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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type )  //0x55CD5FDDD4335C1E

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  2. int GET_PED_WAYPOINT_PROGRESS ( Ped ped )  //0x2720AAA75001E094

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  3. void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag )  //0x089FF2FB965F0A29

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  4. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

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  5. void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 )  //0x6524A8981E8BE7C9

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  6. Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 )  //0xED98E10B0AFCE4B4

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  7. void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 )  //0x1D125814EBC517EB

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  8. float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 )  //0xA5B769058763E497

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  9. BOOL _0x583AE9AF9CEE0958 ( Vehicle vehicle, float x, float y, float z )  //0x583AE9AF9CEE0958

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  10. float _0x3ACC128510142B9D ( const char* waypointRecording, float x, float y, float z )  //0x3ACC128510142B9D

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  11. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

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  12. BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped )  //0x701375A7D43F01CB

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  13. void _0xA263ADBBC8056214 ( Any p0, Any p1 )  //0xA263ADBBC8056214

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  14. BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped )  //0xD73A5D1F0325C71C

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  15. void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance )  //0x0FA6E4B75F302400

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  16. BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped )  //0xA5B94DF8AF058F46

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  17. void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 )  //0x15C86013127CE63F

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  18. void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 )  //0x0F342546AA06FED5

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  19. void TASK_WEAPON ( Ped ped )  //0x7157B82D60E4BC46

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  20. void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 )  //0x244F70C84C547D2D

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  21. void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern )  //0x2F8AF0E82773A171

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  22. void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 )  //0x7D7D2B47FA788E85

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  23. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

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  24. void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped )  //0x6599D834B12D0800

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  25. void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xC35B5CDB2824CF69

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  26. float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped )  //0xD39A2F3E7FCAFF08

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  27. BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0x8785E6E40C7A8818

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  28. void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 )  //0x5A353B8E6B1095B5

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  29. BOOL GET_IS_PED_AIMING_IN_THE_AIR ( Ped ped )  //0x8785E6E40C7A8819

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  30. void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 )  //0x20E330937C399D29

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  31. void _SET_PED_CLEAR_AIMING_IN_THE_AIR ( Ped ped, Any p1 )  //0x34C0010188D7C54A

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  32. void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 )  //0x4F158205E0C74385

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  33. BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xA320EF046186FA3B

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  34. void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x8968400D900ED8B3

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  35. void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat )  //0x9A7D091411C5F684

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  36. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE70BA7B90F8390DC

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  37. void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState )  //0x08DA95E8298AE772

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  38. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4AF458F71C1196D2

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  39. void TASK_SHOOT_WITH_WEAPON ( Ped ped, Any* args )  //0x08AA95E8298AE772

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  40. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x057A25CFCC9DB671

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  41. void _0x2416EC2F31F75266 ( Entity entity, Entity targetEntity, int duration, Any p3, Any p4 )  //0x2416EC2F31F75266

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  42. void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 )  //0x47EFA040EBB8E2EA

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  43. void _0x41323F4E0C4AE94B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x41323F4E0C4AE94B

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  44. void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route )  //0x3548536485DD792B

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  45. Any _0x5EA655F01D93667A ( Any p0 )  //0x5EA655F01D93667A

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  46. BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 )  //0x5C885E0978B6AD60

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  47. void TASK_CLIMB ( Ped ped, BOOL unused )  //0x89D9FCC2435112F1

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  48. BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route )  //0x60F9A4393A21F741

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  49. void _TASK_CLIMB_2 ( Ped ped, float heading )  //0xDF1D85BCAF60D537

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  50. void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props )  //0xD5002D78B7162E1B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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