RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x13DED0BC45600FE1
- 0
- 253
- 1207
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void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 ) //0xE69FDA40AAC3EFC0
- 0
- 211
- 1207
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void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity ) //0x502EC17B1BED4BFA
- 0
- 328
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void _0xBAAB791AA72C2821 ( Any p0, Any p1 ) //0xBAAB791AA72C2821
- 0
- 277
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void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed ) //0x27829AFD3E03AC1A
- 0
- 364
- 1207
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void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH ( Ped ped, float moveBlendRatio, float x, float y, float z, Any p5 ) //0x79482C12482A860D
- 0
- 325
- 1207
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed ) //0x81D16C4FF3A77ADF
- 0
- 202
- 1207
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void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout ) //0x93B93A37987F1F3D
- 0
- 302
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 ) //0x525421A507216084
- 0
- 192
- 1207
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void TASK_FLUSH_ROUTE () //0x841142A1376E9006
- 0
- 325
- 1207
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void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time ) //0xAB591AE6B48B913E
- 0
- 223
- 1207
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void TASK_EXTEND_ROUTE ( float x, float y, float z ) //0x1E7889778264843A
- 0
- 361
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void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E14C5550DC3CD1D
- 0
- 320
- 1207
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void TASK_ENTER_ANIM_SCENE ( Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8 ) //0xC2329B0206426644
- 0
- 427
- 1207
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void _SET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity, BOOL open ) //0x188F8071F244B9B8
- 0
- 208
- 1207
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void TASK_MOVE_BE_IN_FORMATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AA5AA97C65E4A2F
- 0
- 361
- 1207
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void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 ) //0x6A071245EB0D1882
- 0
- 500
- 1207
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void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 ) //0x5758B1EE0C3FD4AC
- 0
- 240
- 1207
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void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 ) //0x489FFCCCE7392B55
- 0
- 701
- 1207
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void _0xA052608A12559BBB ( Any p0, Any p1 ) //0xA052608A12559BBB
- 0
- 260
- 1207
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void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AC76D1408731732
- 0
- 316
- 1207
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void TASK_LOOT_ENTITY ( Ped ped, Entity entity ) //0x48FAE038401A2888
- 0
- 237
- 1207
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void TASK_LEAD_AND_CONVERSE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xAA19711D33C6708C
- 0
- 297
- 1207
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void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle ) //0xBB28D1BC9EA8A6A5
- 0
- 177
- 1207
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void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDE0C8B145EA466FF
- 0
- 291
- 1207
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void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity ) //0x2E20878FD208A68E
- 0
- 163
- 1207
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void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 ) //0xCF1501CBC4059412
- 0
- 345
- 1207
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void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 ) //0x8D7F2A63688C20A4
- 0
- 291
- 1207
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void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 ) //0x4161648394262FDF
- 0
- 164
- 1207
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void TASK_LASSO_PED ( Ped p0, Ped p1 ) //0xC716EB2BD16370A3
- 0
- 310
- 1207
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void TASK_GO_TO_WHISTLE ( Ped ped, Ped p1, int whistleType ) //0xBAD6545608CECA6E
- 0
- 358
- 1207
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void _0x9C8F42A5D1859DC1 ( Any p0 ) //0x9C8F42A5D1859DC1
- 0
- 147
- 1207
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void _DELETE_SCENARIO_POINT ( int scenario ) //0x81948DFE4F5A0283
- 0
- 148
- 1207
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void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
- 0
- 269
- 1207
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void TASK_USE_SCENARIO_POINT ( Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9 ) //0xCCDAE6324B6A821C
- 0
- 276
- 1207
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void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722D6A49200174FE
- 0
- 182
- 1207
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void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 ) //0x0F6641449DD86FBE
- 0
- 208
- 1207
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void _MAKE_OBJECT_CARRIABLE ( Object object ) //0x78B4567E18B54480
- 0
- 181
- 1207
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void TASK_STOP_LEADING_HORSE ( Ped ped ) //0xED27560703F37258
- 0
- 180
- 1207
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void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 ) //0x524B54361229154F
- 2
- 1,846
- 1207
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void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
- 0
- 181
- 1207
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void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6879FF208ED87F2A
- 1
- 272
- 1207
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void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 ) //0xA917E39F2CEFD215
- 0
- 311
- 1207
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void _0x8E1DDE26D270CC5E ( Any p0, Any p1 ) //0x8E1DDE26D270CC5E
- 0
- 184
- 1207
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Vector3 _0x865732725536EE39 ( Any p0 ) //0x865732725536EE39
- 0
- 213
- 1207
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Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint ) //0x594A1028FC2A3E85
- 0
- 209
- 1207
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Vector3 _0xE116F6F2DA2D777E ( Any p0 ) //0xE116F6F2DA2D777E
- 0
- 333
- 1207
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Vector3 _GET_SCENARIO_POINT_COORDS ( int scenario, BOOL p1 ) //0xA8452DD321607029
- 0
- 327
- 1207
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Vector3 _0x91CB5E431F579BA1 ( Any p0 ) //0x91CB5E431F579BA1
- 0
- 230
- 1207
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ScrHandle ADD_COVER_POINT ( float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7 ) //0xD5C12A75C7B9497F
- 0
- 211
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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