RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
18 natives in namespace WATER
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void DISABLE_WATER_LOOKUP () //0x754616EC6965D1FB
- 0
- 411
- 1207
-
void ENABLE_WATER_LOOKUP () //0x754616EC6965D1BF
- 0
- 304
- 1207
-
BOOL GET_WATER_HEIGHT ( float x, float y, float z, float* height ) //0xFCA8B23F28813F69
- 0
- 380
- 1207
-
BOOL GET_WATER_HEIGHT_NO_WAVES ( float x, float y, float z, float* height ) //0xDCF3690AA262C03F
- 0
- 375
- 1207
-
BOOL TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6, Any* p7 ) //0x8974647ED222EA5F
- 0
- 393
- 1207
-
BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, Any p3, float* height ) //0x2B3451FA1E3142E2
- 0
- 484
- 1207
-
void REMOVE_EXTRA_CALMING_QUAD ( int index ) //0x4BEF8DD75AF6C71C
- 0
- 326
- 1207
-
void _0x09A1C7DFDCE54FBC ( int p0 ) //0x09A1C7DFDCE54FBC
- 0
- 289
- 1207
-
void _0xF0FBF193F1F5C0EA ( Ped ped ) //0xF0FBF193F1F5C0EA
- 0
- 322
- 1207
-
void _0xA33F5069B0CB89B8 () //0xA33F5069B0CB89B8
- 0
- 404
- 1207
-
void _0xB34A6009A0DB80B8 ( Entity entity ) //0xB34A6009A0DB80B8
- 0
- 324
- 1207
-
void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 ) //0xC63540AEF8384732
- 0
- 344
- 1207
-
void _0xC63540AEF8384769 () //0xC63540AEF8384769
- 0
- 323
- 1207
-
void _SET_WORLD_WATER_TYPE ( int waterType ) //0xE8770EE02AEE45C2
- 1
- 1,072
- 1207
-
int _GET_WORLD_WATER_TYPE () //0x189739A7631C1867
- 0
- 345
- 1207
-
void _0x0DCEC6A92E497E17 ( Entity entity, int p1 ) //0x0DCEC6A92E497E17
- 0
- 346
- 1207
-
void _0xE8126623008372AA () //0xE8126623008372AA
- 0
- 305
- 1207
-
Any _0xFDCEDFB0577A390D ( Any p0, Any p1 ) //0xFDCEDFB0577A390D
- 0
- 247
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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