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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _UILOG_MARK_MISSION_COMPLETED ( Hash p0 )  //0xDE31D66D1E54C471

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  2. void _0x6703872EC09BC158 ( Any p0, Any p1 )  //0x6703872EC09BC158

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  3. Any _0xF6A8A652A6B186CD ( Any p0 )  //0xF6A8A652A6B186CD

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  4. void _0x898586729DB5221D ( Any p0 )  //0x898586729DB5221D

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  5. BOOL IS_DECAL_ALIVE ( int decal )  //0x3E4B4E5CF5D3EEB5

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  6. HUD

    void _UI_PROMPT_SET_MASH_WITH_RESISTANCE_MODE ( Prompt prompt, int mashes, float p2, float p3 )  //0xCD1BDFF15EFA79F5

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  7. BOOL UGC_IS_LANGUAGE_SUPPORTED ( int languageId )  //0xF53E48461B71EECB

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  8. PED

    void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle )  //0xBF1CA77833E58F2C

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  9. PED

    void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle )  //0x221F4D9912B7FE86

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  10. PED

    void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer )  //0x5F53010C4C3F6BAF

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  11. BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem )  //0x4293B44A855F82CC

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  12. void _TASK_COMBAT_PED_3 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC624414FA748B9BA

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  13. void _UILOG_MARK_ENTRY_AVAILABILITY ( int p0, Hash p1, int p2, const char* p3 )  //0x13E8D7DD08543482

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  14. Vector3 _0xC4019CF9AE8E931A ( Any p0 )  //0xC4019CF9AE8E931A

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  15. void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 )  //0xE9E7A0BAC7F57746

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  16. void _0xB032C085D9A03907 ()  //0xB032C085D9A03907

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  17. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

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  18. int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash )  //0x7A1ADEEF01740A24

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  19. Any _0xD4022C7286B0DFA2 ( const char* p0, int p1, int p2 )  //0xD4022C7286B0DFA2

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  20. PED

    void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

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  21. PED

    BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

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  22. PED

    void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer )  //0xCB9401F918CB0F75

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  23. BOOL _STORE_GLOBAL_BLOCK ( int index )  //0xB952A3AC41D58F2F

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  24. Any _0x5D5E2102B174B8D2 ()  //0x5D5E2102B174B8D2

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  25. Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped )  //0xCACC2F9D994504B7

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  26. void _UILOG_MARK_ALL_ENTRIES_AVAILABILITY ( int p0, const char* p1 )  //0x3920574CF0A2B7B6

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  27. Any _0xF5EA41C1408695FB ( Any p0, Any p1, Any p2, Any p3 )  //0xF5EA41C1408695FB

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  28. Any _0xF6CE6F9C3897804E ( Any p0 )  //0xF6CE6F9C3897804E

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  29. void _0xFB680A9B33D0EDBE ( BOOL p0 )  //0xFB680A9B33D0EDBE

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  30. HUD

    void _UI_PROMPT_SET_MASH_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int mashes )  //0x6C39587D7CC66801

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  31. Player _0x6CF82A7F65A5AD5F ( Ped ped, Any* p1 )  //0x6CF82A7F65A5AD5F

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  32. BOOL _0xB72999D3120599DF ( Any* p0, Any slot, Any p2 )  //0xB72999D3120599DF

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  33. PED

    void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable )  //0xFECA2081F61ED2CD

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  34. PED

    void _0x6A489892E813951A ( Any p0 )  //0x6A489892E813951A

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  35. PED

    void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 )  //0x437C08DB4FEBE2BD

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  36. BOOL _RESTORE_GLOBAL_BLOCK ( int index )  //0xDC3914A99B4A5FDF

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  37. Any _0x7B8C2B846C05E5AD ()  //0x7B8C2B846C05E5AD

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  38. void _UILOG_REMOVE_ENTRY ( int p0, Hash p1 )  //0xD594A19BE09A75C6

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  39. void SET_VEHICLE_FIXED ( Vehicle vehicle )  //0x79811282A9D1AE56

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  40. Any _0xF6F5447D418DAA82 ( Any p0 )  //0xF6F5447D418DAA82

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  41. HUD

    void _UI_PROMPT_SET_MASH_MANUAL_MODE ( Prompt prompt, float p1, float p2, float p3, Any p4 )  //0x32DF729D8BD3C1C6

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  42. BOOL REGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9 )  //0x870708A6E147A9AD

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  43. BOOL _0x236321F1178A5446 ( Player player, Ped ped, Any* p2 )  //0x236321F1178A5446

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  44. BOOL _0x2A48D9567940598F ( Any* p0, Any cachingSlot, Any p2, Any type )  //0x2A48D9567940598F

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  45. PED

    void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped )  //0x01F6594B923B9251

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  46. PED

    void _SET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName, const char* value, int removeTimer )  //0xA762C9D6CF165E0D

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  47. BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST ( int index )  //0x66EE5B93C308F734

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  48. void _0x62D5F0588915B277 ()  //0x62D5F0588915B277

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  49. void _0xA31013798FADCADC ( Any p0, Any p1, Any p2 )  //0xA31013798FADCADC

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  50. void SET_DISABLE_VEHICLE_PETROL_TANK_FIRES ( Vehicle vehicle, BOOL toggle )  //0xB70986AB19B04AFF

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