RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction ) //0x8301D87B1B89E219
- 0
- 186
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Any _0xA88E1D7FA1E20080 ( Any p0 ) //0xA88E1D7FA1E20080
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Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 ) //0xB223249B7798EEED
- 0
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void _0xDF94844D474F31E5 ( Ped ped ) //0xDF94844D474F31E5
- 0
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void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, float time ) //0x5F5E6379C59EFC56
- 0
- 208
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void _0x08797A8C03868CB8 ( float threshold ) //0x08797A8C03868CB8
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void _0x9B4E793B1CB6550A () //0x9B4E793B1CB6550A
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Any _0x627B68D9CE6EE8DE ( Any p0 ) //0x627B68D9CE6EE8DE
- 0
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BOOL _NETWORK_SEND_SESSION_INVITE ( Any* gamerHandle, const char* contentId, Any* data, int dataSize, int p4, int flags ) //0xE47001B7CB8B98AE
- 0
- 228
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void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES ( Entity entity, BOOL toggle ) //0xF3354D6CA46F419D
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void _0x6734F0A6A52C371C ( Any p0, Any p1 ) //0x6734F0A6A52C371C
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void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value ) //0x43C851690662113D
- 0
- 227
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Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier ) //0x99A6E246C315BF60
- 0
- 174
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void _SET_PELT_FOR_HORSE ( Ped horse, int peltId ) //0xA73F50E8796150D5
- 0
- 204
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int COUNT_PARTICIPANT_BITS ( Any* value ) //0x2F050A3FF8738245
- 0
- 290
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Any _0xA0AE7653E8181725 ( Any p0 ) //0xA0AE7653E8181725
- 0
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void _0xEBA2081E0A5F4D17 ( Any p0 ) //0xEBA2081E0A5F4D17
- 0
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x87BD711FC31EA273
- 0
- 237
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void _0xB779F4FA19269AEC ( int p0 ) //0xB779F4FA19269AEC
- 0
- 269
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void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 ) //0x80FDEB3A9E9AA578
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void _0x5AC6E0FA028369DE () //0x5AC6E0FA028369DE
- 0
- 212
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void HIDE_HUD_AND_RADAR_THIS_FRAME () //0x36CDD81627A6FCD2
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- 413
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void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data ) //0xF666EF30F4F0AC4E
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Any _0x7CF96F1250EF3221 ( Any p0 ) //0x7CF96F1250EF3221
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- 186
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void _0xDC6AD5C046F33AB4 ( BOOL p0, BOOL p1 ) //0xDC6AD5C046F33AB4
- 0
- 174
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void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value ) //0x6BA428C528D9E522
- 0
- 271
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void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim ) //0x56E9C26CD29D1ED6
- 0
- 178
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void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC412AA1C73111FE0
- 0
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void REQUEST_SCRIPT ( const char* scriptName ) //0x46ED607DDD40D7FE
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Any _0x66BC28E50E85270E ( Any p0 ) //0x66BC28E50E85270E
- 0
- 279
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void _0x1FBF7F5BA7E4BE3A ( int p0 ) //0x1FBF7F5BA7E4BE3A
- 0
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BOOL _0xEC3D8C228FE553D7 ( BOOL p0 ) //0xEC3D8C228FE553D7
- 0
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void _0x8A59D44189AF2BC5 ( Any p0, Any p1 ) //0x8A59D44189AF2BC5
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void _INVENTORY_ENABLE_WEAPONS ( int inventoryId ) //0xD5D72F1624F3BA7C
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- 227
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int _0x27B1AE4D8C652F08 ( int p0 ) //0x27B1AE4D8C652F08
- 0
- 225
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void _0x6C7E04E9DE451789 () //0x6C7E04E9DE451789
- 0
- 188
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void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 ) //0x931B241409216C1F
- 0
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void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 ) //0xAF041C10756C30FB
- 0
- 200
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void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable ) //0x70A2D1137C8ED7C9
- 0
- 370
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void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId ) //0x627F7F3A0C4C51FF
- 0
- 171
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void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
- 0
- 232
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BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius ) //0x9C77964B0E07B633
- 0
- 368
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void _0x5217B7B6DB78E1F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5217B7B6DB78E1F3
- 0
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void DELETE_MISSION_TRAIN ( Vehicle* train ) //0x0D3630FB07E8B570
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void _0xDC9B361CB7776673 ( Player player ) //0xDC9B361CB7776673
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void _0xF5793BB386E1FF9C ( Any p0 ) //0xF5793BB386E1FF9C
- 0
- 225
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void _0x160825DADF1B04B3 () //0x160825DADF1B04B3
- 0
- 323
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void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 ) //0xE3A46370F70F3607
- 0
- 275
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void SET_WAYPOINT_OFF () //0xFA8C41E8020D3439
- 0
- 322
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void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 354
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