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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction )  //0x8301D87B1B89E219

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  2. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

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  3. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

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  4. void _0xDF94844D474F31E5 ( Ped ped )  //0xDF94844D474F31E5

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  5. void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, float time )  //0x5F5E6379C59EFC56

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  6. void _0x08797A8C03868CB8 ( float threshold )  //0x08797A8C03868CB8

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  7. void _0x9B4E793B1CB6550A ()  //0x9B4E793B1CB6550A

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  8. Any _0x627B68D9CE6EE8DE ( Any p0 )  //0x627B68D9CE6EE8DE

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  9. BOOL _NETWORK_SEND_SESSION_INVITE ( Any* gamerHandle, const char* contentId, Any* data, int dataSize, int p4, int flags )  //0xE47001B7CB8B98AE

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  10. void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES ( Entity entity, BOOL toggle )  //0xF3354D6CA46F419D

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  11. PED

    void _0x6734F0A6A52C371C ( Any p0, Any p1 )  //0x6734F0A6A52C371C

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  12. PED

    void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value )  //0x43C851690662113D

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  13. PED

    Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier )  //0x99A6E246C315BF60

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  14. PED

    void _SET_PELT_FOR_HORSE ( Ped horse, int peltId )  //0xA73F50E8796150D5

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  15. int COUNT_PARTICIPANT_BITS ( Any* value )  //0x2F050A3FF8738245

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  16. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

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  17. void _0xEBA2081E0A5F4D17 ( Any p0 )  //0xEBA2081E0A5F4D17

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  18. void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x87BD711FC31EA273

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  19. void _0xB779F4FA19269AEC ( int p0 )  //0xB779F4FA19269AEC

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  20. void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 )  //0x80FDEB3A9E9AA578

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  21. void _0x5AC6E0FA028369DE ()  //0x5AC6E0FA028369DE

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  22. HUD

    void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

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  23. void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data )  //0xF666EF30F4F0AC4E

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  24. Any _0x7CF96F1250EF3221 ( Any p0 )  //0x7CF96F1250EF3221

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  25. void _0xDC6AD5C046F33AB4 ( BOOL p0, BOOL p1 )  //0xDC6AD5C046F33AB4

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  26. PED

    void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value )  //0x6BA428C528D9E522

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  27. PED

    void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim )  //0x56E9C26CD29D1ED6

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  28. PED

    void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC412AA1C73111FE0

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  29. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

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  30. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

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  31. void _0x1FBF7F5BA7E4BE3A ( int p0 )  //0x1FBF7F5BA7E4BE3A

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  32. BOOL _0xEC3D8C228FE553D7 ( BOOL p0 )  //0xEC3D8C228FE553D7

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  33. HUD

    void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

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  34. void _INVENTORY_ENABLE_WEAPONS ( int inventoryId )  //0xD5D72F1624F3BA7C

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  35. int _0x27B1AE4D8C652F08 ( int p0 )  //0x27B1AE4D8C652F08

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  36. void _0x6C7E04E9DE451789 ()  //0x6C7E04E9DE451789

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  37. PED

    void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 )  //0x931B241409216C1F

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  38. PED

    void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 )  //0xAF041C10756C30FB

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  39. PED

    void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

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  40. PED

    void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId )  //0x627F7F3A0C4C51FF

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  41. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

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  42. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

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  43. void _0x5217B7B6DB78E1F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5217B7B6DB78E1F3

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  44. void DELETE_MISSION_TRAIN ( Vehicle* train )  //0x0D3630FB07E8B570

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  45. void _0xDC9B361CB7776673 ( Player player )  //0xDC9B361CB7776673

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  46. void _0xF5793BB386E1FF9C ( Any p0 )  //0xF5793BB386E1FF9C

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  47. HUD

    void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

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  48. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

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  49. MAP

    void SET_WAYPOINT_OFF ()  //0xFA8C41E8020D3439

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  50. void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle )  //0x50E52637EF70EF77

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