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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _ITEMDATABASE_FILLOUT_ITEM_EFFECT_IDS ( Any p0, Any p1 )  //0x9379BE60DC55BBE6

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  2. void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance )  //0xEAB6823B82FBD283

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  3. BOOL NETWORK_IS_PLATFORM_INVITE_PENDING ()  //0xFC4165C9165C166F

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  4. void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 )  //0x92AEFB5F6E294023

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  5. PED

    void _0x34EDDD59364AD74A ( Any p0, Any p1 )  //0x34EDDD59364AD74A

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  6. PED

    void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

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  7. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

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  8. void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier )  //0x2F9AC754FE179D58

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  9. void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 )  //0x6524A8981E8BE7C9

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  10. void SET_VEHICLE_ENGINE_ON ( Vehicle vehicle, BOOL value, BOOL instantly )  //0xB64CFA14CB9A2E78

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  11. void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle )  //0xBE551C2CC421185D

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  12. Any _0xD4636C2EDB0DEA8A ( Any p0 )  //0xD4636C2EDB0DEA8A

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  13. HUD

    void SET_FRONTEND_ACTIVE ( BOOL active )  //0xCE47C21C0687EBC2

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  14. void _RESET_DISPATCH_MIN_SPAWN_DISTANCE ()  //0x96498D922D8D0D0A

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  15. void _0x5B9C6AC118FD4774 ()  //0x5B9C6AC118FD4774

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  16. const char* _GET_LAUNCH_PARAM_VALUE ( const char* paramName )  //0x65E65CA6A0FE59D4

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  17. PED

    Any _0x8822F139408B8D0A ( Any p0 )  //0x8822F139408B8D0A

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  18. PED

    BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

    • 0
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  19. PED

    Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

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  20. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

    • 0
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  21. void SET_VEHICLE_UNDRIVEABLE ( Vehicle vehicle, BOOL toggle )  //0x6E884BAB713A2A94

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  22. HUD

    BOOL IS_PAUSE_MENU_ACTIVE ()  //0x535384D6067BA42E

    • 0
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  23. int _NETWORK_GET_PLATFORM_INVITE_ID ()  //0x9BCF28FB5D65A9BE

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  24. void _SET_LAUNCH_PARAM_VALUE ( const char* paramName, const char* value )  //0x668AF6E4933AC13F

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  25. PED

    void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

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  26. PED

    BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

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  27. PED

    void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

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  28. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

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  29. Any _0x071769BCB24379E5 ()  //0x071769BCB24379E5

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  30. BOOL _0x583AE9AF9CEE0958 ( Vehicle vehicle, float x, float y, float z )  //0x583AE9AF9CEE0958

    • 0
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  31. void SET_VEHICLE_PROVIDES_COVER ( Vehicle vehicle, BOOL toggle )  //0x652712478F1721F4

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  32. Volume _CREATE_WALK_AND_TALK_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD0E389CD44434B6

    • 0
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  33. BOOL NETWORK_ACTION_PLATFORM_INVITE ()  //0x3B82ACC3F4B6240C

    • 0
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  34. void _CLEAR_LAUNCH_PARAM ( const char* paramName )  //0x782C94DB6469634D

    • 0
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  35. PED

    BOOL CAN_PED_BE_MOUNTED ( Ped ped )  //0x2D64376CF437363E

    • 0
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  36. PED

    void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

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  37. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

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  38. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

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  39. BOOL CAN_LAUNCH_UIAPP_BY_HASH_WITH_ENTRY ( Hash appNameHash, Hash entryHash )  //0x16F47D434B6086BF

    • 0
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  40. void _0x3053064F909B5F42 ( Any p0, Any p1 )  //0x3053064F909B5F42

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  41. HUD

    BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

    • 0
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  42. void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance )  //0x89314FB3463E28DE

    • 0
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  43. void NETWORK_CLEAR_PLATFORM_INVITE ()  //0xA4484173759749B1

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  44. const char* _GET_LAUNCH_PARAM_STRING ()  //0xC59AB6A04333C502

    • 0
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  45. void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime )  //0xAC9AE68F0A463752

    • 0
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  46. PED

    void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

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  47. PED

    void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

    • 0
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  48. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0x25F6EF88664540E2

    • 0
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  49. BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped )  //0xD73A5D1F0325C71C

    • 0
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  50. void SET_VEHICLE_DOOR_CONTROL ( Vehicle vehicle, int doorId, int speed, float angle )  //0xD57F10EBBA814ECF

    • 0
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