RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _SET_METAPED_WEARINESS ( Ped ped, float weariness ) //0x314C5465195F3B30
- 0
- 195
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void _0x1C5EB3C27F7508CB ( Any p0, Any p1 ) //0x1C5EB3C27F7508CB
- 0
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Any _0x5288B7F0690F7C1F ( Any p0 ) //0x5288B7F0690F7C1F
- 0
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BOOL _0x8E462DB1EAA9C47C ( Player player ) //0x8E462DB1EAA9C47C
- 0
- 294
- 1207
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int _GET_ENTITY_PROOFS ( Entity entity ) //0x6CF0DAD7FA1088EA
- 0
- 203
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BOOL _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS () //0xFC7563F482781A3D
- 0
- 208
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BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE () //0xF9E7DBB39080640B
- 0
- 178
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BOOL _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE ( Any* gamerHandle ) //0xF23D6475640D29EB
- 0
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BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING () //0x35F0B98A8387274D
- 0
- 175
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void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 ) //0xED1C764997A86D5A
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void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable ) //0x789DABD18E9024DB
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void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 ) //0x42A429CDFED6D99D
- 0
- 256
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int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 ) //0x19A6BE7D9C6884D3
- 0
- 289
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x78426D0982D083C9
- 0
- 217
- 1207
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BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0x02774B3A9034278F
- 0
- 195
- 1207
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float _0x5CA7FB7D6DE49DCC ( Player player ) //0x5CA7FB7D6DE49DCC
- 0
- 366
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void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 ) //0xC04F47D488EF9EBA
- 0
- 202
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void _0x704F92B3AF20D857 ( BOOL setting ) //0x704F92B3AF20D857
- 0
- 203
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int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player ) //0x3B39236746714134
- 0
- 164
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void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 ) //0xB8AB265426CFE6DD
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void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag ) //0xEAE3B5B019C8D23F
- 0
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Any _0xB292203008EBBAAC ( Any p0 ) //0xB292203008EBBAAC
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void _0x5827BE85A87B073D ( Any p0 ) //0x5827BE85A87B073D
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BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 ) //0x9427C94D2E4094A4
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void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 ) //0xE1EF3C1216AFF2CD
- 0
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BOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0x5A7472606EC5B7C1
- 0
- 211
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void RESET_PAUSED_RENDERPHASES () //0xCCD9AAD85E1B559E
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void _0x9D37EB5003E0F2CF ( Any p0, Any p1 ) //0x9D37EB5003E0F2CF
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void _0x9E58207B194488AC ( Ped ped, int p1 ) //0x9E58207B194488AC
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- 208
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void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle ) //0x4426D65E029A4DC0
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void _0xF342F6BD0A8287D5 ( Any p0 ) //0xF342F6BD0A8287D5
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BOOL _NETWORK_IS_PLAYER_EQUAL_TO_INDEX ( Player player, int index ) //0x9DE986FC9A87C474
- 0
- 216
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Any _0xE8D1CCB9375C101B ( Any p0, Any p1 ) //0xE8D1CCB9375C101B
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- 218
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void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash ) //0xF6B82FCE03B43A37
- 0
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int _GET_PED_GRAPPLE_FLAG ( Ped ped ) //0xF3C873ED0C595109
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- 169
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Any _0xD4D403EA031F351C ( Any p0 ) //0xD4D403EA031F351C
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- 195
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Any _0x0A79C81C418F5D38 ( Any p0, Any p1 ) //0x0A79C81C418F5D38
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Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType ) //0x4EDDD9E9CA5AF985
- 0
- 227
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xCEF0117C233026AD
- 0
- 165
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void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed ) //0xD78084EED4CD94C6
- 0
- 189
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float _0x2F82CAB262C8AE26 ( Player player ) //0x2F82CAB262C8AE26
- 0
- 300
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void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xD45BB89B53FC0CFD
- 0
- 198
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void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 ) //0xCC23AA1A7CBFE840
- 0
- 267
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void HIDE_LOADING_ON_FADE_THIS_FRAME () //0xEA600AABAF4B9084
- 0
- 273
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void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 ) //0xFD41D1D4350F6413
- 0
- 263
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Any _0x6C7B68D3CE60E8DE ( Any p0 ) //0x6C7B68D3CE60E8DE
- 0
- 187
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void _0xD39A72AE5EBD57E5 () //0xD39A72AE5EBD57E5
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- 202
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void NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES ( BOOL toggle ) //0x4B05B97BA46F419D
- 0
- 187
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void _0xA691C10054275290 ( Any p0, Any p1, Any p2 ) //0xA691C10054275290
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- 228
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void INIT_PED_DEFAULT_HEALTH ( Ped ped ) //0x7DD7FB3480D8083E
- 0
- 173
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