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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _UI_FEED_CLEAR_ALL_CHANNELS ()  //0x6035E8FBCA32AC5E

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  2. void _0xDC69F6913CCA0B99 ( Any p0, Any p1 )  //0xDC69F6913CCA0B99

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  3. HUD

    void _UI_PROMPT_SET_PRESSED_TIMED_MODE ( Prompt prompt, int depletionTimeMs )  //0x1473D3AF51D54276

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  4. BOOL NETWORK_IS_PLAYER_ACTIVE ( Player player )  //0xB8DFD30D6973E135

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  5. BOOL _UGC_QUERY_GET_PUBLISHED ( Any p0, Any p1 )  //0x9993F1E11944A3DD

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  6. PED

    BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

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  7. PED

    BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

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  8. PED

    void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

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  9. BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED ()  //0x2238EC3EC631AB1F

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  10. void END_SRL ()  //0x1CE71FB33CA079FE

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  11. int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle )  //0x416B62AC8B9E5BBD

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  12. void _UI_FEED_CLEAR_HELP_TEXT_FEED ( Any p0, Any p1 )  //0x2F901291EF177B02

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  13. void _0x7840576C50A13DBA ( Vehicle train, BOOL p1 )  //0x7840576C50A13DBA

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  14. void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow )  //0x7C348310A6E2FB91

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  15. HUD

    BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED ( Prompt prompt )  //0x3CE854D250A88DAF

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  16. BOOL NETWORK_IS_PLAYER_A_PARTICIPANT ( Player player )  //0x3CA58F6CB7CBD784

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  17. float _UGC_QUERY_GET_RATING ( Any p0, int index, int p2 )  //0x24CD8FAEA1368379

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  18. PED

    void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC17A94CC8FC3C61A

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  19. PED

    void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

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  20. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

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  21. void SET_SRL_TIME ( float p0 )  //0x18231AEF458BCFF2

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  22. void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle )  //0x8A4E6AC373666BC5

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  23. void _0x6D85126F6CCF02C9 ( Any p0, Any p1, Any p2 )  //0x6D85126F6CCF02C9

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  24. Any _0xD0116DF21E6C7B36 ( Any p0, Any p1 )  //0xD0116DF21E6C7B36

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  25. Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 )  //0xEE1D6FF54CAF7714

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  26. void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle )  //0x72E30372E7CC4415

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  27. HUD

    BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED ( Prompt prompt )  //0x1A17B9ECFF617562

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  28. BOOL NETWORK_IS_HOST_OF_THIS_SCRIPT ()  //0x83CD99A1E6061AB5

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  29. Any _0x5F0E99071582DECA ( Any p0, int index, int p2 )  //0x5F0E99071582DECA

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  30. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

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  31. PED

    void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

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  32. PED

    void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x01A898D26E2333DD

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  33. PED

    void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

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  34. void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 )  //0xD346248C1DCE0D76

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  35. Any VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Any p0 )  //0x4D6D30AB18B0B089

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  36. Any _0x4E88A65968A55C78 ( Any p0, Any p1 )  //0x4E88A65968A55C78

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  37. void _DETACH_WAGON_ENTITY_FROM_TRAIN ( Entity entity )  //0x54CBDD6E1B4CB4DF

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  38. void _0xD52DF30355EA7C8E ( Any p0, Any p1, Any p2 )  //0xD52DF30355EA7C8E

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  39. void REMOVE_DECALS_IN_RANGE ( float x, float y, float z, float range )  //0x86DE59FA02902B40

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  40. HUD

    void _UI_PROMPT_SET_HOLD_MODE ( Prompt prompt, int p1 )  //0x94073D5CA3F16B7B

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  41. Any _0xDC057B86FC157031 ()  //0xDC057B86FC157031

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  42. Player _NETWORK_GET_HOST_OF_THREAD ( int threadId )  //0xB4A25351D79B444C

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  43. BOOL UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD ( Any p0, int index )  //0xF794765390A6DCA5

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  44. PED

    Any _0xDC9273D95976BA22 ( Any p0 )  //0xDC9273D95976BA22

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  45. PED

    float _0x134775B093AD5C38 ( Ped ped )  //0x134775B093AD5C38

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  46. PED

    void _0xBC1DC48270468444 ( Any p0 )  //0xBC1DC48270468444

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  47. void _0x7C907E8A725E5FD2 ( BOOL p0 )  //0x7C907E8A725E5FD2

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  48. void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle )  //0xDC04FCAA7839D492

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  49. Any _0x0FD07141AD048AAE ( Any p0, Any p1 )  //0x0FD07141AD048AAE

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  50. void SET_VOLUME_OWNER_PERSISTENT_CHARACTER ( Volume volume, PersChar persChar, BOOL p2 )  //0xE2BE6FFA4A13CBB0

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