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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable )  //0xB7017DA4D498269F

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  2. PED

    void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 )  //0x32CEDA9A0AB4CEF7

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  3. PED

    void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 )  //0x413697EC260AABBF

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  4. PED

    BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

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  5. int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 )  //0x55C40B7592BAD213

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  6. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

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  7. void REMOVE_COVER_POINT ( ScrHandle coverpoint )  //0xAE287C923D891715

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  8. int _GET_CURRENT_TRACK_FOR_TRAIN ( Vehicle train )  //0xAF787E081AC4A8EE

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  9. void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 )  //0xF3A2FBA5985C8CD5

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  10. Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 )  //0x6F3068258A499E52

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  11. HUD

    BOOL _UI_PROMPT_HAS_HOLD_AUTO_FILL_MODE ( Prompt prompt )  //0x8010BEBD0D5ED5BC

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  12. BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle )  //0xFEC1D4B5C82C176F

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  13. int _NETWORK_GET_INSTANCE_ID_OF_THREAD ( int threadId )  //0xFB9ECED5B68F3B78

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  14. BOOL UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS ( Hash description )  //0x2D5DC831176D0114

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  15. void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 )  //0xE124889AE0521FCF

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  16. PED

    void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 )  //0x52A24D8A1DA89658

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  17. PED

    void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

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  18. PED

    void _0x53BA7D96B9A421D9 ( Any p0, Any p1 )  //0x53BA7D96B9A421D9

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  19. int _0x829CD22E043A2577 ( Hash p0 )  //0x829CD22E043A2577

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  20. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

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  21. void TASK_SET_STEALTH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 )  //0x4C3FA937B44A90FA

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  22. void _UILOG_ADD_ENTRY_HASH ( int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7 )  //0x69D5479982355D8F

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  23. Vector3 _GET_STATION_COORS_FROM_TRAIN_STATION_DATA ( int trackIndex, int stationIndex )  //0xBA958F68031DDBFC

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  24. void _UNPIN_MAP_ENTITY ( Entity entity )  //0xD2B9C78537ED5759

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  25. void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 )  //0xC349EE1E6EFA494B

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  26. HUD

    BOOL _UI_PROMPT_HAS_HOLD_MODE ( Prompt prompt )  //0xB60C9F9ED47ABB76

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  27. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

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  28. int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instanceId, Hash position )  //0x3658E8CD94FC121A

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  29. BOOL UGC_HAS_DESCRIPTION_REQUEST_FINISHED ( Hash description )  //0xEBFA8D50ADDC54C4

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  30. void _0xD503D6F0986D58BC ( Any p0, Any p1 )  //0xD503D6F0986D58BC

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  31. PED

    void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 )  //0x34B5CEAC180A5D6E

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  32. PED

    void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

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  33. PED

    void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

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  34. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

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  35. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

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  36. void _UILOG_ADD_ITEM_TO_TASK_LIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x49C63FDF69744A27

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  37. int GET_TRACK_INDEX_OF_TRAIN ( Vehicle train )  //0x865FEC2FA899F29C

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  38. Any _0xCA5C90D40665D5CE ( Any p0, Any p1 )  //0xCA5C90D40665D5CE

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  39. HUD

    BOOL _UI_PROMPT_IS_HOLD_MODE_RUNNING ( Prompt prompt )  //0xC7D70EAEF92EFF48

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  40. Any _0xF18AF483DF70BBDE ( Any p0 )  //0xF18AF483DF70BBDE

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  41. int NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT ()  //0x638A3A81733086DB

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  42. BOOL UGC_DID_DESCRIPTION_REQUEST_SUCCEED ( Hash description )  //0x162C23CA83ED0A62

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  43. void _0xAEE6C800E124CFE1 ( Any p0, Any p1 )  //0xAEE6C800E124CFE1

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  44. PED

    void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 )  //0x4F27603E44A8E4C0

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  45. PED

    void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

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  46. PED

    void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel )  //0xDDCF6FEA5D7ACC17

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  47. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

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  48. Any _0x53764309C4618087 ( Any p0 )  //0x53764309C4618087

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  49. Vector3 _0xE116F6F2DA2D777E ( Any p0 )  //0xE116F6F2DA2D777E

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  50. void _UILOG_SET_ENTRY_ICON_TEXTURE ( int p0, Hash p1, Hash icon, Hash iconDictionary )  //0x6965469934958D8F

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