RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722D6A49200174FE
- 0
- 182
- 1207
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const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped ) //0x717E4D1F2048376D
- 0
- 183
- 1207
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void TASK_WEAPON ( Ped ped ) //0x7157B82D60E4BC46
- 0
- 264
- 1207
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void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier ) //0x70F7A1EAB1AE3AA8
- 0
- 184
- 1232
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BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped ) //0x701375A7D43F01CB
- 0
- 217
- 1207
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void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x6FA46612594F7973
- 0
- 414
- 1207
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void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 ) //0x6F1C49F275BD25B3
- 0
- 174
- 1207
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BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName ) //0x6EF4E31B4D5D2DA0
- 0
- 204
- 1207
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BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
- 0
- 196
- 1207
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Any _0x6DAC799857EF3F11 ( Any p0, Any p1 ) //0x6DAC799857EF3F11
- 0
- 143
- 1311
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void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 ) //0x6D3D87C57B3D52C7
- 0
- 309
- 1207
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Any _0x6C50B9DCCCA70023 ( Any p0 ) //0x6C50B9DCCCA70023
- 0
- 173
- 1207
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Any _0x6C269F673C47031E ( Any p0 ) //0x6C269F673C47031E
- 0
- 197
- 1207
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Any _0x6BA606AB3A83BC4D ( Any p0 ) //0x6BA606AB3A83BC4D
- 0
- 198
- 1207
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void _0x6AFDA2264925BD11 ( Any p0 ) //0x6AFDA2264925BD11
- 0
- 203
- 1207
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int TASK_HOGTIEABLE ( Ped ped ) //0x6AFD8FE0D723328F
- 0
- 350
- 1207
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Any _0x6AFD84AEAA3EA538 ( Any p0 ) //0x6AFD84AEAA3EA538
- 0
- 230
- 1207
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Hash GET_ITEM_INTERACTION_STATE ( Ped ped ) //0x6AA3DCA2C6F5EB6D
- 0
- 243
- 1207
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void _0x6A1AF481407BF6E9 ( Any p0 ) //0x6A1AF481407BF6E9
- 0
- 178
- 1207
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void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 ) //0x6A071245EB0D1882
- 0
- 500
- 1207
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void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 ) //0x69F4BE8C8CC4796C
- 0
- 347
- 1207
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void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6879FF208ED87F2A
- 1
- 272
- 1207
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void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
- 0
- 181
- 1207
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Any _0x678D3226CF70B9C8 ( Any p0, Any p1 ) //0x678D3226CF70B9C8
- 0
- 189
- 1207
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void UNCUFF_PED ( Ped ped ) //0x67406F2C8F87FC4F
- 0
- 234
- 1207
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void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x673A8779D229BA5A
- 0
- 240
- 1207
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float _GET_SCENARIO_POINT_RADIUS ( int scenario ) //0x6718F40313A2B5A6
- 0
- 192
- 1207
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void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 ) //0x6671F3EEC681BDA1
- 0
- 385
- 1207
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void _0x65D281985F2BDFC2 ( Any p0, Any p1 ) //0x65D281985F2BDFC2
- 0
- 186
- 1207
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void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped ) //0x6599D834B12D0800
- 0
- 192
- 1207
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void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic ) //0x659427E0EF36BCDE
- 0
- 238
- 1207
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void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 ) //0x6524A8981E8BE7C9
- 0
- 232
- 1207
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void _0x651F0530083C0E5A ( Any p0, Any p1 ) //0x651F0530083C0E5A
- 0
- 165
- 1207
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BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x648B75D44930D6BD
- 0
- 227
- 1207
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Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 ) //0x643FD1556F621772
- 0
- 189
- 1207
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Any _0x640A602946A8C972 ( Any p0 ) //0x640A602946A8C972
- 0
- 163
- 1207
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x639C0425A0B4E77E
- 0
- 231
- 1207
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void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused ) //0x62D2916F56B9CD2D
- 0
- 288
- 1207
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void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x61E360B7E040D12E
- 0
- 601
- 1207
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void _0x615DC4A82E90BB48 ( Any p0, Any p1, Any p2 ) //0x615DC4A82E90BB48
- 0
- 168
- 1207
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BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route ) //0x60F9A4393A21F741
- 0
- 152
- 1207
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void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 ) //0x5F22926E1BCE9B08
- 0
- 219
- 1207
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Any _0x5EA655F01D93667A ( Any p0 ) //0x5EA655F01D93667A
- 0
- 193
- 1207
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BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset ) //0x5E5D96BE25E9DF68
- 0
- 364
- 1207
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void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 ) //0x5D9B0BAAF04CF65B
- 0
- 194
- 1207
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void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ ) //0x5D5B0D5BC3626E5A
- 0
- 348
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle ) //0x5CEB25A7D2848963
- 0
- 180
- 1207
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void SET_DRIVE_TASK_CRUISE_SPEED ( Ped driver, float cruiseSpeed ) //0x5C9B84BD7D31D908
- 0
- 249
- 1207
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BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 ) //0x5C885E0978B6AD60
- 0
- 189
- 1207
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void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x5C8514540D27FBFB
- 0
- 248
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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