2581
- 0
- 209
- 1207
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BOOL IS_ITEMSET_VALID ( ItemSet itemset ) //0xD30765D153EF5C76
- 0
- 276
- 1207
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Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 ) //0x8DB104CCEBCD58C5
- 0
- 212
- 1207
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void TEXTURE_DOWNLOAD_RELEASE ( int textureDownloadId ) //0x487EB90B98E9FB19
- 0
- 196
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void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 ) //0xFC3DB99C8144CD81
- 0
- 200
- 1207
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BOOL SPAWNPOINTS_IS_SEARCH_FAILED () //0xF445DE8DA80A1792
- 0
- 201
- 1207
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void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size ) //0x7FF72DE061DF55E2
- 0
- 275
- 1207
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void _0x9BB83C4DD7BE0802 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9BB83C4DD7BE0802
- 0
- 286
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Any _0x8D56BDA343D9519F ( Any p0 ) //0x8D56BDA343D9519F
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- 173
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void TASK_GUARD_CURRENT_POSITION ( Ped ped, float p1, float p2, BOOL p3 ) //0x4A58A47A72E3FCB4
- 0
- 251
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void _0xEAF87DA2BE78A15B ( Any p0, Any p1 ) //0xEAF87DA2BE78A15B
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- 188
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Vector3 _0x935A30AA88FB1014 ( Any p0 ) //0x935A30AA88FB1014
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- 348
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void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength ) //0xBB6C707F20D955D4
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- 213
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void _0x68319452C5064ABA ( Any p0, Any p1 ) //0x68319452C5064ABA
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- 231
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BOOL NETWORK_DOES_NETWORK_ID_EXIST ( int netID ) //0x38CE16C96BD11344
- 0
- 237
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void _TEXTURE_DOWNLOAD_RELEASE_BY_NAME ( const char* name ) //0x7A17B7981560FFA5
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- 189
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void SET_PED_ID_RANGE ( Ped ped, float value ) //0xF107E836A70DCE05
- 0
- 234
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void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 ) //0x9D3151A373974804
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- 268
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int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS () //0xA635C11B8C44AFC2
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- 194
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Any _0xA31D350D66FA1855 ( Any p0 ) //0xA31D350D66FA1855
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- 139
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void _0xE8346E62FD7FB962 () //0xE8346E62FD7FB962
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- 263
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void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 ) //0xD840C130D7AACFA5
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- 202
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void _RELEASE_LOCK_VOLUME ( int volLockRequestId ) //0xFDFECC6EE4491E11
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- 209
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void CLEAR_TIMECYCLE_MODIFIER () //0x0E3F4AF2D63491FB
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- 448
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void REMOVE_FROM_ITEMSET ( Entity entity, ItemSet itemset ) //0xC5BAA432B429DC24
- 0
- 277
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void _0xDE2C3B74D2B3705C ( Any p0, Any p1 ) //0xDE2C3B74D2B3705C
- 0
- 194
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BOOL NETWORK_REQUEST_CONTROL_OF_NETWORK_ID ( int netId ) //0xA670B3662FAFFBD0
- 0
- 248
- 1207
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void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 ) //0x1854217C640B39EC
- 0
- 207
- 1207
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void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z ) //0x280C7E3AC7F56E90
- 0
- 214
- 1207
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BOOL _IS_USING_SLIPSTREAM ( Ped ped ) //0xAF61B3CD8C3B82C3
- 0
- 186
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void _0xC0ABF784590798A9 ( Any p0 ) //0xC0ABF784590798A9
- 0
- 266
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void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle ) //0x74E2261D2A66849A
- 0
- 346
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void TASK_GUARD_ASSIGNED_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4, float p5, Any p6 ) //0xD2A207EEBDF9889B
- 0
- 230
- 1207
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BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped ) //0x349CE7B56DAFD95C
- 0
- 158
- 1207
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Any _UILOG_SET_PENDING_DETAILS_ID ( int p0, Hash p1 ) //0x136A027CF37B0A4F
- 0
- 308
- 1207
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BOOL NETWORK_HAS_CONTROL_OF_NETWORK_ID ( int netId ) //0x4D36070FE0215186
- 0
- 253
- 1207
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void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle ) //0x52D59AB61DDC05DD
- 0
- 216
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void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 ) //0x413C6C763A4AFFAD
- 0
- 196
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