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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled )  //0x6E8EB45A4F4460EB

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  2. HUD

    void _UI_PROMPT_SET_PRIORITY ( Prompt prompt, int priority )  //0xCA24F528D0D16289

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  3. BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 )  //0x769E848C66E3C2BB

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  4. void _UGC_QUERY_GET_DATE ( Any p0, int index, Any* p2 )  //0xE0CB4AB15CB32710

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  5. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

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  6. PED

    void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

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  7. PED

    int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

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  8. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

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  9. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

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  10. void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xB5C51DD544F14F58

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  11. HUD

    Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

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  12. void _START_BENCHMARK_RECORDING ()  //0x29D1F6DF864A094E

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  13. int _UGC_QUERY_GET_POSIX_UPDATED_DATE ( Any p0, Any p1 )  //0x21A99A72B00D8002

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  14. PED

    void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

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  15. PED

    void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 )  //0x5FCF25D584065BFD

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  16. PED

    void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

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  17. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

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  18. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

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  19. void _0x34BCF6209B9668A7 ( int trackIndex, Any p1 )  //0x34BCF6209B9668A7

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  20. void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier )  //0xEAA885BA3CEA4E4A

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  21. BOOL NETWORK_IS_PLAYER_CONNECTED ( Player player )  //0x93DC1BE4E1ABE9D1

    • 0
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  22. int _UGC_QUERY_GET_POSIX_PUBLISHED_DATE ( Any p0, Any p1 )  //0x104080CA9E519B00

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  23. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

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  24. PED

    float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped )  //0x92C8EACA29F6BED6

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  25. PED

    void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

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  26. PED

    void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

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  27. PED

    void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

    • 0
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  28. BOOL IS_LOADING_SCREEN_VISIBLE ()  //0xB54ADBE65D528FCB

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  29. void _0xD0BA1853D76683C8 ( int trackIndex, float x, float y, float z, Any p4 )  //0xD0BA1853D76683C8

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  30. void SET_PICKUP_LIGHT ( Object object, BOOL toggle )  //0x7DFB49BCDB73089A

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  31. HUD

    void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode )  //0xCC6656799977741B

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  32. void _RESET_BENCHMARK_RECORDING ()  //0xECBABD0307FB216F

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  33. int NETWORK_GET_TOTAL_NUM_PLAYERS ()  //0xCF61D4B4702EE9EB

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  34. int _UGC_QUERY_GET_VERSION ( Any p0, int index, int p2 )  //0x63E9DCBC8B0931ED

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  35. PED

    void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

    • 0
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  36. PED

    void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

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  37. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

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  38. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

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  39. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 )  //0xF5134943EA29868C

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  40. void UI_FEED_CLEAR_CHANNEL ( Any p0, Any p1, Any p2 )  //0xDD1232B332CBB9E7

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  41. void SET_TRAIN_OFFSET_FROM_STATION ( Vehicle train, float offset )  //0x8EC47DD4300BF063

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  42. Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD882C5B3991575B7

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  43. void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 )  //0x669655FFB29EF1A9

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  44. HUD

    BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 )  //0xC92AC953F0A982AE

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  45. BOOL NETWORK_IS_PARTICIPANT_ACTIVE ( int p0 )  //0x6FF8FF40B6357D45

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  46. int _UGC_QUERY_GET_LANGUAGE ( Any p0, int index )  //0x97764E8AC6487A9A

    • 0
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  47. PED

    float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped )  //0x936E7CAD0AE2EE14

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  48. PED

    void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 )  //0x75D3333409CD33CE

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  49. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

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  50. void _UI_FEED_CLEAR_ALL_CHANNELS ()  //0x6035E8FBCA32AC5E

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