RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled ) //0x6E8EB45A4F4460EB
- 0
- 228
- 1207
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void _UI_PROMPT_SET_PRIORITY ( Prompt prompt, int priority ) //0xCA24F528D0D16289
- 0
- 261
- 1207
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BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 ) //0x769E848C66E3C2BB
- 0
- 201
- 1207
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void _UGC_QUERY_GET_DATE ( Any p0, int index, Any* p2 ) //0xE0CB4AB15CB32710
- 0
- 193
- 1207
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Any _0xD91E55B6C005EB09 ( Any p0, Any p1 ) //0xD91E55B6C005EB09
- 0
- 208
- 1207
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void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage ) //0x73B6F907B913C860
- 0
- 217
- 1207
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int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex ) //0x86BB5FF45F193A02
- 0
- 229
- 1207
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void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x29FB4CE89472C3CB
- 0
- 209
- 1207
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void _0xAE00387E53B1E9FC () //0xAE00387E53B1E9FC
- 0
- 196
- 1207
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
- 0
- 203
- 1207
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Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control ) //0xB5352B7494A08258
- 0
- 487
- 1207
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void _START_BENCHMARK_RECORDING () //0x29D1F6DF864A094E
- 0
- 191
- 1207
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int _UGC_QUERY_GET_POSIX_UPDATED_DATE ( Any p0, Any p1 ) //0x21A99A72B00D8002
- 0
- 178
- 1207
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void _0xA6D6F03095C88F59 ( Any p0 ) //0xA6D6F03095C88F59
- 0
- 197
- 1207
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void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 ) //0x5FCF25D584065BFD
- 0
- 184
- 1207
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void _REMOVE_PED_OVERLAY ( int textureId, int overlayId ) //0x96C349DE04C49011
- 0
- 181
- 1207
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void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 ) //0x778D4733E0F2F265
- 0
- 216
- 1207
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void _0xEF1A8A484118735E () //0xEF1A8A484118735E
- 0
- 192
- 1207
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void _0x34BCF6209B9668A7 ( int trackIndex, Any p1 ) //0x34BCF6209B9668A7
- 0
- 187
- 1207
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void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier ) //0xEAA885BA3CEA4E4A
- 0
- 228
- 1207
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BOOL NETWORK_IS_PLAYER_CONNECTED ( Player player ) //0x93DC1BE4E1ABE9D1
- 0
- 353
- 1207
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int _UGC_QUERY_GET_POSIX_PUBLISHED_DATE ( Any p0, Any p1 ) //0x104080CA9E519B00
- 0
- 189
- 1207
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void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 ) //0xCAAF2BCCFEF37F77
- 0
- 323
- 1207
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float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped ) //0x92C8EACA29F6BED6
- 0
- 210
- 1207
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void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 631
- 1207
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void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted ) //0xA2116C1E4ED85C24
- 0
- 169
- 1207
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void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex ) //0x3329AAE2882FC8E4
- 0
- 207
- 1207
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BOOL IS_LOADING_SCREEN_VISIBLE () //0xB54ADBE65D528FCB
- 0
- 232
- 1207
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void _0xD0BA1853D76683C8 ( int trackIndex, float x, float y, float z, Any p4 ) //0xD0BA1853D76683C8
- 0
- 209
- 1207
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void SET_PICKUP_LIGHT ( Object object, BOOL toggle ) //0x7DFB49BCDB73089A
- 0
- 245
- 1207
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void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode ) //0xCC6656799977741B
- 0
- 424
- 1207
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void _RESET_BENCHMARK_RECORDING () //0xECBABD0307FB216F
- 0
- 185
- 1207
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int NETWORK_GET_TOTAL_NUM_PLAYERS () //0xCF61D4B4702EE9EB
- 0
- 237
- 1207
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int _UGC_QUERY_GET_VERSION ( Any p0, int index, int p2 ) //0x63E9DCBC8B0931ED
- 0
- 208
- 1207
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void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier ) //0xD77AE48611B7B10A
- 0
- 253
- 1207
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void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha ) //0x6C76BC24F8BB709A
- 0
- 231
- 1207
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void BAIL_TO_LANDING_PAGE ( int bailCode ) //0xBC2C927F5C264243
- 0
- 206
- 1207
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BOOL IS_SRL_LOADED () //0x5C2C88512CF6DAFB
- 0
- 201
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 ) //0xF5134943EA29868C
- 0
- 201
- 1207
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void UI_FEED_CLEAR_CHANNEL ( Any p0, Any p1, Any p2 ) //0xDD1232B332CBB9E7
- 0
- 473
- 1207
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void SET_TRAIN_OFFSET_FROM_STATION ( Vehicle train, float offset ) //0x8EC47DD4300BF063
- 0
- 212
- 1207
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Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD882C5B3991575B7
- 0
- 347
- 1207
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void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
- 371
- 1207
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BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 ) //0xC92AC953F0A982AE
- 0
- 318
- 1207
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BOOL NETWORK_IS_PARTICIPANT_ACTIVE ( int p0 ) //0x6FF8FF40B6357D45
- 0
- 229
- 1207
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int _UGC_QUERY_GET_LANGUAGE ( Any p0, int index ) //0x97764E8AC6487A9A
- 0
- 198
- 1207
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float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped ) //0x936E7CAD0AE2EE14
- 0
- 211
- 1207
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void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 ) //0x75D3333409CD33CE
- 0
- 181
- 1207
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void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params ) //0xE98204D3C25AE14C
- 0
- 204
- 1207
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void _UI_FEED_CLEAR_ALL_CHANNELS () //0x6035E8FBCA32AC5E
- 0
- 387
- 1207