RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
16 natives found
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void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 353
- 1207
-
void _ENABLE_DISPATCH_LAW ( BOOL toggle ) //0xC805EB785824F712
- 0
- 299
- 1207
-
void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash ) //0x9C4352134B2835FB
- 0
- 270
- 1207
-
Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash ) //0x75CBF20BA47E4F89
- 0
- 256
- 1207
-
void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle ) //0x710448D44A64C213
- 0
- 232
- 1207
-
void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
- 0
- 217
- 1207
-
Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume ) //0xA2D5A26208421426
- 0
- 211
- 1207
-
void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash ) //0x009CF9A29972C298
- 0
- 210
- 1207
-
void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 ) //0x49F751F6868DDC5B
- 0
- 206
- 1207
-
void _RESET_DISPATCH_MAX_SPAWN_DISTANCE () //0x54EC7B6BC72BAD69
- 0
- 205
- 1207
-
void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance ) //0xEAB6823B82FBD283
- 0
- 201
- 1207
-
void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance ) //0x89314FB3463E28DE
- 0
- 200
- 1207
-
void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier ) //0x002BABE0B7D53136
- 0
- 199
- 1207
-
void _RESET_DISPATCH_MIN_SPAWN_DISTANCE () //0x96498D922D8D0D0A
- 0
- 196
- 1207
-
void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE () //0xC7817264BC4B6377
- 0
- 191
- 1207
-
void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance ) //0x27A1B170AA8AF84C
- 0
- 182
- 1207