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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

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  2. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

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  3. void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped )  //0x6599D834B12D0800

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  4. void _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0xF92FA8890DECECF6

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  5. void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 )  //0xE4EE55E63FA9AF45

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  6. void NETWORK_SEED_RANDOM_NUMBER_GENERATOR ( int seed )  //0xF1B84178F8674195

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  7. Any _0xCD53E6CBF609C012 ( Any p0 )  //0xCD53E6CBF609C012

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  8. PED

    void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

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  9. PED

    int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

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  10. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

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  11. void _0x7549B9E841940695 ( Vehicle vehicle, BOOL p1 )  //0x7549B9E841940695

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  12. int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType )  //0x886171A12F400B89

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  13. void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar )  //0x9DDC222D85D5AF2A

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  14. void CLEAR_TACTICAL_NAV_MESH_POINTS ()  //0xD93B6516C6878267

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  15. Any _0xF40EF49B3099E98E ( Any p0, int maxGet, const char* contentTypeName, Any p3, Any p4, Any p5 )  //0xF40EF49B3099E98E

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  16. PED

    Any _0x256EDD55C6BE1482 ( Any p0 )  //0x256EDD55C6BE1482

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  17. PED

    void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

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  18. PED

    void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

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  19. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

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  20. void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 )  //0x5A353B8E6B1095B5

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  21. Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash )  //0x66B2B83B94B22458

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  22. void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 )  //0x459598F579C98929

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  23. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

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  24. Any _0x8C109958C9BB559D ( int categoryType, Any p1, int maxGet, const char* contentTypeName, int p4, Any p5 )  //0x8C109958C9BB559D

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  25. PED

    void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

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  26. PED

    void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

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  27. PED

    void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

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  28. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

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  29. void LOAD_SCENE_STOP ()  //0x5A8B01199C3E79C3

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  30. BOOL GET_IS_PED_AIMING_IN_THE_AIR ( Ped ped )  //0x8785E6E40C7A8819

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  31. void _SET_VEHICLE_DOOR_CAN_BREAK ( Vehicle vehicle, int doorId, BOOL isBreakable )  //0x081FB9D6422F804C

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  32. Any _0xC2E71D7E0A7B4C89 ( Any p0 )  //0xC2E71D7E0A7B4C89

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  33. BOOL _UGC_QUERY_BY_CONTENT_ID ( const char* contentId, BOOL latestVersion, const char* contentTypeName )  //0x69D22E183580113F

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  34. PED

    void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

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  35. PED

    void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

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  36. PED

    Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4F5EBE70081E5A20

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  37. void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 )  //0x4F158205E0C74385

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  38. BOOL IS_VEHICLE_ON_ALL_WHEELS ( Vehicle vehicle )  //0x0D5D119529654EE0

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  39. void _0x6C31B06E91518269 ( Any p0, Any p1 )  //0x6C31B06E91518269

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  40. void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius )  //0x87B5905ECA623B68

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  41. void UGC_CLEAR_QUERY_RESULTS ( int ugcRequestId )  //0xE931354FEA710038

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  42. PED

    void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

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  43. PED

    void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

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  44. PED

    void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

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  45. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

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  46. BOOL IS_LOAD_SCENE_LOADED ()  //0x0909F71B5C070797

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  47. void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x8968400D900ED8B3

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  48. BOOL _GET_TRAIN_DIRECTION ( Vehicle train )  //0x3C9628A811CBD724

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  49. HUD

    void _JOURNAL_MARK_READ ( Any p0 )  //0xE4509BABE59BD24E

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  50. BOOL UGC_QUERY_WAS_FORCE_CANCELLED ( int ugcRequestId )  //0xF8F0705E77A0E705

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