RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _0x6C27442A225A241A ( int p0 ) //0x6C27442A225A241A
- 0
- 222
- 1207
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Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal ) //0xF103823FFE72BB49
- 0
- 221
- 1207
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void _0x5AF24CA9C974E51A ( Any p0, Any p1 ) //0x5AF24CA9C974E51A
- 0
- 167
- 1207
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BOOL _IS_PED_COWERING ( Ped ped ) //0xB086C8C0F5701D14
- 0
- 322
- 1207
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void _SET_PED_LIGHTS ( Ped ped, BOOL toggle ) //0x13A210949FCBD92B
- 0
- 176
- 1207
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void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
- 0
- 296
- 1207
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BOOL HAS_SCRIPT_LOADED ( const char* scriptName ) //0xE97BD36574F8B0A6
- 0
- 328
- 1207
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void REQUEST_IPL_HASH ( Hash iplHash ) //0x59767C5A7A9AE6DA
- 0
- 486
- 1207
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void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording ) //0x9EEFB62EB27B5792
- 0
- 185
- 1207
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void _0xEC8703E4536A9952 () //0xEC8703E4536A9952
- 0
- 330
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void _0xC8D0611D9A0CF5D3 ( Any p0 ) //0xC8D0611D9A0CF5D3
- 0
- 220
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Any _0x9C409BBC492CB5B1 () //0x9C409BBC492CB5B1
- 0
- 297
- 1207
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void _0xE1F45A67A9F0DCBC ( int inventoryId ) //0xE1F45A67A9F0DCBC
- 0
- 225
- 1207
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BOOL IS_WAYPOINT_ACTIVE () //0x202B1BBFC6AB5EE4
- 0
- 362
- 1207
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void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
- 0
- 218
- 1207
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const char* _0xE59F4924BD3A718D ( int p0 ) //0xE59F4924BD3A718D
- 0
- 211
- 1207
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int _NETWORK_GET_PLAYER_FAST_INSTANCE_ID ( Player player ) //0xD9267375834C5EAB
- 0
- 184
- 1207
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void _0xBCC76708E5677E1D ( Any p0, Any p1 ) //0xBCC76708E5677E1D
- 0
- 255
- 1207
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void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state ) //0x7A6535691B477C48
- 0
- 297
- 1207
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void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 ) //0xD049FDAF089FDDB0
- 0
- 202
- 1207
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void REQUEST_IPL_BY_HASH ( Hash iplHash ) //0x9E211A378F95C97C
- 0
- 271
- 1207
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void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 ) //0x6F1C49F275BD25B3
- 0
- 170
- 1207
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void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z ) //0x7632755962AB9922
- 0
- 302
- 1207
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Any _0xDB622ECD3DCBE078 ( Player player ) //0xDB622ECD3DCBE078
- 0
- 279
- 1207
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void _0x6968CE7AC32F6788 ( int inventoryId ) //0x6968CE7AC32F6788
- 0
- 185
- 1207
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BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle ) //0x16EFB123C4451032
- 0
- 210
- 1207
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void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle ) //0xBBDF066252829606
- 0
- 390
- 1207
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int _GET_HORSE_TAMING_STATE ( Ped horse ) //0x454AD4DA6C41B5BD
- 0
- 259
- 1207
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void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
- 0
- 253
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void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDD9540E7B1C9714F
- 0
- 183
- 1207
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void REMOVE_IPL_HASH ( Hash iplHash ) //0x5A3E5CF7B4014B96
- 0
- 336
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void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x5C8514540D27FBFB
- 0
- 242
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void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording ) //0xFF1B8B4AA1C25DC8
- 0
- 215
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void _SET_MISSION_TRAIN_WARP_TO_COORDS ( Vehicle train, float x, float y, float z, BOOL direction ) //0xC9EA26893C9E4024
- 0
- 198
- 1207
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void _0xB6E79850B759A30E ( int teamId, BOOL allow ) //0xB6E79850B759A30E
- 0
- 288
- 1207
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void _0x62B9F9A1272AED80 ( Any p0 ) //0x62B9F9A1272AED80
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- 208
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Any _0xF1AD3DD218E6558A ( Any p0, Any p1 ) //0xF1AD3DD218E6558A
- 0
- 226
- 1207
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BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID ) //0xAB3D3F45436DB1D8
- 0
- 198
- 1207
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const char* _0xE79BA3BC265895DA ( int p0 ) //0xE79BA3BC265895DA
- 0
- 202
- 1207
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BOOL NETWORK_IS_PLAYER_CONCEALED ( Player player ) //0x919B3C98ED8292F9
- 0
- 225
- 1207
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void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel ) //0xA69899995997A63B
- 0
- 328
- 1207
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Any _0xC488B8C0E52560D8 ( Any p0 ) //0xC488B8C0E52560D8
- 0
- 167
- 1207
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void _0x55546004A244302A ( Any p0, Any p1 ) //0x55546004A244302A
- 0
- 178
- 1207
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void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
- 0
- 200
- 1207
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void REMOVE_IPL_BY_HASH ( Hash iplHash ) //0x431E3AB760629B34
- 0
- 299
- 1207
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void _0xF718931A82EEB898 () //0xF718931A82EEB898
- 0
- 161
- 1207
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void _0xA72B1BF3857B94D7 ( Vehicle train, BOOL p1 ) //0xA72B1BF3857B94D7
- 0
- 201
- 1207
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void _0x4791899615D70FA2 ( Player player, int p1, int p2 ) //0x4791899615D70FA2
- 0
- 296
- 1207
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float _GET_PHOTO_MODE_CONTRAST () //0x98F4154989B81EC6
- 0
- 201
- 1207
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Any _0x100157D6D7FE32CA ( Any p0, Any p1 ) //0x100157D6D7FE32CA
- 0
- 193
- 1207