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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. HUD

    void _UI_PROMPT_SET_STANDARDIZED_HOLD_MODE ( Prompt prompt, Hash timedEventHash )  //0x74C7D7B72ED0D3CF

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  2. void _0x9A252AA23D7098F2 ()  //0x9A252AA23D7098F2

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  3. BOOL _UGC_QUERY_GET_BOOK_MARKED ( Any p0, int index )  //0x98539FC453AEA639

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  4. void _0xF65EDE5D02A7A760 ( Any p0, Any p1 )  //0xF65EDE5D02A7A760

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  5. PED

    void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

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  6. PED

    float _GET_PED_HEIGHT ( Ped ped )  //0x1D491CCF7211FB74

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  7. PED

    Any _0x46BF2A810679D6E6 ( Any p0, Any p1 )  //0x46BF2A810679D6E6

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  8. PED

    void _CLEAR_PED_TEXTURE ( int textureId )  //0xB63B9178D0F58D82

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  9. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB88B905AFA35CB4D

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  10. Any _0x6BA606AB3A83BC4D ( Any p0 )  //0x6BA606AB3A83BC4D

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  11. void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle )  //0x5CEB25A7D2848963

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  12. int _UI_FEED_GET_MESSAGE_STATE ( Any p0 )  //0x59FA676177DBE4C9

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  13. int GET_CURRENT_STATION_FOR_TRAIN ( Vehicle train )  //0x86FA6D8B48667D75

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  14. void _0x7F20092547B4DDEA ( Any p0 )  //0x7F20092547B4DDEA

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  15. int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0x57CB267624EF85C0

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  16. HUD

    void _UI_PROMPT_SET_HOLD_INDEFINITELY_MODE ( Prompt prompt )  //0xEA5CCF4EEB2F82D1

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  17. BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item )  //0xBDC6E364C9C78178

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  18. BOOL NETWORK_IS_SCRIPT_ACTIVE ( const char* scriptName, int p1, BOOL p2, int p3 )  //0x9D40DF90FAD26098

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  19. BOOL _UGC_HAS_PRIVILEGE ()  //0x6506BFA755FB209C

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  20. void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0x98D2D9C053A1F449

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  21. PED

    void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 )  //0xDEE8D30AA5C2E28D

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  22. PED

    void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 )  //0x2F25D9AEFA34FBA2

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  23. PED

    Any _0xCA95924C893A0C91 ( Any p0, Any p1 )  //0xCA95924C893A0C91

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  24. PED

    void _0xC991EF46FE323867 ( Ped ped, Any p1 )  //0xC991EF46FE323867

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  25. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

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  26. ScrHandle ADD_COVER_POINT ( float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7 )  //0xD5C12A75C7B9497F

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  27. void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed )  //0x121F0593E0A431D7

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  28. int UI_FEED_GET_CURRENT_MESSAGE ( int p0 )  //0xC17F69E1418CD11F

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  29. Hash _0x9CC94A948EAF5372 ( int trackIndex, int stationIndex )  //0x9CC94A948EAF5372

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  30. void _0xF41E2979D5BC5370 ( Any p0 )  //0xF41E2979D5BC5370

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  31. void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused )  //0xFA2ECC78A6014D4F

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  32. HUD

    void _UI_PROMPT_SET_HOLD_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0x3CE932E737C145D6

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  33. BOOL NETWORK_IS_SCRIPT_ACTIVE_BY_HASH ( Hash scriptHash, int p1, BOOL p2, int p3 )  //0x1B89BC43B6E69107

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  34. int UGC_REQUEST_CONTENT_DATA_FROM_PARAMS ( const char* contentTypeName, const char* contentId, int fileId, int fileVersion, int languageId )  //0x7FD2990AF016795E

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  35. void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0xE1C708BA4885796B

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  36. PED

    void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 )  //0xE1B3BE07D3AADDED

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  37. PED

    void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8736EFDA38EDC5C

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  38. PED

    void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 )  //0x1F8215D0E446F593

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  39. BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 )  //0x4AE1DFF337A86FDE

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  40. void _0x09FBF15D73EFC900 ()  //0x09FBF15D73EFC900

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  41. Any _0x59872EA4CBD11C56 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x59872EA4CBD11C56

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  42. Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 )  //0x3DC971EB22F73447

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  43. BOOL _0xB7223B91CD6B7E07 ( int p0 )  //0xB7223B91CD6B7E07

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  44. Any _0xDE8C5B9F65017FA1 ( Vehicle train )  //0xDE8C5B9F65017FA1

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  45. Any _0xAAACB74442C1BED3 ( Any p0 )  //0xAAACB74442C1BED3

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  46. void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 )  //0xF708298675ABDC6A

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  47. HUD

    void _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0xA3F2149AA24F3D8E

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  48. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

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  49. BOOL _NETWORK_IS_THREAD_ACTIVE ( int threadId )  //0x31DAD2CD6D49546E

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  50. int UGC_REQUEST_CACHED_DESCRIPTION ( Hash description )  //0x5E0165278F6339EE

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