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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

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  2. PED

    void _SET_METAPED_WEARINESS ( Ped ped, float weariness )  //0x314C5465195F3B30

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  3. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

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  4. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

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  5. BOOL _0x8E462DB1EAA9C47C ( Player player )  //0x8E462DB1EAA9C47C

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  6. int _GET_ENTITY_PROOFS ( Entity entity )  //0x6CF0DAD7FA1088EA

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  7. BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE ()  //0xF9E7DBB39080640B

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  8. BOOL _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE ( Any* gamerHandle )  //0xF23D6475640D29EB

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  9. BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING ()  //0x35F0B98A8387274D

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  10. PED

    void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 )  //0xED1C764997A86D5A

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  11. PED

    void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable )  //0x789DABD18E9024DB

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  12. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

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  13. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

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  14. void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x78426D0982D083C9

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  15. BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x02774B3A9034278F

    • 0
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  16. float _0x5CA7FB7D6DE49DCC ( Player player )  //0x5CA7FB7D6DE49DCC

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  17. void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 )  //0xC04F47D488EF9EBA

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  18. void _0x704F92B3AF20D857 ( BOOL setting )  //0x704F92B3AF20D857

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  19. int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player )  //0x3B39236746714134

    • 0
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  20. PED

    void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 )  //0xB8AB265426CFE6DD

    • 0
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  21. PED

    void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag )  //0xEAE3B5B019C8D23F

    • 0
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  22. PED

    Any _0xB292203008EBBAAC ( Any p0 )  //0xB292203008EBBAAC

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  23. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

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  24. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

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  25. void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 )  //0xE1EF3C1216AFF2CD

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  26. BOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x5A7472606EC5B7C1

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  27. void RESET_PAUSED_RENDERPHASES ()  //0xCCD9AAD85E1B559E

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  28. HUD

    void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

    • 0
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  29. void _0x9E58207B194488AC ( Ped ped, int p1 )  //0x9E58207B194488AC

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  30. MAP

    void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle )  //0x4426D65E029A4DC0

    • 0
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  31. void _0xF342F6BD0A8287D5 ( Any p0 )  //0xF342F6BD0A8287D5

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  32. BOOL _NETWORK_IS_PLAYER_EQUAL_TO_INDEX ( Player player, int index )  //0x9DE986FC9A87C474

    • 0
    • 204
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  33. PED

    Any _0xE8D1CCB9375C101B ( Any p0, Any p1 )  //0xE8D1CCB9375C101B

    • 0
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  34. PED

    void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash )  //0xF6B82FCE03B43A37

    • 0
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  35. PED

    int _GET_PED_GRAPPLE_FLAG ( Ped ped )  //0xF3C873ED0C595109

    • 0
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  36. PED

    Any _0xD4D403EA031F351C ( Any p0 )  //0xD4D403EA031F351C

    • 0
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  37. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

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  38. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

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  39. void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xCEF0117C233026AD

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  40. void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed )  //0xD78084EED4CD94C6

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  41. float _0x2F82CAB262C8AE26 ( Player player )  //0x2F82CAB262C8AE26

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  42. void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xD45BB89B53FC0CFD

    • 0
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  43. void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 )  //0xCC23AA1A7CBFE840

    • 0
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  44. HUD

    void HIDE_LOADING_ON_FADE_THIS_FRAME ()  //0xEA600AABAF4B9084

    • 0
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  45. void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 )  //0xFD41D1D4350F6413

    • 0
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  46. Any _0x6C7B68D3CE60E8DE ( Any p0 )  //0x6C7B68D3CE60E8DE

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  47. void _0xD39A72AE5EBD57E5 ()  //0xD39A72AE5EBD57E5

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  48. void NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES ( BOOL toggle )  //0x4B05B97BA46F419D

    • 0
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  49. PED

    void _0xA691C10054275290 ( Any p0, Any p1, Any p2 )  //0xA691C10054275290

    • 0
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