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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0xD4FA73FE628FEC63 ( Any p0, Any p1 )  //0xD4FA73FE628FEC63

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  2. void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 )  //0xB9C92616929CC25D

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  3. HUD

    void _UI_PROMPT_SET_MASH_MANUAL_CAN_FAIL_MODE ( Prompt prompt, float p1, float p2, float p3, Any p4 )  //0x179DCF71F705DA20

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  4. BOOL UNREGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity )  //0xE98D55C5983F2509

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  5. BOOL _0xA21E3BAD0A42D199 ()  //0xA21E3BAD0A42D199

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  6. PED

    BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

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  7. PED

    void _0x8CB2553C559102C1 ( Any p0, Any p1, Any p2 )  //0x8CB2553C559102C1

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  8. PED

    BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

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  9. PED

    void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName )  //0x81B75428A7813E67

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  10. void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle )  //0xE66F392BFCE734AF

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  11. Any _0x2F4D53023F826FF0 ()  //0x2F4D53023F826FF0

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  12. void _0xA49D6D503E3EA847 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA49D6D503E3EA847

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  13. void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z )  //0xDD9DC1AB63D513CE

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  14. HUD

    BOOL _UI_PROMPT_HAS_MANUAL_MASH_MODE ( Prompt prompt )  //0xA6C6A4ADB3BAC409

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  15. void _0xFC6ECB9170145ECE ()  //0xFC6ECB9170145ECE

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  16. Any _0xCC4E72C339461ED1 ()  //0xCC4E72C339461ED1

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  17. PED

    void _0xFD3C31A2E45671E7 ( Any p0, Any p1 )  //0xFD3C31A2E45671E7

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  18. PED

    void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action )  //0xD75ACCF5E0FB5367

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  19. PED

    void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0xA6F67BEC53379A32

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  20. BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index )  //0x42A7EB5C814C2DE0

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  21. Any _0xDABFE48BA0D457AA ()  //0xDABFE48BA0D457AA

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  22. Any _0xE9A6400D1A0E7A55 ( Any p0 )  //0xE9A6400D1A0E7A55

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  23. void _0x763637F9B838B0A7 ( Any p0, Any p1, Any p2 )  //0x763637F9B838B0A7

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  24. void SET_DISABLE_VEHICLE_ENGINE_FIRES ( Vehicle vehicle, BOOL p1 )  //0xD146EE5F2B06B95E

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  25. void _0xD460135C98940274 ( Any p0, Any p1 )  //0xD460135C98940274

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  26. void _0x812C1563185C6FB2 ()  //0x812C1563185C6FB2

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  27. HUD

    BOOL _UI_PROMPT_HAS_MASH_MODE ( Prompt prompt )  //0xCD072523791DDC1B

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  28. void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7 )  //0xEA23C49EAA83ACFB

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  29. Any _0x356F9FB0698C1FEB ( Any p0, Any p1 )  //0x356F9FB0698C1FEB

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  30. PED

    void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

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  31. PED

    void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x411189E51B8020BA

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  32. void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle )  //0x11986B05885564D2

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  33. Any _0xE5B76E5B56CD77DD ()  //0xE5B76E5B56CD77DD

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  34. void _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_POS ( Ped ped, float x, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0xDF8A5855B9F9A97B

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  35. void _0x615DC4A82E90BB48 ( Any p0, Any p1, Any p2 )  //0x615DC4A82E90BB48

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  36. void _0x8F75941C86EEBFCA ( Vehicle vehicle, BOOL p1 )  //0x8F75941C86EEBFCA

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  37. void _0xEBA87B9273835CF3 ( Any p0, Any p1 )  //0xEBA87B9273835CF3

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  38. float _0x6D58167F62238284 ( Vehicle vehicle )  //0x6D58167F62238284

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  39. HUD

    Any _0xB0E8599243B3F568 ( Any p0 )  //0xB0E8599243B3F568

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  40. void _NETWORK_RESURRECT_LOCAL_PLAYER_2 ( Any* args )  //0x4154B7D8C75E5DCF

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  41. Any _0xCAF4CA2F87779F8F ( Any p0, Any p1 )  //0xCAF4CA2F87779F8F

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  42. PED

    BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

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  43. PED

    void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle )  //0xB128377056A54E2A

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  44. PED

    Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 )  //0xB676EFDA03DADA52

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  45. BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 )  //0x380FFA15B72408FB

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  46. Any _0x27AF48C62B281341 ()  //0x27AF48C62B281341

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  47. void _0xC84E138448507567 ( Vehicle vehicle, BOOL p1 )  //0xC84E138448507567

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  48. float _0xDFC2B226D56D85F6 ( Any p0, Any p1 )  //0xDFC2B226D56D85F6

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  49. void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z )  //0xF5E45CB1CF965D2D

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  50. HUD

    BOOL _UI_PROMPT_HAS_MASH_MODE_COMPLETED ( Prompt prompt )  //0x845CE958416DC473

    • 0
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