Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time )  //0x2D95C7E2D7E07307

    • 0
    • 216
    • 1207
  2. const char* _0xB5C4B18B12A2AF23 ( Any* gamerHandle, int p1 )  //0xB5C4B18B12A2AF23

    • 0
    • 194
    • 1207
  3. PED

    BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

    • 0
    • 204
    • 1207
  4. PED

    Any _0x3AEC4A410ECAF30D ( Any p0 )  //0x3AEC4A410ECAF30D

    • 0
    • 262
    • 1207
  5. PED

    void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 )  //0x2DF9038C90AD5264

    • 0
    • 192
    • 1207
  6. PED

    BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

    • 0
    • 186
    • 1207
  7. Any _0x99F92061EFE908BA ()  //0x99F92061EFE908BA

    • 0
    • 190
    • 1207
  8. void _0xA20398536B7F1134 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA20398536B7F1134

    • 0
    • 296
    • 1207
  9. void REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC619A44639BC0CB4

    • 0
    • 251
    • 1207
  10. void _0xF2F543D48F319A3A ()  //0xF2F543D48F319A3A

    • 0
    • 196
    • 1207
  11. HUD

    BOOL _UI_PROMPT_HAS_MASH_MODE_FAILED ( Prompt prompt )  //0x25B18E530CF39D6F

    • 0
    • 196
    • 1207
  12. void _0xA3A8926951471C82 ()  //0xA3A8926951471C82

    • 0
    • 188
    • 1207
  13. void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle )  //0x524FF0AEFF9C3973

    • 0
    • 230
    • 1207
  14. BOOL _0xE2C3CEC3C0903A00 ( const char* name )  //0xE2C3CEC3C0903A00

    • 0
    • 173
    • 1207
  15. PED

    BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

    • 0
    • 233
    • 1207
  16. PED

    void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 )  //0xB2AFF10216DEFA2F

    • 0
    • 191
    • 1207
  17. PED

    float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x56E58D4D118FB45E

    • 0
    • 154
    • 1207
  18. BOOL SAVEGAME_SAVE_SP ( Hash savegameType )  //0x62C9EB51656D68CE

    • 0
    • 333
    • 1207
  19. void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 )  //0xE017CF6E2527FE4F

    • 0
    • 267
    • 1207
  20. void SET_VEHICLE_STEER_BIAS ( Vehicle vehicle, float value )  //0x84DAAE11E9EE4FC3

    • 0
    • 250
    • 1207
  21. void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType )  //0x88BC5F4AEF77FC4E

    • 0
    • 247
    • 1207
  22. BOOL NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD ( Entity entity )  //0xB07D3185E11657A5

    • 0
    • 204
    • 1207
  23. PED

    void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8B74032DDD2156FE

    • 0
    • 181
    • 1207
  24. PED

    Hash _GET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0xBF5E791BBBF90A3C

    • 0
    • 191
    • 1207
  25. BOOL SAVEGAME_SAVE_MP ( Hash savegameType )  //0x1840F3B30ED0105F

    • 0
    • 301
    • 1207
  26. Any _0x198B85CC3C7A4593 ( Any p0, Any p1 )  //0x198B85CC3C7A4593

    • 0
    • 199
    • 1207
  27. void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR ( Ped ped, const char* signalName, float x, float y, float z )  //0x4662BFE01938D98D

    • 0
    • 187
    • 1207
  28. BOOL IS_VEHICLE_EXTRA_TURNED_ON ( Vehicle vehicle, int extraId )  //0xFA9A55D9C4351625

    • 0
    • 260
    • 1207
  29. void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable )  //0xCD284E2F6AC27EE9

    • 0
    • 225
    • 1207
  30. HUD

    void _UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS ( Prompt prompt, float rate )  //0xA0D1D79C6036A855

    • 0
    • 193
    • 1207
  31. Any _0xFDF38E2B711BF78E ( Any p0, Any p1 )  //0xFDF38E2B711BF78E

    • 0
    • 195
    • 1207
  32. int _MUGSHOT_TEXTURE_DOWNLOAD_REQUEST ( Any* gamerHandle, int p1, const char* name, BOOL p3 )  //0x9B5DB6CEAFAA10BB

    • 0
    • 187
    • 1207
  33. PED

    void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0xD86D101FCFD00A4B

    • 0
    • 243
    • 1207
  34. PED

    void SPAWNPOINTS_CANCEL_SEARCH ()  //0xFEE4A5459472A9F8

    • 0
    • 185
    • 1207
  35. PED

    int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

    • 0
    • 217
    • 1207
  36. BOOL SAVEGAME_IS_SAVE_PENDING ()  //0x3CF46F55C6585590

    • 0
    • 273
    • 1207
  37. Any _0x2A6D1DAAB9EBB262 ( Any p0 )  //0x2A6D1DAAB9EBB262

    • 0
    • 184
    • 1207
  38. float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName )  //0x844CEEE428EA35B0

    • 0
    • 176
    • 1207
  39. void SET_VEHICLE_EXTRA ( Vehicle vehicle, int extraId, BOOL disable )  //0xBB6F89150BC9D16B

    • 0
    • 379
    • 1207
  40. HUD

    void _UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED ( Prompt prompt, float speed )  //0x7D393C247FB9B431

    • 0
    • 208
    • 1207
  41. void _0xEB946B9E579729AD ( Ped ped, Any p1 )  //0xEB946B9E579729AD

    • 0
    • 212
    • 1207
  42. int UGC_TEXTURE_DOWNLOAD_REQUEST ( Any* p0, Any p1, Any p2, Any p3, Any* p4, BOOL p5 )  //0x308F96458B7087CC

    • 0
    • 208
    • 1207
  43. PED

    Any _0x5C6C7C70CA302801 ( Any p0 )  //0x5C6C7C70CA302801

    • 0
    • 203
    • 1207
  44. PED

    void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 )  //0x9F933E0985E12C51

    • 0
    • 200
    • 1207
  45. PED

    BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

    • 0
    • 196
    • 1207
  46. PED

    BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

    • 0
    • 178
    • 1207
  47. Any _0x1431540BCA1A1BD2 ()  //0x1431540BCA1A1BD2

    • 0
    • 306
    • 1207
  48. void _0x7FB78B2199C10E92 ( Any p0 )  //0x7FB78B2199C10E92

    • 0
    • 194
    • 1207
  49. void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0xFDB74C9CC54C3F37

    • 0
    • 329
    • 1207
  50. HUD

    void _UI_PROMPT_SET_MASH_MANUAL_MODE_PRESSED_GROWTH_SPEED ( Prompt prompt, float speed )  //0x56DBB26F98582C29

    • 0
    • 187
    • 1207
×
×
  • Create New...