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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

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  2. PED

    BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

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  3. Any _0xE7282390542F570D ( Any p0 )  //0xE7282390542F570D

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  4. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

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  5. Any _0xAFF5BE9BA496CE40 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xAFF5BE9BA496CE40

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  6. BOOL _GET_TRAIN_DIRECTION_FROM_INDEX ( int trackIndex )  //0x67995318F5FAA496

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  7. Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 )  //0xF7424890E4A094C0

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  8. void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset )  //0xBE711A169E9C7E95

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  9. HUD

    void _JOURNAL_CLEAR_ALL_PROGRESS ()  //0xF402978DE6F88D6E

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  10. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

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  11. int UGC_QUERY_GET_CONTENT_NUM ( int ugcRequestId )  //0x76160E0396142765

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  12. void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity )  //0xC8E21C1677DC5E6F

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  13. PED

    BOOL _GET_PED_DAMAGED ( Ped ped )  //0x6CFC373008A1EDAF

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  14. PED

    void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

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  15. PED

    BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

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  16. void _0x11B0A0B282FA9B10 ( BOOL p0 )  //0x11B0A0B282FA9B10

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  17. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

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  18. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4AF458F71C1196D2

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  19. Any _UI_FEED_POST_SAMPLE_NOTIFICATION ( Any* p0, Any* p1, int p2, int p3 )  //0xC927890AA64E9661

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  20. BOOL IS_POINT_IN_VOLUME ( Volume volume, float x, float y, float z )  //0xF256A75210C5C0EB

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  21. void RESET_PARTICLE_FX_OVERRIDE ( const char* name )  //0x274B3DABF7E72DEF

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  22. HUD

    Any UI_REQUEST_SCENE ( Any p0, Any p1 )  //0xB6857100F8FD433C

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  23. void NETWORK_REGISTER_HOST_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 )  //0x3E9B2F01C50DF595

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  24. Any _UGC_QUERY_GET_CREATOR_HANDLE ( Any p0, int index, Any p2 )  //0xADB56322EEDFBDC9

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  25. PED

    void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

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  26. PED

    void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

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  27. PED

    void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

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  28. PED

    Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 )  //0xA180FBD502A03125

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  29. void _0x6F700A4BF7C3331B ( BOOL p0 )  //0x6F700A4BF7C3331B

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  30. void _0xA03A6812529AD9C8 ()  //0xA03A6812529AD9C8

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  31. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x057A25CFCC9DB671

    • 0
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  32. Any _UI_FEED_POST_RANKUP_TOAST ( Any p0, Any p1, Any p2, Any p3 )  //0x3F9FDDBA79117C69

    • 0
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  33. BOOL _GET_TRAIN_TRACK_JUNCTION_AT_COORDS ( Hash trainTrack, float x, float y, float z, int* junctionIndex )  //0x86AFC343CF7F0B34

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  34. Vector3 _GET_VOLUME_COORDS ( Volume volume )  //0xF70F00013A62F866

    • 0
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  35. HUD

    void _0xF1E6979C0B779985 ( int uiscene )  //0xF1E6979C0B779985

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  36. Any _0xFD0759658268FD8E ( Any p0 )  //0xFD0759658268FD8E

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  37. int _NETWORK_GET_SIZE_OF_HOST_BROADCAST_DATA_STORAGE ( int* p0 )  //0xBA24095EA96DFE17

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  38. const char* _UGC_QUERY_GET_OWNER_ID ( Any p0, int index )  //0xF9F0B3028431967B

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  39. void _0x9A74A9CADFA8A598 ( Any p0 )  //0x9A74A9CADFA8A598

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  40. PED

    Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 )  //0xB29C553BA582D09E

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  41. PED

    void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
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  42. PED

    Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 )  //0xBB3E5370EBB6BE28

    • 0
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  43. PED

    int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

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  44. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

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  45. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x20D504994FDC4412

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  46. Any _0xD9BF3ED8EFB67EA3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD9BF3ED8EFB67EA3

    • 0
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  47. float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName )  //0x627520389E288A73

    • 0
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  48. HUD

    Any UI_GET_SCENE_UIOBJECT ( Any p0 )  //0xBE1067CD1C9570F6

    • 0
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  49. void NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 )  //0x3364AA97340CA215

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  50. const char* _UGC_QUERY_GET_NAME ( Any p0, int index )  //0x2D053EA815702DD1

    • 0
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