RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_PICK_UP_WEAPON ( Ped ped, Any p1 ) //0x55B0ECFD98596624
- 0
- 218
- 1207
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BOOL IS_PED_GETTING_UP ( Ped ped ) //0x2A74E1D5F2F00EEC
- 0
- 179
- 1207
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void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 ) //0x8C038A39C4A4B6D6
- 0
- 275
- 1207
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void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 ) //0x30A768C30D385EC5
- 0
- 254
- 1207
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BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
- 0
- 323
- 1207
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Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 ) //0x3F8387DB1B9F31B7
- 0
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Any _0x756C7B4C43DF0422 ( Any p0 ) //0x756C7B4C43DF0422
- 0
- 185
- 1207
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Any _0x351F74ED6177EBE7 () //0x351F74ED6177EBE7
- 0
- 222
- 1207
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Any _0x6C50B9DCCCA70023 ( Any p0 ) //0x6C50B9DCCCA70023
- 0
- 173
- 1207
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void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool ) //0x356088527D9EBAAD
- 0
- 287
- 1207
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void OPEN_PATROL_ROUTE ( const char* patrolRoute ) //0xA36BFB5EE89F3D82
- 0
- 215
- 1207
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void CLOSE_PATROL_ROUTE () //0xB043ECA801B8CBC1
- 0
- 187
- 1207
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void ADD_PATROL_ROUTE_NODE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EDF950167586B7C
- 0
- 208
- 1207
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void ADD_PATROL_ROUTE_LINK ( Any p0, Any p1 ) //0x23083260DEC3A551
- 0
- 181
- 1207
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void CREATE_PATROL_ROUTE () //0xAF8A443CCC8018DC
- 0
- 226
- 1207
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void DELETE_PATROL_ROUTE ( const char* patrolRoute ) //0x7767DD9D65E91319
- 0
- 251
- 1207
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Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 ) //0x643FD1556F621772
- 0
- 189
- 1207
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void TASK_PATROL ( Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4 ) //0xBDA5DF49D080FE4E
- 0
- 271
- 1207
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void _TASK_PATROL_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x964B06C88E4C86DB
- 0
- 197
- 1207
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void TASK_STAY_IN_COVER ( Ped ped ) //0xE5DA8615A6180789
- 0
- 287
- 1207
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
- 0
- 395
- 1207
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void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
- 0
- 214
- 1207
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void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 ) //0x5190796ED39C9B6D
- 0
- 229
- 1207
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void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 ) //0xAF2EF28CE3084505
- 0
- 174
- 1207
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void TASK_VEHICLE_AIM_AT_COORD ( Ped ped, float x, float y, float z ) //0x447C1E9EF844BC0F
- 0
- 245
- 1207
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void TASK_VEHICLE_GOTO_NAVMESH ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange ) //0x195AEEB13CEFE2EE
- 0
- 364
- 1207
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x11315AB3385B8AC0
- 0
- 273
- 1207
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x639C0425A0B4E77E
- 0
- 231
- 1207
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB2A16444EAD9AE47
- 0
- 251
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x78426D0982D083C9
- 0
- 222
- 1207
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x97465886D35210E9
- 0
- 347
- 1207
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xCEF0117C233026AD
- 0
- 172
- 1207
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD ( Ped ped, float goToLocationX, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern, float goToLocationY, float goToLocationZ, float focusLocationX ) //0xA55547801EB331FC
- 0
- 240
- 1207
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x87BD711FC31EA273
- 0
- 240
- 1207
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void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 ) //0x8C825BDC7741D37C
- 0
- 277
- 1207
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void _0x5217B7B6DB78E1F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5217B7B6DB78E1F3
- 0
- 183
- 1207
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void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording ) //0x9EEFB62EB27B5792
- 0
- 190
- 1207
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BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* waypointRecording ) //0xCB4E8BE8A0063C5D
- 0
- 203
- 1207
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void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording ) //0xFF1B8B4AA1C25DC8
- 0
- 223
- 1207
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void _0xF718931A82EEB898 () //0xF718931A82EEB898
- 0
- 167
- 1207
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BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points ) //0x5343532C01A07234
- 0
- 184
- 1207
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BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord ) //0x2FB897405C90B361
- 0
- 258
- 1207
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float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point ) //0x005622AEBC33ACA9
- 0
- 188
- 1207
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BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* waypointRecording, float x, float y, float z, int* point ) //0xB629A298081F876F
- 0
- 178
- 1207
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void TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED ( Ped ped, Any p1 ) //0x0CFC13EBC19BCA52
- 0
- 175
- 1207
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void TASK_FOLLOW_WAYPOINT_RECORDING ( Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7 ) //0x0759591819534F7B
- 0
- 237
- 1207
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void TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped, const char* waypointRecording, float p2, int p3, int p4, int p5, BOOL p6 ) //0xBE9B0520BD7C445B
- 0
- 195
- 1207
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void TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped0, Ped ped1, const char* waypointRecording, float p3, float p4, int p5, int p6, int p7, BOOL p8 ) //0x4D2B787BAE9AB760
- 0
- 202
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording ) //0xE03B3F2D3DC59B64
- 0
- 149
- 1207
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int GET_PED_WAYPOINT_PROGRESS ( Ped ped ) //0x2720AAA75001E094
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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