RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
- 0
- 223
- 1207
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void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
- 0
- 189
- 1207
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void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 ) //0x38FE1EC73743793C
- 0
- 309
- 1207
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Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 ) //0xED98E10B0AFCE4B4
- 0
- 227
- 1207
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void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle ) //0x02C8E5B49848664E
- 0
- 243
- 1207
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void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle ) //0xEB47EC4E34FB7EE1
- 0
- 199
- 1207
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void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat ) //0x58C70CF3A41E4AE7
- 0
- 212
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value ) //0xB0A6CFD2C69C1088
- 0
- 207
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value ) //0xD5BB4025AE449A4E
- 0
- 215
- 1207
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void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 ) //0x545BF19F86E80F11
- 0
- 199
- 1207
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
- 0
- 207
- 1207
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void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 ) //0xAE72E7DF013AAA61
- 0
- 465
- 1207
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void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 ) //0xEE08C992D238C5D1
- 0
- 280
- 1207
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void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 ) //0x97FF36A1D40EA00A
- 0
- 273
- 1207
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void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout ) //0x93B93A37987F1F3D
- 0
- 302
- 1207
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void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AF1D73861212F52
- 0
- 214
- 1207
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void TASK_AIM_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xCF7569BD0FB480A0
- 0
- 189
- 1207
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void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 ) //0x6671F3EEC681BDA1
- 0
- 385
- 1207
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 ) //0x9B53BB6E8943AF53
- 0
- 261
- 1207
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void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 ) //0x4B39D8F9D0FE7749
- 0
- 272
- 1207
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void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 ) //0x37C13863ABA1B4A3
- 0
- 245
- 1207
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void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 ) //0x979D93372FC8C565
- 0
- 232
- 1207
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void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 ) //0xA899B61C66F09134
- 0
- 329
- 1207
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void TASK_ANIMAL_INTERACTION ( Ped player, Ped targetPed, Hash interactionType, Hash interactionModel, BOOL skipIdleAnimationClip ) //0xCD181A959CFDD7F4
- 0
- 422
- 1207
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void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x21FDF9A25CFE1CE5
- 0
- 246
- 1207
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void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 ) //0x8C038A39C4A4B6D6
- 0
- 276
- 1207
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void TASK_ARREST_PED ( Ped ped, Ped target ) //0xF3B9A78A178572B1
- 0
- 328
- 1207
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void TASK_BARK ( Ped ped, Ped barkAtTarget, Hash mood ) //0x83BFC1F836B2F3F2
- 0
- 249
- 1207
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void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 ) //0x15C86013127CE63F
- 0
- 316
- 1207
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void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle ) //0xBB28D1BC9EA8A6A5
- 0
- 177
- 1207
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void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped ) //0x95A6C46A31D1917D
- 0
- 245
- 1207
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void TASK_CLEAR_LOOK_AT ( Ped ped ) //0x0F804F1DB19B9689
- 0
- 277
- 1207
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void TASK_CLIMB ( Ped ped, BOOL unused ) //0x89D9FCC2435112F1
- 0
- 304
- 1207
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void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 ) //0xB6C987F9285A3814
- 0
- 228
- 1207
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void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 ) //0xEE3AA414CF99F368
- 0
- 302
- 1207
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void TASK_COMBAT_ANIMAL_WARN ( Ped ped, Any p1, Any p2 ) //0xF960F3D57B660E96
- 0
- 251
- 1207
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void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius ) //0x8182B561A29BD597
- 0
- 264
- 1207
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 ) //0x7BF835BB9E2698C8
- 0
- 277
- 1207
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 ) //0x2BBA30B854534A0C
- 0
- 260
- 1207
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void TASK_COMBAT_HATED_TARGETS_IN_AREA ( Ped ped, float x, float y, float z, float radius, int flags, Any p6 ) //0x4CF5F55DAC3280A0
- 0
- 267
- 1207
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void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius ) //0xB5BC69D9C4060BC3
- 0
- 185
- 1207
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void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int p2, int p3 ) //0xF166E48407BAC484
- 0
- 594
- 1207
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void TASK_COMBAT_PED_TIMED ( Ped ped, Ped targetPed, int p2, Any p3 ) //0x944F30DCB7096BDE
- 0
- 462
- 1207
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void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 ) //0xE017CF6E2527FE4F
- 0
- 271
- 1207
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BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 ) //0x3A2A2071DF5CC569
- 0
- 198
- 1207
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void TASK_COWER ( Ped ped, int duration, Ped pedToCowerFrom, const char* p3 ) //0x3EB1FE9E8E908E15
- 0
- 343
- 1207
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void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags ) //0x0A11F3BDEC03ED5F
- 0
- 323
- 1207
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void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed ) //0x48E92D3DDE23C23A
- 1
- 686
- 1207
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void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern ) //0x2F8AF0E82773A171
- 0
- 265
- 1207
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void TASK_DUCK ( Ped ped, int p1 ) //0xA14B5FBF986BAC23
- 0
- 326
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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