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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _RELEASE_SOUNDSET ( const char* soundsetName )  //0x531A78D6BF27014B

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  2. CAM

    float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

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  3. BOOL NETWORK_CLAN_PLAYER_GET_DESC ( Any* clanDesc, int bufferSize, Any* gamerHandle )  //0xEEE6EACBE8874FBA

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  4. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

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  5. Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE93415B3307208E5

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  6. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

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  7. HUD

    BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

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  8. LAW

    int _0xE9EB79CBF9C0F58A ( Player player )  //0xE9EB79CBF9C0F58A

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  9. void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude )  //0x55123D5A7D9D3C42

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  10. const char* _0xA46FD001D1BE896C ()  //0xA46FD001D1BE896C

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  11. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

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  12. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

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  13. BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name )  //0x527B97C203BB8606

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  14. PED

    Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

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  15. PED

    BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

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  16. PED

    void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

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  17. PersChar _CREATE_PERSISTENT_CHARACTER ( Hash hash )  //0x4F76E3676583D951

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  18. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

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  19. Hash GET_RANDOM_MODEL_FROM_POPULATION_SET ( Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z )  //0x6B12ED8C77E8567B

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  20. int _SC_FEED_SUBMIT_PRESET_MESSAGE ( int type, int subType )  //0xEFB64240F6B17817

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  21. void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed )  //0x7B74D8EEDE9B5727

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  22. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario )  //0x4D1F61FC34AF3CD1

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  23. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

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  24. int GET_VEHICLE_MODEL_NUMBER_OF_SEATS ( Hash modelHash )  //0x9A578736FF3A17C3

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  25. void SET_ENABLE_VEHICLE_SLIPSTREAMING ( BOOL p0 )  //0x73F1E4F6DF26FE30

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  26. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

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  27. BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId )  //0x4AD019591E94C064

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  28. CAM

    void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

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  29. int NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT ()  //0x1F471B79ACC90BEF

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  30. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

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  31. Any _0x19870C40C7EE15BE ( Any p0, Any p1 )  //0x19870C40C7EE15BE

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  32. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

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  33. HUD

    void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

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  34. LAW

    void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

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  35. void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude )  //0xF06C5B66DE20B2B8

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  36. BOOL _0x07AD9E43FD478527 ( Any p0, Any p1 )  //0x07AD9E43FD478527

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  37. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

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  38. BOOL _NAVMESH_IS_SWAP_ACTIVE ( const char* name )  //0x5AC0944C156E5F44

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  39. PED

    int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

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  40. PED

    BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

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  41. PED

    void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

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  42. BOOL _IS_PERSISTENT_CHARACTER_VALID ( PersChar persChar )  //0x800DF3FC913355F3

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  43. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

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  44. PopZone _CREATE_POPZONE_FROM_VOLUME ( Volume volume )  //0x9AC1C64FE46B6D09

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  45. BOOL _SPACTIONPROXY_START_MANAGER ()  //0x1F471B79ACC91BEE

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  46. void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed )  //0x94587F17E9C365D5

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  47. Any _0xF97F462779B31786 ( Any p0 )  //0xF97F462779B31786

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  48. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

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  49. BOOL IS_SEAT_WARP_ONLY ( Vehicle vehicle, int seatIndex )  //0x7892685BF6D9775E

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  50. void SET_VEHICLE_INACTIVE_DURING_PLAYBACK ( Vehicle vehicle, BOOL toggle )  //0x4EA71B4C9DB3C3F1

    • 0
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