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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int _0x6C27442A225A241A ( int p0 )  //0x6C27442A225A241A

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  2. PED

    Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal )  //0xF103823FFE72BB49

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  3. PED

    void _0x5AF24CA9C974E51A ( Any p0, Any p1 )  //0x5AF24CA9C974E51A

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  4. PED

    BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

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  5. PED

    void _SET_PED_LIGHTS ( Ped ped, BOOL toggle )  //0x13A210949FCBD92B

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  6. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

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  7. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

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  8. void REQUEST_IPL_HASH ( Hash iplHash )  //0x59767C5A7A9AE6DA

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  9. void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording )  //0x9EEFB62EB27B5792

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  10. void _0xEC8703E4536A9952 ()  //0xEC8703E4536A9952

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  11. void _0xC8D0611D9A0CF5D3 ( Any p0 )  //0xC8D0611D9A0CF5D3

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  12. HUD

    Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

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  13. void _0xE1F45A67A9F0DCBC ( int inventoryId )  //0xE1F45A67A9F0DCBC

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  14. MAP

    BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

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  15. void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle )  //0x66947E61A44DE2C6

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  16. const char* _0xE59F4924BD3A718D ( int p0 )  //0xE59F4924BD3A718D

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  17. int _NETWORK_GET_PLAYER_FAST_INSTANCE_ID ( Player player )  //0xD9267375834C5EAB

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  18. PED

    void _0xBCC76708E5677E1D ( Any p0, Any p1 )  //0xBCC76708E5677E1D

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  19. PED

    void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state )  //0x7A6535691B477C48

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  20. PED

    void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 )  //0xD049FDAF089FDDB0

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  21. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

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  22. void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 )  //0x6F1C49F275BD25B3

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  23. void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z )  //0x7632755962AB9922

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  24. Any _0xDB622ECD3DCBE078 ( Player player )  //0xDB622ECD3DCBE078

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  25. void _0x6968CE7AC32F6788 ( int inventoryId )  //0x6968CE7AC32F6788

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  26. BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle )  //0x16EFB123C4451032

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  27. void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle )  //0xBBDF066252829606

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  28. PED

    int _GET_HORSE_TAMING_STATE ( Ped horse )  //0x454AD4DA6C41B5BD

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  29. PED

    void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

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  30. PED

    void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDD9540E7B1C9714F

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  31. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

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  32. void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x5C8514540D27FBFB

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  33. void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording )  //0xFF1B8B4AA1C25DC8

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  34. void _SET_MISSION_TRAIN_WARP_TO_COORDS ( Vehicle train, float x, float y, float z, BOOL direction )  //0xC9EA26893C9E4024

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  35. void _0xB6E79850B759A30E ( int teamId, BOOL allow )  //0xB6E79850B759A30E

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  36. void _0x62B9F9A1272AED80 ( Any p0 )  //0x62B9F9A1272AED80

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  37. HUD

    Any _0xF1AD3DD218E6558A ( Any p0, Any p1 )  //0xF1AD3DD218E6558A

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  38. BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID )  //0xAB3D3F45436DB1D8

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  39. const char* _0xE79BA3BC265895DA ( int p0 )  //0xE79BA3BC265895DA

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  40. BOOL NETWORK_IS_PLAYER_CONCEALED ( Player player )  //0x919B3C98ED8292F9

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  41. PED

    void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel )  //0xA69899995997A63B

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  42. PED

    Any _0xC488B8C0E52560D8 ( Any p0 )  //0xC488B8C0E52560D8

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  43. PED

    void _0x55546004A244302A ( Any p0, Any p1 )  //0x55546004A244302A

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  44. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

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  45. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

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  46. void _0xF718931A82EEB898 ()  //0xF718931A82EEB898

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  47. void _0xA72B1BF3857B94D7 ( Vehicle train, BOOL p1 )  //0xA72B1BF3857B94D7

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  48. void _0x4791899615D70FA2 ( Player player, int p1, int p2 )  //0x4791899615D70FA2

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  49. float _GET_PHOTO_MODE_CONTRAST ()  //0x98F4154989B81EC6

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  50. HUD

    Any _0x100157D6D7FE32CA ( Any p0, Any p1 )  //0x100157D6D7FE32CA

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