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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. const char* _UGC_QUERY_GET_NAME ( Any p0, int index )  //0x2D053EA815702DD1

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  2. void _RESET_OBJECT_VELOCITY ( Object object )  //0xF40AB58D83C35027

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  3. PED

    void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

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  4. PED

    void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

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  5. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

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  6. void IPL_GROUP_SWAP_CANCEL ()  //0x31108BB5715D035F

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  7. void _0x41323F4E0C4AE94B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x41323F4E0C4AE94B

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  8. void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route )  //0x3548536485DD792B

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  9. Any _UI_FEED_POST_SAMPLE_TOAST_RIGHT ( Any* p0, Any* p1, BOOL p2 )  //0xB249EBCB30DD88E0

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  10. Vector3 _0x785639D89F8451AB ( Any p0, Any p1 )  //0x785639D89F8451AB

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  11. float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip )  //0x8E46E18AA828334F

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  12. HUD

    void UI_MOVIEVIEW_SET_RENDER_TARGET ( Any p0, Any p1 )  //0x51DE09A2196BD951

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  13. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

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  14. int _NETWORK_GET_SIZE_OF_PLAYER_BROADCAST_DATA_STORAGE ( int* p0 )  //0x690806BC83BC8CA2

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  15. const char* _UGC_QUERY_GET_ROOT_CONTENT_ID ( Any p0, int index )  //0x566CEB0542EF5ECF

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  16. PED

    int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

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  17. PED

    void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

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  18. PED

    Any _0x56E4BAD93D33453C ( Any p0, Any p1 )  //0x56E4BAD93D33453C

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  19. PED

    void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

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  20. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

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  21. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

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  22. Any _0x5EA655F01D93667A ( Any p0 )  //0x5EA655F01D93667A

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  23. BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 )  //0x5C885E0978B6AD60

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  24. void _SET_TRAIN_TRACK_JUNCTION_SWITCH ( Hash trainTrack, int junctionIndex, BOOL enabled )  //0xE6C5E2125EB210C1

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  25. Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 )  //0xDF8E49EA89A01DB1

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  26. void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 )  //0x8AE059F47158417E

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  27. BOOL NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA ()  //0x5D10B3795F3FC886

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  28. const char* _UGC_QUERY_GET_PLAYLIST_NAME ( Any p0, int index )  //0xCAF50048C8D0FBA0

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  29. void _0xCBFBD38F2E0A263B ( Any p0, Any p1 )  //0xCBFBD38F2E0A263B

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  30. PED

    BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

    • 0
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  31. PED

    void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

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  32. PED

    void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

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  33. PED

    void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

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  34. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

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  35. void _0x3ABFA128F5BF5A70 ( Hash trainTrack, int junctionIndex, BOOL enabled )  //0x3ABFA128F5BF5A70

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  36. void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale )  //0xA53C8D7D0F8C74D0

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  37. Hash _UGC_QUERY_GET_MISSION_DESC_HASH ( Any p0, int index )  //0xA6BF569956C60A60

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  38. PED

    BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

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  39. PED

    void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

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  40. PED

    void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

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  41. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

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  42. void _TASK_CLIMB_2 ( Ped ped, float heading )  //0xDF1D85BCAF60D537

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  43. Any _0x2C46D2A591D8C322 ( Any p0, Any p1, Any p2 )  //0x2C46D2A591D8C322

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  44. BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 )  //0xAEB40615337EF1E3

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  45. void _0x8DCCC98DC0DBF9E4 ( float p0 )  //0x8DCCC98DC0DBF9E4

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  46. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

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  47. Any _UGC_QUERY_GET_CREATOR_PHOTO ( Any p0, int p1, Any p2 )  //0x409FE0CA6A4D1D49

    • 0
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  48. PED

    float _GET_PED_DRUNKNESS ( Ped ped )  //0x6FB76442469ABD68

    • 0
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  49. PED

    void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 )  //0x8BA0C65AC15A7D33

    • 0
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  50. PED

    BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

    • 0
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