RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 ) //0xB6C987F9285A3814
- 0
- 228
- 1207
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void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
- 0
- 181
- 1207
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void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch ) //0xAAA34F8A7CB32098
- 0
- 612
- 1207
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
- 0
- 207
- 1207
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void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 ) //0x89221B16730234F0
- 0
- 222
- 1207
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void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 ) //0x3123FAA6DB1CF7ED
- 0
- 238
- 1207
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void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 ) //0x1E982AC8716912C5
- 0
- 276
- 1207
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void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x041D17A9E221AE30
- 0
- 202
- 1207
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float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
- 0
- 234
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 ) //0xF5134943EA29868C
- 0
- 204
- 1207
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void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist ) //0xA9DA48FAB8A76C12
- 0
- 285
- 1207
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int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle ) //0x9824CFF8FC66E159
- 0
- 242
- 1207
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void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4 ) //0x933C06518B52A9A4
- 0
- 315
- 1207
-
int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle ) //0x416B62AC8B9E5BBD
- 0
- 281
- 1207
-
void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped ) //0x95A6C46A31D1917D
- 0
- 245
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle ) //0x8A4E6AC373666BC5
- 0
- 199
- 1207
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void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float p5 ) //0xD04FE6765D990A06
- 0
- 597
- 1207
-
Any VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Any p0 ) //0x4D6D30AB18B0B089
- 0
- 197
- 1207
-
Any _0x9420FB11B8D77948 ( Any p0 ) //0x9420FB11B8D77948
- 0
- 189
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle ) //0xDC04FCAA7839D492
- 0
- 151
- 1207
-
Any _0x6BA606AB3A83BC4D ( Any p0 ) //0x6BA606AB3A83BC4D
- 0
- 198
- 1207
-
void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle ) //0x5CEB25A7D2848963
- 0
- 180
- 1207
-
ScrHandle ADD_COVER_POINT ( float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7 ) //0xD5C12A75C7B9497F
- 0
- 211
- 1207
-
void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed ) //0x121F0593E0A431D7
- 0
- 190
- 1207
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Any _0x59872EA4CBD11C56 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x59872EA4CBD11C56
- 0
- 213
- 1207
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Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 ) //0x3DC971EB22F73447
- 0
- 171
- 1207
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void REMOVE_COVER_POINT ( ScrHandle coverpoint ) //0xAE287C923D891715
- 0
- 184
- 1207
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void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x90D2156198831D69
- 0
- 244
- 1207
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BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 ) //0xA98B8E3C088E5A31
- 0
- 224
- 1207
-
void TASK_SET_STEALTH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x4C3FA937B44A90FA
- 0
- 250
- 1207
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Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint ) //0x594A1028FC2A3E85
- 0
- 209
- 1207
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void TASK_SET_CROUCH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x17293C633C8AC019
- 0
- 234
- 1207
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Vector3 _0xE116F6F2DA2D777E ( Any p0 ) //0xE116F6F2DA2D777E
- 0
- 333
- 1207
-
void TASK_FORCE_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2 ) //0x4F056E1AFFEF17AB
- 0
- 260
- 1207
-
void _0x50AA09A0DA64E73C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x50AA09A0DA64E73C
- 0
- 233
- 1207
-
void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags ) //0x2D537BA194896636
- 0
- 302
- 1207
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void _0xE5831AA1E2FD147C ( Any p0 ) //0xE5831AA1E2FD147C
- 0
- 204
- 1207
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void TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS ( Ped ped, const char* p1, Any* data, float p3, BOOL p4, const char* animDict, int flags ) //0x139805C2A67C4795
- 0
- 343
- 1207
-
void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int p2, int p3 ) //0xF166E48407BAC484
- 0
- 594
- 1207
-
void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x7B6A04F98BBAFB2C
- 0
- 294
- 1207
-
void TASK_COMBAT_PED_TIMED ( Ped ped, Ped targetPed, int p2, Any p3 ) //0x944F30DCB7096BDE
- 0
- 462
- 1207
-
void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0xF92171093BCABED4
- 0
- 294
- 1207
-
void _TASK_COMBAT_PED_3 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC624414FA748B9BA
- 0
- 302
- 1207
-
BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped ) //0x921CE12C489C4C41
- 1
- 277
- 1207
-
void TASK_SEEK_COVER_FROM_POS ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x75AC2B60386D89F2
- 0
- 236
- 1207
-
Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped ) //0xCACC2F9D994504B7
- 0
- 182
- 1207
-
void TASK_SEEK_COVER_FROM_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x84D32B3BEC531324
- 0
- 246
- 1207
-
BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION ( Ped ped ) //0x30ED88D5E0C56A37
- 0
- 181
- 1207
-
void TASK_SEEK_COVER_TO_COVER_POINT ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xD43D95C7A869447F
- 0
- 255
- 1207
-
void REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION ( Ped ped, const char* name ) //0xD01015C7316AE176
- 0
- 206
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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